qt 6.5.1 original

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kleuter
2023-10-29 23:33:08 +01:00
parent 71d22ab6b0
commit 85d238dfda
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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
if(NOT TARGET Qt6::Widgets)
return()
endif()
if(QT_FEATURE_sharedmemory)
qt_internal_add_example(sharedmemory)
endif()
if(QT_FEATURE_localserver AND TARGET Qt6::Network)
qt_internal_add_example(localfortuneserver)
qt_internal_add_example(localfortuneclient)
endif()

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These examples demonstrate IPC support in Qt.
Documentation for these examples can be found via the Examples
link in the main Qt documentation.

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\example ipc/localfortuneclient
\title Local Fortune Client Example
\ingroup examples-ipc
\brief Demonstrates using QLocalSocket for a simple local service client.
The Local Fortune Client example shows how to create a client for a simple
local service using QLocalSocket. It is intended to be run alongside the
\l{Local Fortune Server Example}.
\image localfortuneclient-example.png Screenshot of the Local Fortune Client example
*/

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\example ipc/localfortuneserver
\title Local Fortune Server Example
\ingroup examples-ipc
\brief Demonstrates using QLocalServer and QLocalSocket for serving a simple local service.
The Local Fortune Server example shows how to create a server for a simple
local service. It is intended to be run alongside the
\l{Local Fortune Client Example}
\image localfortuneserver-example.png Screenshot of the Local Fortune Server example
*/

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
/*!
\example ipc/sharedmemory
\title Shared Memory Example
\ingroup examples-ipc
\brief Demonstrates doing inter-process communication using shared memory with
the QSharedMemory class.
The Shared Memory example shows how to use the QSharedMemory class
to implement inter-process communication using shared memory. To
build the example, run make. To run the example, start two instances
of the executable. The main() function creates an \l {QApplication}
{application} and an instance of our example's Dialog class. The
dialog is displayed and then control is passed to the application in
the standard way.
\snippet ipc/sharedmemory/main.cpp 0
Two instances of class Dialog appear.
\image sharedmemory-example_1.png Screenshot of the Shared Memory example
Class Dialog inherits QDialog. It encapsulates the user interface
and an instance of QSharedMemory. It also has two public slots,
loadFromFile() and loadFromMemory() that correspond to the two
buttons on the dialog.
\snippet ipc/sharedmemory/dialog.h 0
The constructor builds the user interface widgets and connects the
clicked() signal of each button to the corresponding slot function.
\snippet ipc/sharedmemory/dialog.cpp 0
Note that "QSharedMemoryExample" is passed to the \l {QSharedMemory}
{QSharedMemory()} constructor to be used as the key. This will be
used by the system as the identifier of the underlying shared memory
segment.
Click the \tt {Load Image From File...} button on one of the
dialogs. The loadFromFile() slot is invoked. First, it tests whether
a shared memory segment is already attached to the process. If so,
that segment is detached from the process, so we can be assured of
starting off the example correctly.
\snippet ipc/sharedmemory/dialog.cpp 1
The user is then asked to select an image file using
QFileDialog::getOpenFileName(). The selected file is loaded into a
QImage. Using a QImage lets us ensure that the selected file is a
valid image, and it also allows us to immediately display the image
in the dialog using setPixmap().
Next the image is streamed into a QBuffer using a QDataStream. This
gives us the size, which we then use to \l {QSharedMemory::}
{create()} our shared memory segment. Creating a shared memory
segment automatically \l {QSharedMemory::attach()} {attaches} the
segment to the process. Using a QBuffer here lets us get a pointer
to the image data, which we then use to do a memcopy() from the
QBuffer into the shared memory segment.
\snippet ipc/sharedmemory/dialog.cpp 2
Note that we \l {QSharedMemory::} {lock()} the shared memory segment
before we copy into it, and we \l {QSharedMemory::} {unlock()} it
again immediately after the copy. This ensures we have exclusive
access to the shared memory segment to do our memcopy(). If some
other process has the segment lock, then our process will block
until the lock becomes available.
Note also that the function does not \l {QSharedMemory::} {detach()}
from the shared memory segment after the memcopy() and
unlock(). Recall that when the last process detaches from a shared
memory segment, the segment is released by the operating
system. Since this process only one that is attached to the shared
memory segment at the moment, if loadFromFile() detached from the
shared memory segment, the segment would be destroyed before we get
to the next step.
When the function returns, if the file you selected was qt.png, your
first dialog looks like this.
\image sharedmemory-example_2.png Screenshot of the Shared Memory example
In the second dialog, click the \tt {Display Image From Shared
Memory} button. The loadFromMemory() slot is invoked. It first \l
{QSharedMemory::attach()} {attaches} the process to the same shared
memory segment created by the first process. Then it \l
{QSharedMemory::lock()} {locks} the segment for exclusive access and
links a QBuffer to the image data in the shared memory segment. It
then streams the data into a QImage and \l {QSharedMemory::unlock()}
{unlocks} the segment.
\snippet ipc/sharedmemory/dialog.cpp 3
In this case, the function does \l {QSharedMemory::} {detach()} from
the segment, because now we are effectively finished using
it. Finally, the QImage is displayed. At this point, both dialogs
should be showing the same image. When you close the first dialog,
the Dialog destructor calls the QSharedMemory destructor, which
detaches from the shared memory segment. Since this is the last
process to be detached from the segment, the operating system will
now release the shared memory.
*/

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requires(qtHaveModule(widgets))
TEMPLATE = subdirs
qtConfig(sharedmemory): SUBDIRS = sharedmemory
qtHaveModule(network) {
QT_FOR_CONFIG += network
qtConfig(localserver): SUBDIRS += localfortuneserver localfortuneclient
}

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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
cmake_minimum_required(VERSION 3.16)
project(localfortuneclient LANGUAGES CXX)
if(NOT DEFINED INSTALL_EXAMPLESDIR)
set(INSTALL_EXAMPLESDIR "examples")
endif()
set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/corelib/ipc/localfortuneclient")
find_package(Qt6 REQUIRED COMPONENTS Core Gui Network Widgets)
qt_standard_project_setup()
qt_add_executable(localfortuneclient
client.cpp client.h
main.cpp
)
set_target_properties(localfortuneclient PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
target_link_libraries(localfortuneclient PRIVATE
Qt6::Core
Qt6::Gui
Qt6::Network
Qt6::Widgets
)
install(TARGETS localfortuneclient
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QtWidgets>
#include <QtNetwork>
#include "client.h"
Client::Client(QWidget *parent)
: QDialog(parent),
hostLineEdit(new QLineEdit("fortune")),
getFortuneButton(new QPushButton(tr("Get Fortune"))),
statusLabel(new QLabel(tr("This examples requires that you run the "
"Local Fortune Server example as well."))),
socket(new QLocalSocket(this))
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
QLabel *hostLabel = new QLabel(tr("&Server name:"));
hostLabel->setBuddy(hostLineEdit);
statusLabel->setWordWrap(true);
getFortuneButton->setDefault(true);
QPushButton *quitButton = new QPushButton(tr("Quit"));
QDialogButtonBox *buttonBox = new QDialogButtonBox;
buttonBox->addButton(getFortuneButton, QDialogButtonBox::ActionRole);
buttonBox->addButton(quitButton, QDialogButtonBox::RejectRole);
in.setDevice(socket);
in.setVersion(QDataStream::Qt_5_10);
connect(hostLineEdit, &QLineEdit::textChanged,
this, &Client::enableGetFortuneButton);
connect(getFortuneButton, &QPushButton::clicked,
this, &Client::requestNewFortune);
connect(quitButton, &QPushButton::clicked, this, &Client::close);
connect(socket, &QLocalSocket::readyRead, this, &Client::readFortune);
connect(socket, &QLocalSocket::errorOccurred, this, &Client::displayError);
QGridLayout *mainLayout = new QGridLayout(this);
mainLayout->addWidget(hostLabel, 0, 0);
mainLayout->addWidget(hostLineEdit, 0, 1);
mainLayout->addWidget(statusLabel, 2, 0, 1, 2);
mainLayout->addWidget(buttonBox, 3, 0, 1, 2);
setWindowTitle(QGuiApplication::applicationDisplayName());
hostLineEdit->setFocus();
}
void Client::requestNewFortune()
{
getFortuneButton->setEnabled(false);
blockSize = 0;
socket->abort();
socket->connectToServer(hostLineEdit->text());
}
void Client::readFortune()
{
if (blockSize == 0) {
// Relies on the fact that QDataStream serializes a quint32 into
// sizeof(quint32) bytes
if (socket->bytesAvailable() < (int)sizeof(quint32))
return;
in >> blockSize;
}
if (socket->bytesAvailable() < blockSize || in.atEnd())
return;
QString nextFortune;
in >> nextFortune;
if (nextFortune == currentFortune) {
QTimer::singleShot(0, this, &Client::requestNewFortune);
return;
}
currentFortune = nextFortune;
statusLabel->setText(currentFortune);
getFortuneButton->setEnabled(true);
}
void Client::displayError(QLocalSocket::LocalSocketError socketError)
{
switch (socketError) {
case QLocalSocket::ServerNotFoundError:
QMessageBox::information(this, tr("Local Fortune Client"),
tr("The host was not found. Please make sure "
"that the server is running and that the "
"server name is correct."));
break;
case QLocalSocket::ConnectionRefusedError:
QMessageBox::information(this, tr("Local Fortune Client"),
tr("The connection was refused by the peer. "
"Make sure the fortune server is running, "
"and check that the server name "
"is correct."));
break;
case QLocalSocket::PeerClosedError:
break;
default:
QMessageBox::information(this, tr("Local Fortune Client"),
tr("The following error occurred: %1.")
.arg(socket->errorString()));
}
getFortuneButton->setEnabled(true);
}
void Client::enableGetFortuneButton()
{
getFortuneButton->setEnabled(!hostLineEdit->text().isEmpty());
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef CLIENT_H
#define CLIENT_H
#include <QDialog>
#include <QDataStream>
#include <QLocalSocket>
QT_BEGIN_NAMESPACE
class QLabel;
class QLineEdit;
class QPushButton;
QT_END_NAMESPACE
class Client : public QDialog
{
Q_OBJECT
public:
explicit Client(QWidget *parent = nullptr);
private slots:
void requestNewFortune();
void readFortune();
void displayError(QLocalSocket::LocalSocketError socketError);
void enableGetFortuneButton();
private:
QLineEdit *hostLineEdit;
QPushButton *getFortuneButton;
QLabel *statusLabel;
QLocalSocket *socket;
QDataStream in;
quint32 blockSize;
QString currentFortune;
};
#endif

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HEADERS = client.h
SOURCES = client.cpp \
main.cpp
QT += network widgets
# install
target.path = $$[QT_INSTALL_EXAMPLES]/corelib/ipc/localfortuneclient
INSTALLS += target

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QApplication>
#include "client.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QGuiApplication::setApplicationDisplayName(Client::tr("Local Fortune Client"));
Client client;
client.show();
return app.exec();
}

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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
cmake_minimum_required(VERSION 3.16)
project(localfortuneserver LANGUAGES CXX)
if(NOT DEFINED INSTALL_EXAMPLESDIR)
set(INSTALL_EXAMPLESDIR "examples")
endif()
set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/corelib/ipc/localfortuneserver")
find_package(Qt6 REQUIRED COMPONENTS Core Gui Network Widgets)
qt_standard_project_setup()
qt_add_executable(localfortuneserver
main.cpp
server.cpp server.h
)
set_target_properties(localfortuneserver PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
target_link_libraries(localfortuneserver PRIVATE
Qt6::Core
Qt6::Gui
Qt6::Network
Qt6::Widgets
)
install(TARGETS localfortuneserver
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)

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HEADERS = server.h
SOURCES = server.cpp \
main.cpp
QT += network widgets
# install
target.path = $$[QT_INSTALL_EXAMPLES]/corelib/ipc/localfortuneserver
INSTALLS += target

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QApplication>
#include "server.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QGuiApplication::setApplicationDisplayName(Server::tr("Local Fortune Server"));
Server server;
server.show();
return app.exec();
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "server.h"
#include <QtWidgets>
#include <QtNetwork>
Server::Server(QWidget *parent)
: QDialog(parent)
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
server = new QLocalServer(this);
if (!server->listen("fortune")) {
QMessageBox::critical(this, tr("Local Fortune Server"),
tr("Unable to start the server: %1.")
.arg(server->errorString()));
close();
return;
}
QLabel *statusLabel = new QLabel;
statusLabel->setWordWrap(true);
statusLabel->setText(tr("The server is running.\n"
"Run the Local Fortune Client example now."));
fortunes << tr("You've been leading a dog's life. Stay off the furniture.")
<< tr("You've got to think about tomorrow.")
<< tr("You will be surprised by a loud noise.")
<< tr("You will feel hungry again in another hour.")
<< tr("You might have mail.")
<< tr("You cannot kill time without injuring eternity.")
<< tr("Computers are not intelligent. They only think they are.");
QPushButton *quitButton = new QPushButton(tr("Quit"));
quitButton->setAutoDefault(false);
connect(quitButton, &QPushButton::clicked, this, &Server::close);
connect(server, &QLocalServer::newConnection, this, &Server::sendFortune);
QHBoxLayout *buttonLayout = new QHBoxLayout;
buttonLayout->addStretch(1);
buttonLayout->addWidget(quitButton);
buttonLayout->addStretch(1);
QVBoxLayout *mainLayout = new QVBoxLayout(this);
mainLayout->addWidget(statusLabel);
mainLayout->addLayout(buttonLayout);
setWindowTitle(QGuiApplication::applicationDisplayName());
}
void Server::sendFortune()
{
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_5_10);
const int fortuneIndex = QRandomGenerator::global()->bounded(0, fortunes.size());
const QString &message = fortunes.at(fortuneIndex);
out << quint32(message.size());
out << message;
QLocalSocket *clientConnection = server->nextPendingConnection();
connect(clientConnection, &QLocalSocket::disconnected,
clientConnection, &QLocalSocket::deleteLater);
clientConnection->write(block);
clientConnection->flush();
clientConnection->disconnectFromServer();
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef SERVER_H
#define SERVER_H
#include <QDialog>
QT_BEGIN_NAMESPACE
class QLabel;
class QPushButton;
class QLocalServer;
QT_END_NAMESPACE
class Server : public QDialog
{
Q_OBJECT
public:
explicit Server(QWidget *parent = nullptr);
private slots:
void sendFortune();
private:
QLocalServer *server;
QStringList fortunes;
};
#endif

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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
cmake_minimum_required(VERSION 3.16)
project(sharedmemory LANGUAGES CXX)
if(NOT DEFINED INSTALL_EXAMPLESDIR)
set(INSTALL_EXAMPLESDIR "examples")
endif()
set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/corelib/ipc/sharedmemory")
find_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets)
qt_standard_project_setup()
qt_add_executable(sharedmemory
dialog.cpp dialog.h dialog.ui
main.cpp
)
set_target_properties(sharedmemory PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
target_link_libraries(sharedmemory PRIVATE
Qt6::Core
Qt6::Gui
Qt6::Widgets
)
install(TARGETS sharedmemory
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "dialog.h"
#include <QFileDialog>
#include <QBuffer>
/*!
\class Dialog
\brief This class is a simple example of how to use QSharedMemory.
It is a simple dialog that presents a few buttons. To compile the
example, run make in qt/examples/ipc. Then run the executable twice
to create two processes running the dialog. In one of the processes,
press the button to load an image into a shared memory segment, and
then select an image file to load. Once the first process has loaded
and displayed the image, in the second process, press the button to
read the same image from shared memory. The second process displays
the same image loaded from its new loaction in shared memory.
*/
/*!
The class contains a data member \l {QSharedMemory} {sharedMemory},
which is initialized with the key "QSharedMemoryExample" to force
all instances of Dialog to access the same shared memory segment.
The constructor also connects the clicked() signal from each of the
three dialog buttons to the slot function appropriate for handling
each button.
*/
//! [0]
Dialog::Dialog(QWidget *parent)
: QDialog(parent), sharedMemory("QSharedMemoryExample")
{
ui.setupUi(this);
connect(ui.loadFromFileButton, &QPushButton::clicked,
this, &Dialog::loadFromFile);
connect(ui.loadFromSharedMemoryButton, &QPushButton::clicked,
this, &Dialog::loadFromMemory);
setWindowTitle(tr("SharedMemory Example"));
}
//! [0]
/*!
This slot function is called when the \tt {Load Image From File...}
button is pressed on the firs Dialog process. First, it tests
whether the process is already connected to a shared memory segment
and, if so, detaches from that segment. This ensures that we always
start the example from the beginning if we run it multiple times
with the same two Dialog processes. After detaching from an existing
shared memory segment, the user is prompted to select an image file.
The selected file is loaded into a QImage. The QImage is displayed
in the Dialog and streamed into a QBuffer with a QDataStream.
Next, it gets a new shared memory segment from the system big enough
to hold the image data in the QBuffer, and it locks the segment to
prevent the second Dialog process from accessing it. Then it copies
the image from the QBuffer into the shared memory segment. Finally,
it unlocks the shared memory segment so the second Dialog process
can access it.
After this function runs, the user is expected to press the \tt
{Load Image from Shared Memory} button on the second Dialog process.
\sa loadFromMemory()
*/
//! [1]
void Dialog::loadFromFile()
{
if (sharedMemory.isAttached())
detach();
ui.label->setText(tr("Select an image file"));
QString fileName = QFileDialog::getOpenFileName(0, QString(), QString(),
tr("Images (*.png *.xpm *.jpg)"));
QImage image;
if (!image.load(fileName)) {
ui.label->setText(tr("Selected file is not an image, please select another."));
return;
}
ui.label->setPixmap(QPixmap::fromImage(image));
//! [1] //! [2]
// load into shared memory
QBuffer buffer;
buffer.open(QBuffer::ReadWrite);
QDataStream out(&buffer);
out << image;
int size = buffer.size();
if (!sharedMemory.create(size)) {
if (sharedMemory.error() == QSharedMemory::AlreadyExists) {
sharedMemory.attach();
} else {
ui.label->setText(tr("Unable to create or attach to shared memory segment: %1")
.arg(sharedMemory.errorString()));
return;
}
}
sharedMemory.lock();
char *to = (char*)sharedMemory.data();
const char *from = buffer.data().data();
memcpy(to, from, qMin(sharedMemory.size(), size));
sharedMemory.unlock();
}
//! [2]
/*!
This slot function is called in the second Dialog process, when the
user presses the \tt {Load Image from Shared Memory} button. First,
it attaches the process to the shared memory segment created by the
first Dialog process. Then it locks the segment for exclusive
access, copies the image data from the segment into a QBuffer, and
streams the QBuffer into a QImage. Then it unlocks the shared memory
segment, detaches from it, and finally displays the QImage in the
Dialog.
\sa loadFromFile()
*/
//! [3]
void Dialog::loadFromMemory()
{
if (!sharedMemory.attach()) {
ui.label->setText(tr("Unable to attach to shared memory segment.\n" \
"Load an image first."));
return;
}
QBuffer buffer;
QDataStream in(&buffer);
QImage image;
sharedMemory.lock();
buffer.setData((char*)sharedMemory.constData(), sharedMemory.size());
buffer.open(QBuffer::ReadOnly);
in >> image;
sharedMemory.unlock();
sharedMemory.detach();
ui.label->setPixmap(QPixmap::fromImage(image));
}
//! [3]
/*!
This private function is called by the destructor to detach the
process from its shared memory segment. When the last process
detaches from a shared memory segment, the system releases the
shared memory.
*/
void Dialog::detach()
{
if (!sharedMemory.detach())
ui.label->setText(tr("Unable to detach from shared memory."));
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include <QSharedMemory>
#include "ui_dialog.h"
//! [0]
class Dialog : public QDialog
{
Q_OBJECT
public:
Dialog(QWidget *parent = nullptr);
public slots:
void loadFromFile();
void loadFromMemory();
private:
void detach();
private:
Ui::Dialog ui;
QSharedMemory sharedMemory;
};
//! [0]
#endif

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<ui version="4.0" >
<class>Dialog</class>
<widget class="QDialog" name="Dialog" >
<property name="geometry" >
<rect>
<x>0</x>
<y>0</y>
<width>451</width>
<height>322</height>
</rect>
</property>
<property name="windowTitle" >
<string>Dialog</string>
</property>
<layout class="QGridLayout" >
<item row="0" column="0" >
<widget class="QPushButton" name="loadFromFileButton" >
<property name="text" >
<string>Load Image From File...</string>
</property>
</widget>
</item>
<item row="1" column="0" >
<widget class="QLabel" name="label" >
<property name="text" >
<string>Launch two of these dialogs. In the first, press the top button and load an image from a file. In the second, press the bottom button and display the loaded image from shared memory.</string>
</property>
<property name="alignment" >
<set>Qt::AlignCenter</set>
</property>
<property name="wordWrap" >
<bool>true</bool>
</property>
</widget>
</item>
<item row="2" column="0" >
<widget class="QPushButton" name="loadFromSharedMemoryButton" >
<property name="text" >
<string>Display Image From Shared Memory</string>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QApplication>
#include "dialog.h"
//! [0]
int main(int argc, char *argv[])
{
QApplication application(argc, argv);
Dialog dialog;
dialog.show();
return application.exec();
}
//! [0]

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QT += widgets
requires(qtConfig(filedialog))
SOURCES += main.cpp \
dialog.cpp
HEADERS += dialog.h
# Forms and resources
FORMS += dialog.ui
EXAMPLE_FILES = *.png
# install
target.path = $$[QT_INSTALL_EXAMPLES]/corelib/ipc/sharedmemory
INSTALLS += target