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examples/corelib/threads/doc/src/mandelbrot.qdoc
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364
examples/corelib/threads/doc/src/mandelbrot.qdoc
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
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/*!
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\example threads/mandelbrot
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\title Mandelbrot Example
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\ingroup qtconcurrent-mtexamples
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\brief The Mandelbrot example demonstrates multi-thread programming
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using Qt. It shows how to use a worker thread to
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perform heavy computations without blocking the main thread's
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event loop.
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\image mandelbrot-example.png Screenshot of the Mandelbrot example
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The heavy computation here is the Mandelbrot set, probably the world's most
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famous fractal. These days, while sophisticated programs, such as
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\l{https://xaos-project.github.io/}{XaoS}, provide real-time zooming in
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the Mandelbrot set, the standard Mandelbrot algorithm is just slow enough
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for our purposes.
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In real life, the approach described here is applicable to a
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large set of problems, including synchronous network I/O and
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database access, where the user interface must remain responsive
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while some heavy operation is taking place. The \l
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{Blocking Fortune Client} example shows the same principle at
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work in a TCP client.
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The Mandelbrot application supports zooming and scrolling using
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the mouse or the keyboard. To avoid freezing the main thread's
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event loop (and, as a consequence, the application's user
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interface), we put all the fractal computation in a separate
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worker thread. The thread emits a signal when it is done
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rendering the fractal.
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During the time where the worker thread is recomputing the
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fractal to reflect the new zoom factor position, the main thread
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simply scales the previously rendered pixmap to provide immediate
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feedback. The result doesn't look as good as what the worker
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thread eventually ends up providing, but at least it makes the
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application more responsive. The sequence of screenshots below
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shows the original image, the scaled image, and the rerendered
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image.
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\table
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\row
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\li \inlineimage mandelbrot_zoom1.png
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\li \inlineimage mandelbrot_zoom2.png
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\li \inlineimage mandelbrot_zoom3.png
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\endtable
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Similarly, when the user scrolls, the previous pixmap is scrolled
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immediately, revealing unpainted areas beyond the edge of the
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pixmap, while the image is rendered by the worker thread.
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\table
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\row
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\li \inlineimage mandelbrot_scroll1.png
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\li \inlineimage mandelbrot_scroll2.png
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\li \inlineimage mandelbrot_scroll3.png
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\endtable
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The application consists of two classes:
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\list
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\li \c RenderThread is a QThread subclass that renders
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the Mandelbrot set.
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\li \c MandelbrotWidget is a QWidget subclass that shows the
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Mandelbrot set on screen and lets the user zoom and scroll.
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\endlist
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If you are not already familiar with Qt's thread support, we
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recommend that you start by reading the \l{Thread Support in Qt}
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overview.
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\section1 RenderThread Class Definition
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We'll start with the definition of the \c RenderThread class:
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\snippet threads/mandelbrot/renderthread.h 0
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The class inherits QThread so that it gains the ability to run in
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a separate thread. Apart from the constructor and destructor, \c
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render() is the only public function. Whenever the thread is done
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rendering an image, it emits the \c renderedImage() signal.
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The protected \c run() function is reimplemented from QThread. It
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is automatically called when the thread is started.
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In the \c private section, we have a QMutex, a QWaitCondition,
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and a few other data members. The mutex protects the other data
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member.
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\section1 RenderThread Class Implementation
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\snippet threads/mandelbrot/renderthread.cpp 0
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In the constructor, we initialize the \c restart and \c abort
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variables to \c false. These variables control the flow of the \c
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run() function.
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We also initialize the \c colormap array, which contains a series
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of RGB colors.
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\snippet threads/mandelbrot/renderthread.cpp 1
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The destructor can be called at any point while the thread is
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active. We set \c abort to \c true to tell \c run() to stop
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running as soon as possible. We also call
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QWaitCondition::wakeOne() to wake up the thread if it's sleeping.
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(As we will see when we review \c run(), the thread is put to
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sleep when it has nothing to do.)
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The important thing to notice here is that \c run() is executed
|
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in its own thread (the worker thread), whereas the \c
|
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RenderThread constructor and destructor (as well as the \c
|
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render() function) are called by the thread that created the
|
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worker thread. Therefore, we need a mutex to protect accesses to
|
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the \c abort and \c condition variables, which might be accessed
|
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at any time by \c run().
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|
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At the end of the destructor, we call QThread::wait() to wait
|
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until \c run() has exited before the base class destructor is
|
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invoked.
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\snippet threads/mandelbrot/renderthread.cpp 2
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The \c render() function is called by the \c MandelbrotWidget
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whenever it needs to generate a new image of the Mandelbrot set.
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The \c centerX, \c centerY, and \c scaleFactor parameters specify
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the portion of the fractal to render; \c resultSize specifies the
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size of the resulting QImage.
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The function stores the parameters in member variables. If the
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thread isn't already running, it starts it; otherwise, it sets \c
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restart to \c true (telling \c run() to stop any unfinished
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computation and start again with the new parameters) and wakes up
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the thread, which might be sleeping.
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\snippet threads/mandelbrot/renderthread.cpp 3
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\c run() is quite a big function, so we'll break it down into
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parts.
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The function body is an infinite loop which starts by storing the
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rendering parameters in local variables. As usual, we protect
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accesses to the member variables using the class's mutex. Storing
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the member variables in local variables allows us to minimize the
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amount of code that needs to be protected by a mutex. This ensures
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that the main thread will never have to block for too long when
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it needs to access \c{RenderThread}'s member variables (e.g., in
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\c render()).
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The \c forever keyword is, like \c foreach, a Qt pseudo-keyword.
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\snippet threads/mandelbrot/renderthread.cpp 4
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\snippet threads/mandelbrot/renderthread.cpp 5
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\snippet threads/mandelbrot/renderthread.cpp 6
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\snippet threads/mandelbrot/renderthread.cpp 7
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Then comes the core of the algorithm. Instead of trying to create
|
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a perfect Mandelbrot set image, we do multiple passes and
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generate more and more precise (and computationally expensive)
|
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approximations of the fractal.
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We create a high resolution pixmap by applying the device
|
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pixel ratio to the target size (see
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\l{Drawing High Resolution Versions of Pixmaps and Images}).
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If we discover inside the loop that \c restart has been set to \c
|
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true (by \c render()), we break out of the loop immediately, so
|
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that the control quickly returns to the very top of the outer
|
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loop (the \c forever loop) and we fetch the new rendering
|
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parameters. Similarly, if we discover that \c abort has been set
|
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to \c true (by the \c RenderThread destructor), we return from
|
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the function immediately, terminating the thread.
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|
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The core algorithm is beyond the scope of this tutorial.
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\snippet threads/mandelbrot/renderthread.cpp 8
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\snippet threads/mandelbrot/renderthread.cpp 9
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Once we're done with all the iterations, we call
|
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QWaitCondition::wait() to put the thread to sleep,
|
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unless \c restart is \c true. There's no use in keeping a worker
|
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thread looping indefinitely while there's nothing to do.
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\snippet threads/mandelbrot/renderthread.cpp 10
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|
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The \c rgbFromWaveLength() function is a helper function that
|
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converts a wave length to a RGB value compatible with 32-bit
|
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\l{QImage}s. It is called from the constructor to initialize the
|
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\c colormap array with pleasing colors.
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\section1 MandelbrotWidget Class Definition
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|
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The \c MandelbrotWidget class uses \c RenderThread to draw the
|
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Mandelbrot set on screen. Here's the class definition:
|
||||
|
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\snippet threads/mandelbrot/mandelbrotwidget.h 0
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|
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The widget reimplements many event handlers from QWidget. In
|
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addition, it has an \c updatePixmap() slot that we'll connect to
|
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the worker thread's \c renderedImage() signal to update the
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||||
display whenever we receive new data from the thread.
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|
||||
Among the private variables, we have \c thread of type \c
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||||
RenderThread and \c pixmap, which contains the last rendered
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||||
image.
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||||
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\section1 MandelbrotWidget Class Implementation
|
||||
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\snippet threads/mandelbrot/mandelbrotwidget.cpp 0
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The implementation starts with a few constants that we'll need
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later on.
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\snippet threads/mandelbrot/mandelbrotwidget.cpp 1
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The interesting part of the constructor is the
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QObject::connect() call.
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Although it looks like a standard signal-slot connection between
|
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two \l{QObject}s, because the signal is emitted in a different
|
||||
thread than the receiver lives in, the connection is effectively a
|
||||
\l{Qt::QueuedConnection}{queued connection}. These connections are
|
||||
asynchronous (i.e., non-blocking), meaning that the slot will be
|
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called at some point after the \c emit statement. What's more, the
|
||||
slot will be invoked in the thread in which the receiver lives.
|
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Here, the signal is emitted in the worker thread, and the slot is
|
||||
executed in the GUI thread when control returns to the event loop.
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||||
|
||||
With queued connections, Qt must store a copy of the arguments
|
||||
that were passed to the signal so that it can pass them to the
|
||||
slot later on. Qt knows how to take of copy of many C++ and Qt
|
||||
types, so, no further action is needed for QImage.
|
||||
If a custom type was used, a call to the template function
|
||||
qRegisterMetaType() would be required before the type
|
||||
could be used as a parameter in queued connections.
|
||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 2
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||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 3
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\snippet threads/mandelbrot/mandelbrotwidget.cpp 4
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||||
In \l{QWidget::paintEvent()}{paintEvent()}, we start by filling
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the background with black. If we have nothing to paint yet (\c
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pixmap is null), we display a message on the widget asking the user
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to be patient and return from the function immediately.
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||||
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||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 5
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\snippet threads/mandelbrot/mandelbrotwidget.cpp 6
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\snippet threads/mandelbrot/mandelbrotwidget.cpp 7
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\snippet threads/mandelbrot/mandelbrotwidget.cpp 8
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If the pixmap has the right scale factor, we draw the pixmap directly onto
|
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the widget.
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Otherwise, we create a preview pixmap to be shown until the calculation
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finishes and translate the \l{Coordinate System}{coordinate system}
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accordingly.
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||||
|
||||
Since we are going to use transformations on the painter
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||||
and use an overload of QPainter::drawPixmap() that does not support
|
||||
high resolution pixmaps in that case, we create a pixmap with device pixel
|
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ratio 1.
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||||
|
||||
By reverse mapping the widget's rectangle using the scaled painter matrix,
|
||||
we also make sure that only the exposed areas of the pixmap are drawn.
|
||||
The calls to QPainter::save() and QPainter::restore() make sure that any
|
||||
painting performed afterwards uses the standard coordinate system.
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\snippet threads/mandelbrot/mandelbrotwidget.cpp 9
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At the end of the paint event handler, we draw a text string and
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a semi-transparent rectangle on top of the fractal.
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||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 10
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|
||||
Whenever the user resizes the widget, we call \c render() to
|
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start generating a new image, with the same \c centerX, \c
|
||||
centerY, and \c curScale parameters but with the new widget size.
|
||||
|
||||
Notice that we rely on \c resizeEvent() being automatically
|
||||
called by Qt when the widget is shown the first time to generate
|
||||
the initial image.
|
||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 11
|
||||
|
||||
The key press event handler provides a few keyboard bindings for
|
||||
the benefit of users who don't have a mouse. The \c zoom() and \c
|
||||
scroll() functions will be covered later.
|
||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 12
|
||||
|
||||
The wheel event handler is reimplemented to make the mouse wheel
|
||||
control the zoom level. QWheelEvent::angleDelta() returns the angle
|
||||
of the wheel mouse movement, in eighths of a degree. For most mice,
|
||||
one wheel step corresponds to 15 degrees. We find out how many
|
||||
mouse steps we have and determine the resulting zoom factor.
|
||||
For example, if we have two wheel steps in the positive direction
|
||||
(i.e., +30 degrees), the zoom factor becomes \c ZoomInFactor
|
||||
to the second power, i.e. 0.8 * 0.8 = 0.64.
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||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 13
|
||||
|
||||
Pinch to zoom has been implemented with QGesture as outlined in
|
||||
\l{Gestures in Widgets and Graphics View}.
|
||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp gesture1
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||||
|
||||
When the user presses the left mouse button, we store the mouse
|
||||
pointer position in \c lastDragPos.
|
||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 14
|
||||
|
||||
When the user moves the mouse pointer while the left mouse button
|
||||
is pressed, we adjust \c pixmapOffset to paint the pixmap at a
|
||||
shifted position and call QWidget::update() to force a repaint.
|
||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 15
|
||||
|
||||
When the left mouse button is released, we update \c pixmapOffset
|
||||
just like we did on a mouse move and we reset \c lastDragPos to a
|
||||
default value. Then, we call \c scroll() to render a new image
|
||||
for the new position. (Adjusting \c pixmapOffset isn't sufficient
|
||||
because areas revealed when dragging the pixmap are drawn in
|
||||
black.)
|
||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 16
|
||||
|
||||
The \c updatePixmap() slot is invoked when the worker thread has
|
||||
finished rendering an image. We start by checking whether a drag
|
||||
is in effect and do nothing in that case. In the normal case, we
|
||||
store the image in \c pixmap and reinitialize some of the other
|
||||
members. At the end, we call QWidget::update() to refresh the
|
||||
display.
|
||||
|
||||
At this point, you might wonder why we use a QImage for the
|
||||
parameter and a QPixmap for the data member. Why not stick to one
|
||||
type? The reason is that QImage is the only class that supports
|
||||
direct pixel manipulation, which we need in the worker thread. On
|
||||
the other hand, before an image can be drawn on screen, it must
|
||||
be converted into a pixmap. It's better to do the conversion once
|
||||
and for all here, rather than in \c paintEvent().
|
||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 17
|
||||
|
||||
In \c zoom(), we recompute \c curScale. Then we call
|
||||
QWidget::update() to draw a scaled pixmap, and we ask the worker
|
||||
thread to render a new image corresponding to the new \c curScale
|
||||
value.
|
||||
|
||||
\snippet threads/mandelbrot/mandelbrotwidget.cpp 18
|
||||
|
||||
\c scroll() is similar to \c zoom(), except that the affected
|
||||
parameters are \c centerX and \c centerY.
|
||||
|
||||
\section1 The main() Function
|
||||
|
||||
The application's multithreaded nature has no impact on its \c
|
||||
main() function, which is as simple as usual:
|
||||
|
||||
\snippet threads/mandelbrot/main.cpp 0
|
||||
*/
|
142
examples/corelib/threads/doc/src/queuedcustomtype.qdoc
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142
examples/corelib/threads/doc/src/queuedcustomtype.qdoc
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@ -0,0 +1,142 @@
|
||||
// Copyright (C) 2016 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
|
||||
|
||||
/*!
|
||||
\example threads/queuedcustomtype
|
||||
\title Queued Custom Type Example
|
||||
\brief Demonstrates multi-thread programming using Qt.
|
||||
\ingroup qtconcurrent-mtexamples
|
||||
|
||||
\brief The Queued Custom Type example shows how to send custom types between
|
||||
threads with queued signals and slots.
|
||||
|
||||
\image queuedcustomtype-example.png
|
||||
|
||||
Contents:
|
||||
|
||||
\tableofcontents
|
||||
|
||||
\section1 Overview
|
||||
|
||||
In the \l{Custom Type Example}, we showed how to integrate custom types with
|
||||
the meta-object system, enabling them to be stored in QVariant objects, written
|
||||
out in debugging information and used in signal-slot communication.
|
||||
|
||||
In this example, we create a new value class, \c Block, and register it
|
||||
with the meta-object system to enable us to send instances of it between
|
||||
threads using queued signals and slots.
|
||||
|
||||
\section1 The Block Class
|
||||
|
||||
The \c Block class is similar to the \c Message class described in the
|
||||
\l{Custom Type Example}. It provides the default constructor, copy
|
||||
constructor and destructor in the public section of the class that the
|
||||
meta-object system requires. It describes a colored rectangle.
|
||||
|
||||
\snippet threads/queuedcustomtype/block.h custom type definition and meta-type declaration
|
||||
|
||||
We will still need to register it with the meta-object system at
|
||||
run-time by calling the qRegisterMetaType() template function before
|
||||
we make any signal-slot connections that use this type.
|
||||
Even though we do not intend to use the type with QVariant in this example,
|
||||
it is good practice to also declare the new type with Q_DECLARE_METATYPE().
|
||||
|
||||
The implementation of the \c Block class is trivial, so we avoid quoting
|
||||
it here.
|
||||
|
||||
\section1 The Window Class
|
||||
|
||||
We define a simple \c Window class with a public slot that accepts a
|
||||
\c Block object. The rest of the class is concerned with managing the
|
||||
user interface and handling images.
|
||||
|
||||
\snippet threads/queuedcustomtype/window.h Window class definition
|
||||
|
||||
The \c Window class also contains a worker thread, provided by a
|
||||
\c RenderThread object. This will emit signals to send \c Block objects
|
||||
to the window's \c addBlock(Block) slot.
|
||||
|
||||
The parts of the \c Window class that are most relevant are the constructor
|
||||
and the \c addBlock(Block) slot.
|
||||
|
||||
The constructor creates a thread for rendering images, sets up a user
|
||||
interface containing a label and two push buttons that are connected to
|
||||
slots in the same class.
|
||||
|
||||
\snippet threads/queuedcustomtype/window.cpp Window constructor start
|
||||
\snippet threads/queuedcustomtype/window.cpp set up widgets and connections
|
||||
\snippet threads/queuedcustomtype/window.cpp connecting signal with custom type
|
||||
|
||||
In the last of these connections, we connect a signal in the
|
||||
\c RenderThread object to the \c addBlock(Block) slot in the window.
|
||||
|
||||
\dots
|
||||
\snippet threads/queuedcustomtype/window.cpp Window constructor finish
|
||||
|
||||
The rest of the constructor simply sets up the layout of the window.
|
||||
|
||||
The \c addBlock(Block) slot receives blocks from the rendering thread via
|
||||
the signal-slot connection set up in the constructor:
|
||||
|
||||
\snippet threads/queuedcustomtype/window.cpp Adding blocks to the display
|
||||
|
||||
We simply paint these onto the label as they arrive.
|
||||
|
||||
\section1 The RenderThread Class
|
||||
|
||||
The \c RenderThread class processes an image, creating \c Block objects
|
||||
and using the \c sendBlock(Block) signal to send them to other components
|
||||
in the example.
|
||||
|
||||
\snippet threads/queuedcustomtype/renderthread.h RenderThread class definition
|
||||
|
||||
The constructor and destructor are not quoted here. These take care of
|
||||
setting up the thread's internal state and cleaning up when it is destroyed.
|
||||
|
||||
Processing is started with the \c processImage() function, which calls the
|
||||
\c RenderThread class's reimplementation of the QThread::run() function:
|
||||
|
||||
\snippet threads/queuedcustomtype/renderthread.cpp processing the image (start)
|
||||
|
||||
Ignoring the details of the way the image is processed, we see that the
|
||||
signal containing a block is emitted in the usual way:
|
||||
|
||||
\dots
|
||||
\snippet threads/queuedcustomtype/renderthread.cpp processing the image (finish)
|
||||
|
||||
Each signal that is emitted will be queued and delivered later to the
|
||||
window's \c addBlock(Block) slot.
|
||||
|
||||
\section1 Registering the Type
|
||||
|
||||
In the example's \c{main()} function, we perform the registration of the
|
||||
\c Block class as a custom type with the meta-object system by calling the
|
||||
qRegisterMetaType() template function:
|
||||
|
||||
\snippet threads/queuedcustomtype/main.cpp main function
|
||||
|
||||
This call is placed here to ensure that the type is registered before any
|
||||
signal-slot connections are made that use it.
|
||||
|
||||
The rest of the \c{main()} function is concerned with setting a seed for
|
||||
the pseudo-random number generator, creating and showing the window, and
|
||||
setting a default image. See the source code for the implementation of the
|
||||
\c createImage() function.
|
||||
|
||||
\section1 Further Reading
|
||||
|
||||
This example showed how a custom type can be registered with the
|
||||
meta-object system so that it can be used with signal-slot connections
|
||||
between threads. For ordinary communication involving direct signals and
|
||||
slots, it is enough to simply declare the type in the way described in the
|
||||
\l{Custom Type Example}.
|
||||
|
||||
In practice, both the Q_DECLARE_METATYPE() macro and the qRegisterMetaType()
|
||||
template function can be used to register custom types, but
|
||||
qRegisterMetaType() is only required if you need to perform signal-slot
|
||||
communication or need to create and destroy objects of the custom type
|
||||
at run-time.
|
||||
|
||||
More information on using custom types with Qt can be found in the
|
||||
\l{Creating Custom Qt Types} document.
|
||||
*/
|
123
examples/corelib/threads/doc/src/semaphores.qdoc
Normal file
123
examples/corelib/threads/doc/src/semaphores.qdoc
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (C) 2016 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
|
||||
|
||||
/*!
|
||||
\example threads/semaphores
|
||||
\title Semaphores Example
|
||||
\brief Demonstrates multi-thread programming using Qt.
|
||||
\ingroup qtconcurrent-mtexamples
|
||||
|
||||
\brief The Semaphores example shows how to use QSemaphore to control
|
||||
access to a circular buffer shared by a producer thread and a
|
||||
consumer thread.
|
||||
|
||||
The producer writes data to the buffer until it reaches the end
|
||||
of the buffer, at which point it restarts from the beginning,
|
||||
overwriting existing data. The consumer thread reads the data as
|
||||
it is produced and writes it to standard error.
|
||||
|
||||
Semaphores make it possible to have a higher level of concurrency
|
||||
than mutexes. If accesses to the buffer were guarded by a QMutex,
|
||||
the consumer thread couldn't access the buffer at the same time
|
||||
as the producer thread. Yet, there is no harm in having both
|
||||
threads working on \e{different parts} of the buffer at the same
|
||||
time.
|
||||
|
||||
The example comprises two classes: \c Producer and \c Consumer.
|
||||
Both inherit from QThread. The circular buffer used for
|
||||
communicating between these two classes and the semaphores that
|
||||
protect it are global variables.
|
||||
|
||||
An alternative to using QSemaphore to solve the producer-consumer
|
||||
problem is to use QWaitCondition and QMutex. This is what the
|
||||
\l{Wait Conditions Example} does.
|
||||
|
||||
\section1 Global Variables
|
||||
|
||||
Let's start by reviewing the circular buffer and the associated
|
||||
semaphores:
|
||||
|
||||
\snippet threads/semaphores/semaphores.cpp 0
|
||||
|
||||
\c DataSize is the amount of data that the producer will generate.
|
||||
To keep the example as simple as possible, we make it a constant.
|
||||
\c BufferSize is the size of the circular buffer. It is less than
|
||||
\c DataSize, meaning that at some point the producer will reach
|
||||
the end of the buffer and restart from the beginning.
|
||||
|
||||
To synchronize the producer and the consumer, we need two
|
||||
semaphores. The \c freeBytes semaphore controls the "free" area
|
||||
of the buffer (the area that the producer hasn't filled with data
|
||||
yet or that the consumer has already read). The \c usedBytes
|
||||
semaphore controls the "used" area of the buffer (the area that
|
||||
the producer has filled but that the consumer hasn't read yet).
|
||||
|
||||
Together, the semaphores ensure that the producer is never more
|
||||
than \c BufferSize bytes ahead of the consumer, and that the
|
||||
consumer never reads data that the producer hasn't generated yet.
|
||||
|
||||
The \c freeBytes semaphore is initialized with \c BufferSize,
|
||||
because initially the entire buffer is empty. The \c usedBytes
|
||||
semaphore is initialized to 0 (the default value if none is
|
||||
specified).
|
||||
|
||||
\section1 Producer Class
|
||||
|
||||
Let's review the code for the \c Producer class:
|
||||
|
||||
\snippet threads/semaphores/semaphores.cpp 1
|
||||
\snippet threads/semaphores/semaphores.cpp 2
|
||||
|
||||
The producer generates \c DataSize bytes of data. Before it
|
||||
writes a byte to the circular buffer, it must acquire a "free"
|
||||
byte using the \c freeBytes semaphore. The QSemaphore::acquire()
|
||||
call might block if the consumer hasn't kept up the pace with the
|
||||
producer.
|
||||
|
||||
At the end, the producer releases a byte using the \c usedBytes
|
||||
semaphore. The "free" byte has successfully been transformed into
|
||||
a "used" byte, ready to be read by the consumer.
|
||||
|
||||
\section1 Consumer Class
|
||||
|
||||
Let's now turn to the \c Consumer class:
|
||||
|
||||
\snippet threads/semaphores/semaphores.cpp 3
|
||||
\snippet threads/semaphores/semaphores.cpp 4
|
||||
|
||||
The code is very similar to the producer, except that this time
|
||||
we acquire a "used" byte and release a "free" byte, instead of
|
||||
the opposite.
|
||||
|
||||
\section1 The main() Function
|
||||
|
||||
In \c main(), we create the two threads and call QThread::wait()
|
||||
to ensure that both threads get time to finish before we exit:
|
||||
|
||||
\snippet threads/semaphores/semaphores.cpp 5
|
||||
\snippet threads/semaphores/semaphores.cpp 6
|
||||
|
||||
So what happens when we run the program? Initially, the producer
|
||||
thread is the only one that can do anything; the consumer is
|
||||
blocked waiting for the \c usedBytes semaphore to be released (its
|
||||
initial \l{QSemaphore::available()}{available()} count is 0).
|
||||
Once the producer has put one byte in the buffer,
|
||||
\c{freeBytes.available()} is \c BufferSize - 1 and
|
||||
\c{usedBytes.available()} is 1. At that point, two things can
|
||||
happen: Either the consumer thread takes over and reads that
|
||||
byte, or the producer thread gets to produce a second byte.
|
||||
|
||||
The producer-consumer model presented in this example makes it
|
||||
possible to write highly concurrent multithreaded applications.
|
||||
On a multiprocessor machine, the program is potentially up to
|
||||
twice as fast as the equivalent mutex-based program, since the
|
||||
two threads can be active at the same time on different parts of
|
||||
the buffer.
|
||||
|
||||
Be aware though that these benefits aren't always realized.
|
||||
Acquiring and releasing a QSemaphore has a cost. In practice, it
|
||||
would probably be worthwhile to divide the buffer into chunks and
|
||||
to operate on chunks instead of individual bytes. The buffer size
|
||||
is also a parameter that must be selected carefully, based on
|
||||
experimentation.
|
||||
*/
|
130
examples/corelib/threads/doc/src/waitconditions.qdoc
Normal file
130
examples/corelib/threads/doc/src/waitconditions.qdoc
Normal file
@ -0,0 +1,130 @@
|
||||
// Copyright (C) 2016 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
|
||||
|
||||
/*!
|
||||
\example threads/waitconditions
|
||||
\title Wait Conditions Example
|
||||
\brief Demonstrates multi-thread programming using Qt.
|
||||
\ingroup qtconcurrent-mtexamples
|
||||
|
||||
\brief The Wait Conditions example shows how to use QWaitCondition and
|
||||
QMutex to control access to a circular buffer shared by a
|
||||
producer thread and a consumer thread.
|
||||
|
||||
The producer writes data to the buffer until it reaches the end
|
||||
of the buffer, at which point it restarts from the beginning,
|
||||
overwriting existing data. The consumer thread reads the data as
|
||||
it is produced and writes it to standard error.
|
||||
|
||||
Wait conditions make it possible to have a higher level of
|
||||
concurrency than what is possible with mutexes alone. If accesses
|
||||
to the buffer were simply guarded by a QMutex, the consumer
|
||||
thread couldn't access the buffer at the same time as the
|
||||
producer thread. Yet, there is no harm in having both threads
|
||||
working on \e{different parts} of the buffer at the same time.
|
||||
|
||||
The example comprises two classes: \c Producer and \c Consumer.
|
||||
Both inherit from QThread. The circular buffer used for
|
||||
communicating between these two classes and the synchronization
|
||||
tools that protect it are global variables.
|
||||
|
||||
An alternative to using QWaitCondition and QMutex to solve the
|
||||
producer-consumer problem is to use QSemaphore. This is what the
|
||||
\l{Semaphores Example} does.
|
||||
|
||||
\section1 Global Variables
|
||||
|
||||
Let's start by reviewing the circular buffer and the associated
|
||||
synchronization tools:
|
||||
|
||||
\snippet threads/waitconditions/waitconditions.cpp 0
|
||||
|
||||
\c DataSize is the amount of data that the producer will generate.
|
||||
To keep the example as simple as possible, we make it a constant.
|
||||
\c BufferSize is the size of the circular buffer. It is less than
|
||||
\c DataSize, meaning that at some point the producer will reach
|
||||
the end of the buffer and restart from the beginning.
|
||||
|
||||
To synchronize the producer and the consumer, we need two wait
|
||||
conditions and one mutex. The \c bufferNotEmpty condition is
|
||||
signalled when the producer has generated some data, telling the
|
||||
consumer that it can start reading it. The \c bufferNotFull
|
||||
condition is signalled when the consumer has read some data,
|
||||
telling the producer that it can generate more. The \c numUsedBytes
|
||||
is the number of bytes in the buffer that contain data.
|
||||
|
||||
Together, the wait conditions, the mutex, and the \c numUsedBytes
|
||||
counter ensure that the producer is never more than \c BufferSize
|
||||
bytes ahead of the consumer, and that the consumer never reads
|
||||
data that the producer hasn't generated yet.
|
||||
|
||||
\section1 Producer Class
|
||||
|
||||
Let's review the code for the \c Producer class:
|
||||
|
||||
\snippet threads/waitconditions/waitconditions.cpp 1
|
||||
\snippet threads/waitconditions/waitconditions.cpp 2
|
||||
|
||||
The producer generates \c DataSize bytes of data. Before it
|
||||
writes a byte to the circular buffer, it must first check whether
|
||||
the buffer is full (i.e., \c numUsedBytes equals \c BufferSize).
|
||||
If the buffer is full, the thread waits on the \c bufferNotFull
|
||||
condition.
|
||||
|
||||
At the end, the producer increments \c numUsedBytes and signalls
|
||||
that the condition \c bufferNotEmpty is true, since \c
|
||||
numUsedBytes is necessarily greater than 0.
|
||||
|
||||
We guard all accesses to the \c numUsedBytes variable with a
|
||||
mutex. In addition, the QWaitCondition::wait() function accepts a
|
||||
mutex as its argument. This mutex is unlocked before the thread
|
||||
is put to sleep and locked when the thread wakes up. Furthermore,
|
||||
the transition from the locked state to the wait state is atomic,
|
||||
to prevent race conditions from occurring.
|
||||
|
||||
\section1 Consumer Class
|
||||
|
||||
Let's turn to the \c Consumer class:
|
||||
|
||||
\snippet threads/waitconditions/waitconditions.cpp 3
|
||||
\snippet threads/waitconditions/waitconditions.cpp 4
|
||||
|
||||
The code is very similar to the producer. Before we read the
|
||||
byte, we check whether the buffer is empty (\c numUsedBytes is 0)
|
||||
instead of whether it's full and wait on the \c bufferNotEmpty
|
||||
condition if it's empty. After we've read the byte, we decrement
|
||||
\c numUsedBytes (instead of incrementing it), and we signal the
|
||||
\c bufferNotFull condition (instead of the \c bufferNotEmpty
|
||||
condition).
|
||||
|
||||
\section1 The main() Function
|
||||
|
||||
In \c main(), we create the two threads and call QThread::wait()
|
||||
to ensure that both threads get time to finish before we exit:
|
||||
|
||||
\snippet threads/waitconditions/waitconditions.cpp 5
|
||||
\snippet threads/waitconditions/waitconditions.cpp 6
|
||||
|
||||
So what happens when we run the program? Initially, the producer
|
||||
thread is the only one that can do anything; the consumer is
|
||||
blocked waiting for the \c bufferNotEmpty condition to be
|
||||
signalled (\c numUsedBytes is 0). Once the producer has put one
|
||||
byte in the buffer, \c numUsedBytes is strictly greater than 0, and the
|
||||
\c bufferNotEmpty condition is signalled. At that point, two
|
||||
things can happen: Either the consumer thread takes over and
|
||||
reads that byte, or the producer gets to produce a second byte.
|
||||
|
||||
The producer-consumer model presented in this example makes it
|
||||
possible to write highly concurrent multithreaded applications.
|
||||
On a multiprocessor machine, the program is potentially up to
|
||||
twice as fast as the equivalent mutex-based program, since the
|
||||
two threads can be active at the same time on different parts of
|
||||
the buffer.
|
||||
|
||||
Be aware though that these benefits aren't always realized.
|
||||
Locking and unlocking a QMutex has a cost. In practice, it would
|
||||
probably be worthwhile to divide the buffer into chunks and to
|
||||
operate on chunks instead of individual bytes. The buffer size is
|
||||
also a parameter that must be selected carefully, based on
|
||||
experimentation.
|
||||
*/
|
Reference in New Issue
Block a user