qt 6.5.1 original

This commit is contained in:
kleuter
2023-10-29 23:33:08 +01:00
parent 71d22ab6b0
commit 85d238dfda
21202 changed files with 5499099 additions and 0 deletions

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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
cmake_minimum_required(VERSION 3.16)
project(textures LANGUAGES CXX)
if(NOT DEFINED INSTALL_EXAMPLESDIR)
set(INSTALL_EXAMPLESDIR "examples")
endif()
set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/textures")
find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL OpenGLWidgets Widgets)
qt_standard_project_setup()
qt_add_executable(textures
glwidget.cpp glwidget.h
main.cpp
window.cpp window.h
)
set_target_properties(textures PROPERTIES
WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE
)
target_link_libraries(textures PRIVATE
Qt6::Core
Qt6::Gui
Qt6::OpenGL
Qt6::OpenGLWidgets
Qt6::Widgets
)
# Resources:
set(textures_resource_files
"images/side1.png"
"images/side2.png"
"images/side3.png"
"images/side4.png"
"images/side5.png"
"images/side6.png"
)
qt6_add_resources(textures "textures"
PREFIX
"/"
FILES
${textures_resource_files}
)
install(TARGETS textures
RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
)

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include "glwidget.h"
#include <QOpenGLShaderProgram>
#include <QOpenGLTexture>
#include <QMouseEvent>
GLWidget::~GLWidget()
{
makeCurrent();
vbo.destroy();
for (int i = 0; i < 6; ++i)
delete textures[i];
delete program;
doneCurrent();
}
QSize GLWidget::minimumSizeHint() const
{
return QSize(50, 50);
}
QSize GLWidget::sizeHint() const
{
return QSize(200, 200);
}
void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
{
xRot += xAngle;
yRot += yAngle;
zRot += zAngle;
update();
}
void GLWidget::setClearColor(const QColor &color)
{
clearColor = color;
update();
}
void GLWidget::initializeGL()
{
initializeOpenGLFunctions();
makeObject();
#define PROGRAM_VERTEX_ATTRIBUTE 0
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
const char *vsrc =
"attribute highp vec4 vertex;\n"
"attribute mediump vec4 texCoord;\n"
"varying mediump vec4 texc;\n"
"uniform mediump mat4 matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
"}\n";
vshader->compileSourceCode(vsrc);
QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
const char *fsrc =
"uniform sampler2D texture;\n"
"varying mediump vec4 texc;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = texture2D(texture, texc.st);\n"
"}\n";
fshader->compileSourceCode(fsrc);
program = new QOpenGLShaderProgram;
program->addShader(vshader);
program->addShader(fshader);
program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
program->bindAttributeLocation("texCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
program->link();
program->bind();
program->setUniformValue("texture", 0);
}
void GLWidget::paintGL()
{
glClearColor(clearColor.redF(), clearColor.greenF(), clearColor.blueF(), clearColor.alphaF());
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
QMatrix4x4 m;
m.ortho(-0.5f, +0.5f, +0.5f, -0.5f, 4.0f, 15.0f);
m.translate(0.0f, 0.0f, -10.0f);
m.rotate(xRot / 16.0f, 1.0f, 0.0f, 0.0f);
m.rotate(yRot / 16.0f, 0.0f, 1.0f, 0.0f);
m.rotate(zRot / 16.0f, 0.0f, 0.0f, 1.0f);
vbo.bind();
program->bind();
program->setUniformValue("matrix", m);
program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
program->setAttributeBuffer(PROGRAM_VERTEX_ATTRIBUTE, GL_FLOAT, 0, 3, 5 * sizeof(GLfloat));
program->setAttributeBuffer(PROGRAM_TEXCOORD_ATTRIBUTE, GL_FLOAT, 3 * sizeof(GLfloat), 2, 5 * sizeof(GLfloat));
for (int i = 0; i < 6; ++i) {
textures[i]->bind();
glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
}
}
void GLWidget::resizeGL(int width, int height)
{
int side = qMin(width, height);
glViewport((width - side) / 2, (height - side) / 2, side, side);
}
void GLWidget::mousePressEvent(QMouseEvent *event)
{
lastPos = event->position().toPoint();
}
void GLWidget::mouseMoveEvent(QMouseEvent *event)
{
int dx = event->position().toPoint().x() - lastPos.x();
int dy = event->position().toPoint().y() - lastPos.y();
if (event->buttons() & Qt::LeftButton) {
rotateBy(8 * dy, 8 * dx, 0);
} else if (event->buttons() & Qt::RightButton) {
rotateBy(8 * dy, 0, 8 * dx);
}
lastPos = event->position().toPoint();
}
void GLWidget::mouseReleaseEvent(QMouseEvent * /* event */)
{
emit clicked();
}
void GLWidget::makeObject()
{
static const int coords[6][4][3] = {
{ { +1, -1, -1 }, { -1, -1, -1 }, { -1, +1, -1 }, { +1, +1, -1 } },
{ { +1, +1, -1 }, { -1, +1, -1 }, { -1, +1, +1 }, { +1, +1, +1 } },
{ { +1, -1, +1 }, { +1, -1, -1 }, { +1, +1, -1 }, { +1, +1, +1 } },
{ { -1, -1, -1 }, { -1, -1, +1 }, { -1, +1, +1 }, { -1, +1, -1 } },
{ { +1, -1, +1 }, { -1, -1, +1 }, { -1, -1, -1 }, { +1, -1, -1 } },
{ { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
};
for (int j = 0; j < 6; ++j)
textures[j] = new QOpenGLTexture(QImage(QString(":/images/side%1.png").arg(j + 1)).mirrored());
QList<GLfloat> vertData;
for (int i = 0; i < 6; ++i) {
for (int j = 0; j < 4; ++j) {
// vertex position
vertData.append(0.2 * coords[i][j][0]);
vertData.append(0.2 * coords[i][j][1]);
vertData.append(0.2 * coords[i][j][2]);
// texture coordinate
vertData.append(j == 0 || j == 3);
vertData.append(j == 0 || j == 1);
}
}
vbo.create();
vbo.bind();
vbo.allocate(vertData.constData(), vertData.count() * sizeof(GLfloat));
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLBuffer>
QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram);
QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
using QOpenGLWidget::QOpenGLWidget;
~GLWidget();
QSize minimumSizeHint() const override;
QSize sizeHint() const override;
void rotateBy(int xAngle, int yAngle, int zAngle);
void setClearColor(const QColor &color);
signals:
void clicked();
protected:
void initializeGL() override;
void paintGL() override;
void resizeGL(int width, int height) override;
void mousePressEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void mouseReleaseEvent(QMouseEvent *event) override;
private:
void makeObject();
QColor clearColor = Qt::black;
QPoint lastPos;
int xRot = 0;
int yRot = 0;
int zRot = 0;
QOpenGLTexture *textures[6] = {nullptr, nullptr, nullptr, nullptr, nullptr, nullptr};
QOpenGLShaderProgram *program = nullptr;
QOpenGLBuffer vbo;
};
#endif

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QApplication>
#include <QSurfaceFormat>
#include "window.h"
int main(int argc, char *argv[])
{
Q_INIT_RESOURCE(textures);
QApplication app(argc, argv);
QSurfaceFormat format;
format.setDepthBufferSize(24);
QSurfaceFormat::setDefaultFormat(format);
Window window;
window.show();
return app.exec();
}

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HEADERS = glwidget.h \
window.h
SOURCES = glwidget.cpp \
main.cpp \
window.cpp
RESOURCES = textures.qrc
QT += widgets opengl openglwidgets
# install
target.path = $$[QT_INSTALL_EXAMPLES]/opengl/textures
INSTALLS += target

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<!DOCTYPE RCC><RCC version="1.0">
<qresource>
<file>images/side1.png</file>
<file>images/side2.png</file>
<file>images/side3.png</file>
<file>images/side4.png</file>
<file>images/side5.png</file>
<file>images/side6.png</file>
</qresource>
</RCC>

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#include <QtWidgets>
#include "glwidget.h"
#include "window.h"
Window::Window()
{
QGridLayout *mainLayout = new QGridLayout;
for (int i = 0; i < NumRows; ++i) {
for (int j = 0; j < NumColumns; ++j) {
QColor clearColor;
clearColor.setHsv(((i * NumColumns) + j) * 255
/ (NumRows * NumColumns - 1),
255, 63);
glWidgets[i][j] = new GLWidget;
glWidgets[i][j]->setClearColor(clearColor);
glWidgets[i][j]->rotateBy(+42 * 16, +42 * 16, -21 * 16);
mainLayout->addWidget(glWidgets[i][j], i, j);
connect(glWidgets[i][j], &GLWidget::clicked,
this, &Window::setCurrentGlWidget);
}
}
setLayout(mainLayout);
currentGlWidget = glWidgets[0][0];
QTimer *timer = new QTimer(this);
connect(timer, &QTimer::timeout, this, &Window::rotateOneStep);
timer->start(20);
setWindowTitle(tr("Textures"));
}
void Window::setCurrentGlWidget()
{
currentGlWidget = qobject_cast<GLWidget *>(sender());
}
void Window::rotateOneStep()
{
if (currentGlWidget)
currentGlWidget->rotateBy(+2 * 16, +2 * 16, -1 * 16);
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
#ifndef WINDOW_H
#define WINDOW_H
#include <QWidget>
class GLWidget;
class Window : public QWidget
{
Q_OBJECT
public:
Window();
private slots:
void setCurrentGlWidget();
void rotateOneStep();
private:
enum { NumRows = 2, NumColumns = 3 };
GLWidget *glWidgets[NumRows][NumColumns];
GLWidget *currentGlWidget;
};
#endif