mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2025-07-02 23:35:28 +08:00
qt 6.5.1 original
This commit is contained in:
BIN
examples/vulkan/shared/block.buf
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examples/vulkan/shared/block.buf
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examples/vulkan/shared/block.txt
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examples/vulkan/shared/block.txt
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||||
# Blender v2.78 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib block.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.450000 -0.500000 -0.450000
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||||
v 0.450000 -0.500000 0.450000
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||||
v -0.450000 -0.500000 0.450000
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v -0.450000 -0.500000 -0.450000
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v -0.500000 0.450000 0.450000
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v -0.500000 0.450000 -0.450000
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v -0.500000 -0.450000 -0.450000
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||||
v -0.500000 -0.450000 0.450000
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||||
v -0.450000 0.500000 -0.450000
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||||
v -0.450000 0.500000 0.450000
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v 0.450000 0.500000 0.450000
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v 0.450000 0.500000 -0.450000
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||||
v -0.450000 0.450000 -0.500000
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||||
v 0.450000 0.450000 -0.500000
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||||
v 0.450000 -0.450000 -0.500000
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||||
v -0.450000 -0.450000 -0.500000
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||||
v 0.450000 0.450000 0.500000
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||||
v -0.450000 0.450000 0.500000
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||||
v -0.450000 -0.450000 0.500000
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||||
v 0.450000 -0.450000 0.500000
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||||
v 0.500000 -0.450000 -0.450000
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v 0.500000 0.450000 -0.450000
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||||
v 0.500000 -0.450000 0.450000
|
||||
v 0.500000 0.450000 0.450000
|
||||
vn 0.0000 -1.0000 -0.0000
|
||||
vn -1.0000 0.0000 0.0000
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||||
vn 0.0000 1.0000 0.0000
|
||||
vn 0.0000 0.0000 -1.0000
|
||||
vn 0.0000 -0.0000 1.0000
|
||||
vn 0.5774 -0.5773 -0.5774
|
||||
vn 0.5774 0.5774 -0.5774
|
||||
vn 0.5774 -0.5774 0.5774
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||||
vn 0.5774 0.5773 0.5774
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||||
vn -0.5774 -0.5773 -0.5774
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vn -0.5773 0.5774 -0.5774
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||||
vn -0.5774 -0.5774 0.5774
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||||
vn -0.5774 0.5773 0.5774
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||||
vn 0.7071 0.0000 -0.7071
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||||
vn 0.7071 0.7071 0.0000
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||||
vn 0.7071 -0.0000 0.7071
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||||
vn 0.7071 -0.7071 -0.0000
|
||||
vn 0.0000 0.7071 0.7071
|
||||
vn -0.7071 -0.0000 0.7071
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||||
vn 0.0000 -0.7071 0.7071
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||||
vn -0.7071 0.7071 0.0000
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vn -0.7071 0.0000 -0.7071
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||||
vn -0.7071 -0.7071 -0.0000
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||||
vn 0.0000 0.7071 -0.7071
|
||||
vn 0.0000 -0.7071 -0.7071
|
||||
vn 1.0000 0.0000 0.0000
|
||||
usemtl None
|
||||
s 1
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f 2//1 4//1 1//1
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f 6//2 8//2 5//2
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f 10//3 12//3 9//3
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f 14//4 16//4 13//4
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f 18//5 20//5 17//5
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f 15//6 21//6 1//6
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f 14//7 12//7 22//7
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f 20//8 2//8 23//8
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f 11//9 17//9 24//9
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f 16//10 4//10 7//10
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f 9//11 13//11 6//11
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f 8//12 3//12 19//12
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f 10//13 5//13 18//13
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f 14//14 21//14 15//14
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f 11//15 22//15 12//15
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f 20//16 24//16 17//16
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f 1//17 23//17 2//17
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f 10//18 17//18 11//18
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f 8//19 18//19 5//19
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f 2//20 19//20 3//20
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f 9//21 5//21 10//21
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f 16//22 6//22 13//22
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f 3//23 7//23 4//23
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f 12//24 13//24 9//24
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f 4//25 15//25 1//25
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f 24//26 21//26 22//26
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f 2//1 3//1 4//1
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f 6//2 7//2 8//2
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f 10//3 11//3 12//3
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f 14//4 15//4 16//4
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f 18//5 19//5 20//5
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f 14//14 22//14 21//14
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f 11//15 24//15 22//15
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f 20//16 23//16 24//16
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f 1//17 21//17 23//17
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f 10//18 18//18 17//18
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f 8//19 19//19 18//19
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f 2//20 20//20 19//20
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f 9//21 6//21 5//21
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f 16//22 7//22 6//22
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f 3//23 8//23 7//23
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f 12//24 14//24 13//24
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f 4//25 16//25 15//25
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f 24//26 23//26 21//26
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10
examples/vulkan/shared/color.frag
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10
examples/vulkan/shared/color.frag
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|
||||
#version 440
|
||||
|
||||
layout(location = 0) in vec3 v_color;
|
||||
|
||||
layout(location = 0) out vec4 fragColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
fragColor = vec4(v_color, 1.0);
|
||||
}
|
18
examples/vulkan/shared/color.vert
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18
examples/vulkan/shared/color.vert
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|
||||
#version 440
|
||||
|
||||
layout(location = 0) in vec4 position;
|
||||
layout(location = 1) in vec3 color;
|
||||
|
||||
layout(location = 0) out vec3 v_color;
|
||||
|
||||
layout(std140, binding = 0) uniform buf {
|
||||
mat4 mvp;
|
||||
} ubuf;
|
||||
|
||||
out gl_PerVertex { vec4 gl_Position; };
|
||||
|
||||
void main()
|
||||
{
|
||||
v_color = color;
|
||||
gl_Position = ubuf.mvp * position;
|
||||
}
|
BIN
examples/vulkan/shared/color_frag.spv
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examples/vulkan/shared/color_frag.spv
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examples/vulkan/shared/color_vert.spv
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examples/vulkan/shared/color_vert.spv
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194
examples/vulkan/shared/objconvert.js
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examples/vulkan/shared/objconvert.js
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|
||||
// Copyright (C) 2017 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
|
||||
var fs = require('fs');
|
||||
|
||||
var metadata = {
|
||||
vertexCount: 0,
|
||||
aabb: [[null, null], [null, null], [null, null]],
|
||||
emitVertex: function(v) {
|
||||
++metadata.vertexCount;
|
||||
var aabb = metadata.aabb;
|
||||
if (aabb[0][0] === null || v[0] < aabb[0][0]) // min x
|
||||
aabb[0][0] = v[0];
|
||||
if (aabb[0][1] === null || v[0] > aabb[0][1]) // max x
|
||||
aabb[0][1] = v[0];
|
||||
if (aabb[1][0] === null || v[1] < aabb[1][0]) // min y
|
||||
aabb[1][0] = v[1];
|
||||
if (aabb[1][1] === null || v[1] > aabb[1][1]) // max y
|
||||
aabb[1][1] = v[1];
|
||||
if (aabb[2][0] === null || v[2] < aabb[2][0]) // min z
|
||||
aabb[2][0] = v[2];
|
||||
if (aabb[2][1] === null || v[2] > aabb[2][1]) // max z
|
||||
aabb[2][1] = v[2];
|
||||
},
|
||||
getBuffer: function() {
|
||||
var aabb = metadata.aabb;
|
||||
console.log(metadata.vertexCount + " vertices");
|
||||
console.log("AABB: " + aabb[0][0] + ".." + aabb[0][1]
|
||||
+ ", " + aabb[1][0] + ".." + aabb[1][1]
|
||||
+ ", " + aabb[2][0] + ".." + aabb[2][1]);
|
||||
var buf = new Buffer((2 + 6) * 4);
|
||||
var format = 1, p = 0;
|
||||
buf.writeUInt32LE(format, p++);
|
||||
buf.writeUInt32LE(metadata.vertexCount, p++ * 4);
|
||||
for (var i = 0; i < 3; ++i) {
|
||||
buf.writeFloatLE(aabb[i][0], p++ * 4);
|
||||
buf.writeFloatLE(aabb[i][1], p++ * 4);
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
};
|
||||
|
||||
function makeVec(s, n) {
|
||||
var v = [];
|
||||
s.split(' ').forEach(function (coordStr) {
|
||||
var coord = parseFloat(coordStr);
|
||||
if (!isNaN(coord))
|
||||
v.push(coord);
|
||||
});
|
||||
if (v.length != n) {
|
||||
console.error("Wrong vector size, expected " + n + ", got " + v.length);
|
||||
process.exit();
|
||||
}
|
||||
return v;
|
||||
}
|
||||
|
||||
function parseObj(filename, callback) {
|
||||
fs.readFile(filename, "ascii", function (err, data) {
|
||||
if (err)
|
||||
throw err;
|
||||
var groupCount = 0;
|
||||
var parsed = { 'vertices': [], 'normals': [], 'texcoords': [], 'links': [] };
|
||||
var missingTexCount = 0, missingNormCount = 0;
|
||||
data.split('\n').forEach(function (line) {
|
||||
var s = line.trim();
|
||||
if (!s.length || groupCount > 1)
|
||||
return;
|
||||
if (s[0] === '#')
|
||||
return;
|
||||
if (s[0] === 'g') {
|
||||
++groupCount;
|
||||
} else if (s.substr(0, 2) === "v ") {
|
||||
parsed.vertices.push(makeVec(s, 3));
|
||||
} else if (s.substr(0, 3) === "vn ") {
|
||||
parsed.normals.push(makeVec(s, 3));
|
||||
} else if (s.substr(0, 3) === "vt ") {
|
||||
parsed.texcoords.push(makeVec(s, 2));
|
||||
} else if (s.substr(0, 2) === "f ") {
|
||||
var refs = s.split(' ');
|
||||
var vertCount = refs.length - 1;
|
||||
if (vertCount != 3)
|
||||
console.warn("Face " + parsed.links.length / 3 + " has " + vertCount + " vertices! (not triangulated?)");
|
||||
for (var i = 1, ie = Math.min(4, refs.length); i < ie; ++i) {
|
||||
var refComps = refs[i].split('/');
|
||||
var vertIndex = parseInt(refComps[0]) - 1;
|
||||
var texIndex = -1;
|
||||
if (refComps.length >= 2 && refComps[1].length)
|
||||
texIndex = parseInt(refComps[1]) - 1;
|
||||
var normIndex = -1;
|
||||
if (refComps.length >= 3 && refComps[2].length)
|
||||
normIndex = parseInt(refComps[2]) - 1;
|
||||
parsed.links.push([vertIndex, texIndex, normIndex]);
|
||||
if (texIndex == -1)
|
||||
++missingTexCount;
|
||||
if (normIndex == -1)
|
||||
++missingNormCount;
|
||||
}
|
||||
}
|
||||
});
|
||||
console.log(missingTexCount + " missing texture coordinates, " + missingNormCount + " missing normals");
|
||||
callback(parsed);
|
||||
});
|
||||
}
|
||||
|
||||
function fillVert(src, index, dst, elemCount, isVertexCoord) {
|
||||
var vertex = [];
|
||||
if (index >= 0) {
|
||||
for (var i = 0; i < elemCount; ++i) {
|
||||
var elem = src[index][i];
|
||||
if (isVertexCoord)
|
||||
vertex.push(elem);
|
||||
dst.buf.writeFloatLE(elem, dst.bufptr++ * 4);
|
||||
}
|
||||
if (vertex.length == 3)
|
||||
metadata.emitVertex(vertex);
|
||||
} else {
|
||||
if (isVertexCoord) {
|
||||
console.error("Missing vertex");
|
||||
process.exit();
|
||||
}
|
||||
for (var i = 0; i < elemCount; ++i)
|
||||
dst.buf.writeFloatLE(0, dst.bufptr++ * 4);
|
||||
}
|
||||
return vertex;
|
||||
}
|
||||
|
||||
function normalize(v) {
|
||||
var len = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
|
||||
if (len == 0.0 || len == 1.0)
|
||||
return;
|
||||
len = Math.sqrt(len);
|
||||
return [ v[0] / len, v[1] / len, v[2] / len ];
|
||||
}
|
||||
|
||||
function surfaceNormal(a, b, c) {
|
||||
var u = [ b[0] - a[0], b[1] - a[1], b[2] - a[2] ];
|
||||
var v = [ c[0] - a[0], c[1] - a[1], c[2] - a[2] ];
|
||||
var result = [ u[1] * v[2] - u[2] * v[1],
|
||||
u[2] * v[0] - u[0] * v[2],
|
||||
u[0] * v[1] - u[1] * v[0] ];
|
||||
return normalize(result);
|
||||
}
|
||||
|
||||
function objDataToBuf(parsed) {
|
||||
var floatCount = parsed.links.length * (3 + 2 + 3);
|
||||
var buf = new Buffer(floatCount * 4);
|
||||
var dst = { 'buf': buf, 'bufptr': 0 };
|
||||
var tri = [];
|
||||
var genNormals = false;
|
||||
var genNormCount = 0;
|
||||
for (var i = 0; i < parsed.links.length; ++i) {
|
||||
var link = parsed.links[i];
|
||||
var vertIndex = link[0], texIndex = link[1], normIndex = link[2];
|
||||
tri.push(fillVert(parsed.vertices, vertIndex, dst, 3, true));
|
||||
fillVert(parsed.texcoords, texIndex, dst, 2);
|
||||
fillVert(parsed.normals, normIndex, dst, 3);
|
||||
if (normIndex == -1)
|
||||
genNormals = true;
|
||||
if (tri.length == 3) {
|
||||
if (genNormals) {
|
||||
var norm = surfaceNormal(tri[0], tri[1], tri[2]);
|
||||
for (var nvIdx = 0; nvIdx < 3; ++nvIdx) {
|
||||
dst.buf.writeFloatLE(norm[0], (dst.bufptr - 3 - nvIdx * 8) * 4);
|
||||
dst.buf.writeFloatLE(norm[1], (dst.bufptr - 2 - nvIdx * 8) * 4);
|
||||
dst.buf.writeFloatLE(norm[2], (dst.bufptr - 1 - nvIdx * 8) * 4);
|
||||
}
|
||||
genNormCount += 3;
|
||||
}
|
||||
tri = [];
|
||||
}
|
||||
}
|
||||
if (genNormCount)
|
||||
console.log("Generated " + genNormCount + " normals");
|
||||
return buf;
|
||||
}
|
||||
|
||||
var inFilename = process.argv[2];
|
||||
var outFilename = process.argv[3];
|
||||
|
||||
if (process.argv.length < 4) {
|
||||
console.log("Usage: objconvert file.obj file.buf");
|
||||
process.exit();
|
||||
}
|
||||
|
||||
parseObj(inFilename, function (parsed) {
|
||||
var buf = objDataToBuf(parsed);
|
||||
var f = fs.createWriteStream(outFilename);
|
||||
f.on("error", function (e) { console.error(e); });
|
||||
f.write(metadata.getBuffer());
|
||||
f.write(buf);
|
||||
f.end();
|
||||
console.log("Written to " + outFilename + ", format is:");
|
||||
console.log(" uint32 version, uint32 vertex_count, float32 aabb[6], vertex_count * (float32 vertex[3], float32 texcoord[2], float32 normal[3])");
|
||||
});
|
BIN
examples/vulkan/shared/qt_logo.buf
Normal file
BIN
examples/vulkan/shared/qt_logo.buf
Normal file
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2912
examples/vulkan/shared/qt_logo.txt
Normal file
2912
examples/vulkan/shared/qt_logo.txt
Normal file
File diff suppressed because it is too large
Load Diff
466
examples/vulkan/shared/trianglerenderer.cpp
Normal file
466
examples/vulkan/shared/trianglerenderer.cpp
Normal file
@ -0,0 +1,466 @@
|
||||
// Copyright (C) 2017 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
|
||||
#include "trianglerenderer.h"
|
||||
#include <QVulkanFunctions>
|
||||
#include <QFile>
|
||||
|
||||
// Note that the vertex data and the projection matrix assume OpenGL. With
|
||||
// Vulkan Y is negated in clip space and the near/far plane is at 0/1 instead
|
||||
// of -1/1. These will be corrected for by an extra transformation when
|
||||
// calculating the modelview-projection matrix.
|
||||
static float vertexData[] = { // Y up, front = CCW
|
||||
0.0f, 0.5f, 1.0f, 0.0f, 0.0f,
|
||||
-0.5f, -0.5f, 0.0f, 1.0f, 0.0f,
|
||||
0.5f, -0.5f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
static const int UNIFORM_DATA_SIZE = 16 * sizeof(float);
|
||||
|
||||
static inline VkDeviceSize aligned(VkDeviceSize v, VkDeviceSize byteAlign)
|
||||
{
|
||||
return (v + byteAlign - 1) & ~(byteAlign - 1);
|
||||
}
|
||||
|
||||
TriangleRenderer::TriangleRenderer(QVulkanWindow *w, bool msaa)
|
||||
: m_window(w)
|
||||
{
|
||||
if (msaa) {
|
||||
const QList<int> counts = w->supportedSampleCounts();
|
||||
qDebug() << "Supported sample counts:" << counts;
|
||||
for (int s = 16; s >= 4; s /= 2) {
|
||||
if (counts.contains(s)) {
|
||||
qDebug("Requesting sample count %d", s);
|
||||
m_window->setSampleCount(s);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VkShaderModule TriangleRenderer::createShader(const QString &name)
|
||||
{
|
||||
QFile file(name);
|
||||
if (!file.open(QIODevice::ReadOnly)) {
|
||||
qWarning("Failed to read shader %s", qPrintable(name));
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
QByteArray blob = file.readAll();
|
||||
file.close();
|
||||
|
||||
VkShaderModuleCreateInfo shaderInfo;
|
||||
memset(&shaderInfo, 0, sizeof(shaderInfo));
|
||||
shaderInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
||||
shaderInfo.codeSize = blob.size();
|
||||
shaderInfo.pCode = reinterpret_cast<const uint32_t *>(blob.constData());
|
||||
VkShaderModule shaderModule;
|
||||
VkResult err = m_devFuncs->vkCreateShaderModule(m_window->device(), &shaderInfo, nullptr, &shaderModule);
|
||||
if (err != VK_SUCCESS) {
|
||||
qWarning("Failed to create shader module: %d", err);
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
return shaderModule;
|
||||
}
|
||||
|
||||
void TriangleRenderer::initResources()
|
||||
{
|
||||
qDebug("initResources");
|
||||
|
||||
VkDevice dev = m_window->device();
|
||||
m_devFuncs = m_window->vulkanInstance()->deviceFunctions(dev);
|
||||
|
||||
// Prepare the vertex and uniform data. The vertex data will never
|
||||
// change so one buffer is sufficient regardless of the value of
|
||||
// QVulkanWindow::CONCURRENT_FRAME_COUNT. Uniform data is changing per
|
||||
// frame however so active frames have to have a dedicated copy.
|
||||
|
||||
// Use just one memory allocation and one buffer. We will then specify the
|
||||
// appropriate offsets for uniform buffers in the VkDescriptorBufferInfo.
|
||||
// Have to watch out for
|
||||
// VkPhysicalDeviceLimits::minUniformBufferOffsetAlignment, though.
|
||||
|
||||
// The uniform buffer is not strictly required in this example, we could
|
||||
// have used push constants as well since our single matrix (64 bytes) fits
|
||||
// into the spec mandated minimum limit of 128 bytes. However, once that
|
||||
// limit is not sufficient, the per-frame buffers, as shown below, will
|
||||
// become necessary.
|
||||
|
||||
const int concurrentFrameCount = m_window->concurrentFrameCount();
|
||||
const VkPhysicalDeviceLimits *pdevLimits = &m_window->physicalDeviceProperties()->limits;
|
||||
const VkDeviceSize uniAlign = pdevLimits->minUniformBufferOffsetAlignment;
|
||||
qDebug("uniform buffer offset alignment is %u", (uint) uniAlign);
|
||||
VkBufferCreateInfo bufInfo;
|
||||
memset(&bufInfo, 0, sizeof(bufInfo));
|
||||
bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
// Our internal layout is vertex, uniform, uniform, ... with each uniform buffer start offset aligned to uniAlign.
|
||||
const VkDeviceSize vertexAllocSize = aligned(sizeof(vertexData), uniAlign);
|
||||
const VkDeviceSize uniformAllocSize = aligned(UNIFORM_DATA_SIZE, uniAlign);
|
||||
bufInfo.size = vertexAllocSize + concurrentFrameCount * uniformAllocSize;
|
||||
bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
|
||||
VkResult err = m_devFuncs->vkCreateBuffer(dev, &bufInfo, nullptr, &m_buf);
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to create buffer: %d", err);
|
||||
|
||||
VkMemoryRequirements memReq;
|
||||
m_devFuncs->vkGetBufferMemoryRequirements(dev, m_buf, &memReq);
|
||||
|
||||
VkMemoryAllocateInfo memAllocInfo = {
|
||||
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
||||
nullptr,
|
||||
memReq.size,
|
||||
m_window->hostVisibleMemoryIndex()
|
||||
};
|
||||
|
||||
err = m_devFuncs->vkAllocateMemory(dev, &memAllocInfo, nullptr, &m_bufMem);
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to allocate memory: %d", err);
|
||||
|
||||
err = m_devFuncs->vkBindBufferMemory(dev, m_buf, m_bufMem, 0);
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to bind buffer memory: %d", err);
|
||||
|
||||
quint8 *p;
|
||||
err = m_devFuncs->vkMapMemory(dev, m_bufMem, 0, memReq.size, 0, reinterpret_cast<void **>(&p));
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to map memory: %d", err);
|
||||
memcpy(p, vertexData, sizeof(vertexData));
|
||||
QMatrix4x4 ident;
|
||||
memset(m_uniformBufInfo, 0, sizeof(m_uniformBufInfo));
|
||||
for (int i = 0; i < concurrentFrameCount; ++i) {
|
||||
const VkDeviceSize offset = vertexAllocSize + i * uniformAllocSize;
|
||||
memcpy(p + offset, ident.constData(), 16 * sizeof(float));
|
||||
m_uniformBufInfo[i].buffer = m_buf;
|
||||
m_uniformBufInfo[i].offset = offset;
|
||||
m_uniformBufInfo[i].range = uniformAllocSize;
|
||||
}
|
||||
m_devFuncs->vkUnmapMemory(dev, m_bufMem);
|
||||
|
||||
VkVertexInputBindingDescription vertexBindingDesc = {
|
||||
0, // binding
|
||||
5 * sizeof(float),
|
||||
VK_VERTEX_INPUT_RATE_VERTEX
|
||||
};
|
||||
VkVertexInputAttributeDescription vertexAttrDesc[] = {
|
||||
{ // position
|
||||
0, // location
|
||||
0, // binding
|
||||
VK_FORMAT_R32G32_SFLOAT,
|
||||
0
|
||||
},
|
||||
{ // color
|
||||
1,
|
||||
0,
|
||||
VK_FORMAT_R32G32B32_SFLOAT,
|
||||
2 * sizeof(float)
|
||||
}
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputInfo;
|
||||
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
||||
vertexInputInfo.pNext = nullptr;
|
||||
vertexInputInfo.flags = 0;
|
||||
vertexInputInfo.vertexBindingDescriptionCount = 1;
|
||||
vertexInputInfo.pVertexBindingDescriptions = &vertexBindingDesc;
|
||||
vertexInputInfo.vertexAttributeDescriptionCount = 2;
|
||||
vertexInputInfo.pVertexAttributeDescriptions = vertexAttrDesc;
|
||||
|
||||
// Set up descriptor set and its layout.
|
||||
VkDescriptorPoolSize descPoolSizes = { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, uint32_t(concurrentFrameCount) };
|
||||
VkDescriptorPoolCreateInfo descPoolInfo;
|
||||
memset(&descPoolInfo, 0, sizeof(descPoolInfo));
|
||||
descPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
descPoolInfo.maxSets = concurrentFrameCount;
|
||||
descPoolInfo.poolSizeCount = 1;
|
||||
descPoolInfo.pPoolSizes = &descPoolSizes;
|
||||
err = m_devFuncs->vkCreateDescriptorPool(dev, &descPoolInfo, nullptr, &m_descPool);
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to create descriptor pool: %d", err);
|
||||
|
||||
VkDescriptorSetLayoutBinding layoutBinding = {
|
||||
0, // binding
|
||||
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
1,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
nullptr
|
||||
};
|
||||
VkDescriptorSetLayoutCreateInfo descLayoutInfo = {
|
||||
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
nullptr,
|
||||
0,
|
||||
1,
|
||||
&layoutBinding
|
||||
};
|
||||
err = m_devFuncs->vkCreateDescriptorSetLayout(dev, &descLayoutInfo, nullptr, &m_descSetLayout);
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to create descriptor set layout: %d", err);
|
||||
|
||||
for (int i = 0; i < concurrentFrameCount; ++i) {
|
||||
VkDescriptorSetAllocateInfo descSetAllocInfo = {
|
||||
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
nullptr,
|
||||
m_descPool,
|
||||
1,
|
||||
&m_descSetLayout
|
||||
};
|
||||
err = m_devFuncs->vkAllocateDescriptorSets(dev, &descSetAllocInfo, &m_descSet[i]);
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to allocate descriptor set: %d", err);
|
||||
|
||||
VkWriteDescriptorSet descWrite;
|
||||
memset(&descWrite, 0, sizeof(descWrite));
|
||||
descWrite.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
descWrite.dstSet = m_descSet[i];
|
||||
descWrite.descriptorCount = 1;
|
||||
descWrite.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
||||
descWrite.pBufferInfo = &m_uniformBufInfo[i];
|
||||
m_devFuncs->vkUpdateDescriptorSets(dev, 1, &descWrite, 0, nullptr);
|
||||
}
|
||||
|
||||
// Pipeline cache
|
||||
VkPipelineCacheCreateInfo pipelineCacheInfo;
|
||||
memset(&pipelineCacheInfo, 0, sizeof(pipelineCacheInfo));
|
||||
pipelineCacheInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
|
||||
err = m_devFuncs->vkCreatePipelineCache(dev, &pipelineCacheInfo, nullptr, &m_pipelineCache);
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to create pipeline cache: %d", err);
|
||||
|
||||
// Pipeline layout
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo;
|
||||
memset(&pipelineLayoutInfo, 0, sizeof(pipelineLayoutInfo));
|
||||
pipelineLayoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
||||
pipelineLayoutInfo.setLayoutCount = 1;
|
||||
pipelineLayoutInfo.pSetLayouts = &m_descSetLayout;
|
||||
err = m_devFuncs->vkCreatePipelineLayout(dev, &pipelineLayoutInfo, nullptr, &m_pipelineLayout);
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to create pipeline layout: %d", err);
|
||||
|
||||
// Shaders
|
||||
VkShaderModule vertShaderModule = createShader(QStringLiteral(":/color_vert.spv"));
|
||||
VkShaderModule fragShaderModule = createShader(QStringLiteral(":/color_frag.spv"));
|
||||
|
||||
// Graphics pipeline
|
||||
VkGraphicsPipelineCreateInfo pipelineInfo;
|
||||
memset(&pipelineInfo, 0, sizeof(pipelineInfo));
|
||||
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaderStages[2] = {
|
||||
{
|
||||
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
nullptr,
|
||||
0,
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
vertShaderModule,
|
||||
"main",
|
||||
nullptr
|
||||
},
|
||||
{
|
||||
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
nullptr,
|
||||
0,
|
||||
VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
fragShaderModule,
|
||||
"main",
|
||||
nullptr
|
||||
}
|
||||
};
|
||||
pipelineInfo.stageCount = 2;
|
||||
pipelineInfo.pStages = shaderStages;
|
||||
|
||||
pipelineInfo.pVertexInputState = &vertexInputInfo;
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo ia;
|
||||
memset(&ia, 0, sizeof(ia));
|
||||
ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
||||
ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
pipelineInfo.pInputAssemblyState = &ia;
|
||||
|
||||
// The viewport and scissor will be set dynamically via vkCmdSetViewport/Scissor.
|
||||
// This way the pipeline does not need to be touched when resizing the window.
|
||||
VkPipelineViewportStateCreateInfo vp;
|
||||
memset(&vp, 0, sizeof(vp));
|
||||
vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
||||
vp.viewportCount = 1;
|
||||
vp.scissorCount = 1;
|
||||
pipelineInfo.pViewportState = &vp;
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rs;
|
||||
memset(&rs, 0, sizeof(rs));
|
||||
rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
||||
rs.polygonMode = VK_POLYGON_MODE_FILL;
|
||||
rs.cullMode = VK_CULL_MODE_NONE; // we want the back face as well
|
||||
rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
||||
rs.lineWidth = 1.0f;
|
||||
pipelineInfo.pRasterizationState = &rs;
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo ms;
|
||||
memset(&ms, 0, sizeof(ms));
|
||||
ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
||||
// Enable multisampling.
|
||||
ms.rasterizationSamples = m_window->sampleCountFlagBits();
|
||||
pipelineInfo.pMultisampleState = &ms;
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo ds;
|
||||
memset(&ds, 0, sizeof(ds));
|
||||
ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
||||
ds.depthTestEnable = VK_TRUE;
|
||||
ds.depthWriteEnable = VK_TRUE;
|
||||
ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
|
||||
pipelineInfo.pDepthStencilState = &ds;
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo cb;
|
||||
memset(&cb, 0, sizeof(cb));
|
||||
cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
||||
// no blend, write out all of rgba
|
||||
VkPipelineColorBlendAttachmentState att;
|
||||
memset(&att, 0, sizeof(att));
|
||||
att.colorWriteMask = 0xF;
|
||||
cb.attachmentCount = 1;
|
||||
cb.pAttachments = &att;
|
||||
pipelineInfo.pColorBlendState = &cb;
|
||||
|
||||
VkDynamicState dynEnable[] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
||||
VkPipelineDynamicStateCreateInfo dyn;
|
||||
memset(&dyn, 0, sizeof(dyn));
|
||||
dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
||||
dyn.dynamicStateCount = sizeof(dynEnable) / sizeof(VkDynamicState);
|
||||
dyn.pDynamicStates = dynEnable;
|
||||
pipelineInfo.pDynamicState = &dyn;
|
||||
|
||||
pipelineInfo.layout = m_pipelineLayout;
|
||||
pipelineInfo.renderPass = m_window->defaultRenderPass();
|
||||
|
||||
err = m_devFuncs->vkCreateGraphicsPipelines(dev, m_pipelineCache, 1, &pipelineInfo, nullptr, &m_pipeline);
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to create graphics pipeline: %d", err);
|
||||
|
||||
if (vertShaderModule)
|
||||
m_devFuncs->vkDestroyShaderModule(dev, vertShaderModule, nullptr);
|
||||
if (fragShaderModule)
|
||||
m_devFuncs->vkDestroyShaderModule(dev, fragShaderModule, nullptr);
|
||||
}
|
||||
|
||||
void TriangleRenderer::initSwapChainResources()
|
||||
{
|
||||
qDebug("initSwapChainResources");
|
||||
|
||||
// Projection matrix
|
||||
m_proj = m_window->clipCorrectionMatrix(); // adjust for Vulkan-OpenGL clip space differences
|
||||
const QSize sz = m_window->swapChainImageSize();
|
||||
m_proj.perspective(45.0f, sz.width() / (float) sz.height(), 0.01f, 100.0f);
|
||||
m_proj.translate(0, 0, -4);
|
||||
}
|
||||
|
||||
void TriangleRenderer::releaseSwapChainResources()
|
||||
{
|
||||
qDebug("releaseSwapChainResources");
|
||||
}
|
||||
|
||||
void TriangleRenderer::releaseResources()
|
||||
{
|
||||
qDebug("releaseResources");
|
||||
|
||||
VkDevice dev = m_window->device();
|
||||
|
||||
if (m_pipeline) {
|
||||
m_devFuncs->vkDestroyPipeline(dev, m_pipeline, nullptr);
|
||||
m_pipeline = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (m_pipelineLayout) {
|
||||
m_devFuncs->vkDestroyPipelineLayout(dev, m_pipelineLayout, nullptr);
|
||||
m_pipelineLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (m_pipelineCache) {
|
||||
m_devFuncs->vkDestroyPipelineCache(dev, m_pipelineCache, nullptr);
|
||||
m_pipelineCache = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (m_descSetLayout) {
|
||||
m_devFuncs->vkDestroyDescriptorSetLayout(dev, m_descSetLayout, nullptr);
|
||||
m_descSetLayout = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (m_descPool) {
|
||||
m_devFuncs->vkDestroyDescriptorPool(dev, m_descPool, nullptr);
|
||||
m_descPool = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (m_buf) {
|
||||
m_devFuncs->vkDestroyBuffer(dev, m_buf, nullptr);
|
||||
m_buf = VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
if (m_bufMem) {
|
||||
m_devFuncs->vkFreeMemory(dev, m_bufMem, nullptr);
|
||||
m_bufMem = VK_NULL_HANDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void TriangleRenderer::startNextFrame()
|
||||
{
|
||||
VkDevice dev = m_window->device();
|
||||
VkCommandBuffer cb = m_window->currentCommandBuffer();
|
||||
const QSize sz = m_window->swapChainImageSize();
|
||||
|
||||
VkClearColorValue clearColor = {{ 0, 0, 0, 1 }};
|
||||
VkClearDepthStencilValue clearDS = { 1, 0 };
|
||||
VkClearValue clearValues[3];
|
||||
memset(clearValues, 0, sizeof(clearValues));
|
||||
clearValues[0].color = clearValues[2].color = clearColor;
|
||||
clearValues[1].depthStencil = clearDS;
|
||||
|
||||
VkRenderPassBeginInfo rpBeginInfo;
|
||||
memset(&rpBeginInfo, 0, sizeof(rpBeginInfo));
|
||||
rpBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
||||
rpBeginInfo.renderPass = m_window->defaultRenderPass();
|
||||
rpBeginInfo.framebuffer = m_window->currentFramebuffer();
|
||||
rpBeginInfo.renderArea.extent.width = sz.width();
|
||||
rpBeginInfo.renderArea.extent.height = sz.height();
|
||||
rpBeginInfo.clearValueCount = m_window->sampleCountFlagBits() > VK_SAMPLE_COUNT_1_BIT ? 3 : 2;
|
||||
rpBeginInfo.pClearValues = clearValues;
|
||||
VkCommandBuffer cmdBuf = m_window->currentCommandBuffer();
|
||||
m_devFuncs->vkCmdBeginRenderPass(cmdBuf, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
quint8 *p;
|
||||
VkResult err = m_devFuncs->vkMapMemory(dev, m_bufMem, m_uniformBufInfo[m_window->currentFrame()].offset,
|
||||
UNIFORM_DATA_SIZE, 0, reinterpret_cast<void **>(&p));
|
||||
if (err != VK_SUCCESS)
|
||||
qFatal("Failed to map memory: %d", err);
|
||||
QMatrix4x4 m = m_proj;
|
||||
m.rotate(m_rotation, 0, 1, 0);
|
||||
memcpy(p, m.constData(), 16 * sizeof(float));
|
||||
m_devFuncs->vkUnmapMemory(dev, m_bufMem);
|
||||
|
||||
// Not exactly a real animation system, just advance on every frame for now.
|
||||
m_rotation += 1.0f;
|
||||
|
||||
m_devFuncs->vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
|
||||
m_devFuncs->vkCmdBindDescriptorSets(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipelineLayout, 0, 1,
|
||||
&m_descSet[m_window->currentFrame()], 0, nullptr);
|
||||
VkDeviceSize vbOffset = 0;
|
||||
m_devFuncs->vkCmdBindVertexBuffers(cb, 0, 1, &m_buf, &vbOffset);
|
||||
|
||||
VkViewport viewport;
|
||||
viewport.x = viewport.y = 0;
|
||||
viewport.width = sz.width();
|
||||
viewport.height = sz.height();
|
||||
viewport.minDepth = 0;
|
||||
viewport.maxDepth = 1;
|
||||
m_devFuncs->vkCmdSetViewport(cb, 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor;
|
||||
scissor.offset.x = scissor.offset.y = 0;
|
||||
scissor.extent.width = viewport.width;
|
||||
scissor.extent.height = viewport.height;
|
||||
m_devFuncs->vkCmdSetScissor(cb, 0, 1, &scissor);
|
||||
|
||||
m_devFuncs->vkCmdDraw(cb, 3, 1, 0, 0);
|
||||
|
||||
m_devFuncs->vkCmdEndRenderPass(cmdBuf);
|
||||
|
||||
m_window->frameReady();
|
||||
m_window->requestUpdate(); // render continuously, throttled by the presentation rate
|
||||
}
|
43
examples/vulkan/shared/trianglerenderer.h
Normal file
43
examples/vulkan/shared/trianglerenderer.h
Normal file
@ -0,0 +1,43 @@
|
||||
// Copyright (C) 2017 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
|
||||
#ifndef TRIANGLERENDERER_H
|
||||
#define TRIANGLERENDERER_H
|
||||
|
||||
#include <QVulkanWindow>
|
||||
|
||||
class TriangleRenderer : public QVulkanWindowRenderer
|
||||
{
|
||||
public:
|
||||
TriangleRenderer(QVulkanWindow *w, bool msaa = false);
|
||||
|
||||
void initResources() override;
|
||||
void initSwapChainResources() override;
|
||||
void releaseSwapChainResources() override;
|
||||
void releaseResources() override;
|
||||
|
||||
void startNextFrame() override;
|
||||
|
||||
protected:
|
||||
VkShaderModule createShader(const QString &name);
|
||||
|
||||
QVulkanWindow *m_window;
|
||||
QVulkanDeviceFunctions *m_devFuncs;
|
||||
|
||||
VkDeviceMemory m_bufMem = VK_NULL_HANDLE;
|
||||
VkBuffer m_buf = VK_NULL_HANDLE;
|
||||
VkDescriptorBufferInfo m_uniformBufInfo[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
|
||||
|
||||
VkDescriptorPool m_descPool = VK_NULL_HANDLE;
|
||||
VkDescriptorSetLayout m_descSetLayout = VK_NULL_HANDLE;
|
||||
VkDescriptorSet m_descSet[QVulkanWindow::MAX_CONCURRENT_FRAME_COUNT];
|
||||
|
||||
VkPipelineCache m_pipelineCache = VK_NULL_HANDLE;
|
||||
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
|
||||
VkPipeline m_pipeline = VK_NULL_HANDLE;
|
||||
|
||||
QMatrix4x4 m_proj;
|
||||
float m_rotation = 0.0f;
|
||||
};
|
||||
|
||||
#endif // TRIANGLERENDERER_H
|
Reference in New Issue
Block a user