qt 6.5.1 original

This commit is contained in:
kleuter
2023-10-29 23:33:08 +01:00
parent 71d22ab6b0
commit 85d238dfda
21202 changed files with 5499099 additions and 0 deletions

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!versionAtLeast(QMAKE_XCODE_VERSION, 7.0) {
warning("You need to update Xcode to version 7 or newer to support bitcode")
} else: !macx-xcode {
# Simulator builds and all debug builds SHOULD use -fembed-bitcode-marker,
# but unfortunately the -fembed-bitcode and -fembed-bitcode-marker driver
# flags do not work in conjunction with -Xarch, so we'll have to let it use
# the "wrong" flags for now (note that this issue affects only the Makefile
# generator). We also don't want the flags to be passed in Xcode builds, as
# the Xcode ENABLE_BITCODE setting will take care of that for us.
release {
QMAKE_CFLAGS += -fembed-bitcode
QMAKE_CXXFLAGS += -fembed-bitcode
QMAKE_OBJECTIVE_CFLAGS += -fembed-bitcode
QMAKE_LFLAGS += -fembed-bitcode
} else {
QMAKE_CFLAGS += -fembed-bitcode-marker
QMAKE_CXXFLAGS += -fembed-bitcode-marker
QMAKE_OBJECTIVE_CFLAGS += -fembed-bitcode-marker
QMAKE_LFLAGS += -fembed-bitcode-marker
}
}

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equals(TEMPLATE, app):qt {
# If the application uses Qt, it needs to be an application bundle
# to be able to deploy and run on iOS. The only exception to this
# is if you're working with a jailbroken device and can run the
# resulting binary from the console/over SSH, but that's not a
# use-case we care about, so no need to complicate the logic.
CONFIG *= app_bundle
# For Qt applications we want Xcode project files as the generated output,
# but since qmake doesn't handle the transition between makefiles and Xcode
# project files (which happens when using subdirs), we can't just override
# MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawning a
# child qmake process with -spec macx-xcode and let the top level qmake
# process generate a wrapper makefile that forwards everything to xcodebuild.
equals(MAKEFILE_GENERATOR, UNIX): \
CONFIG = xcodebuild $$CONFIG
}
load(default_post)
macx-xcode {
ios:!isEmpty(QMAKE_IOS_TARGETED_DEVICE_FAMILY) {
warning("QMAKE_IOS_TARGETED_DEVICE_FAMILY is deprecated; use QMAKE_APPLE_TARGETED_DEVICE_FAMILY")
QMAKE_APPLE_TARGETED_DEVICE_FAMILY = $$QMAKE_IOS_TARGETED_DEVICE_FAMILY
}
device_family.name = TARGETED_DEVICE_FAMILY
device_family.value = $$QMAKE_APPLE_TARGETED_DEVICE_FAMILY
QMAKE_MAC_XCODE_SETTINGS += device_family
equals(TEMPLATE, app):ios {
isEmpty(QMAKE_IOS_LAUNCH_SCREEN) {
qmake_launch_screen = LaunchScreen.storyboard
qmake_copy_launch_screen.input = $$QMAKESPEC/$$qmake_launch_screen
qmake_copy_launch_screen.output = $$OUT_PWD/$${TARGET}.xcodeproj/$$qmake_launch_screen
QMAKE_SUBSTITUTES += qmake_copy_launch_screen
qmake_launch_screens.files = $$qmake_copy_launch_screen.output
} else {
qmake_launch_screens.files = $$QMAKE_IOS_LAUNCH_SCREEN
}
QMAKE_BUNDLE_DATA += qmake_launch_screens
}
}
!xcodebuild:equals(TEMPLATE, app):!isEmpty(QMAKE_INFO_PLIST) {
# Only link in photo library support if Info.plist contains
# NSPhotoLibraryUsageDescription. Otherwise it will be rejected from AppStore.
plist_path = $$absolute_path($$QMAKE_INFO_PLIST, $$_PRO_FILE_PWD_)
system("/usr/libexec/PlistBuddy -c 'Print NSPhotoLibraryUsageDescription' $$system_quote($$plist_path) &>/dev/null"): \
QTPLUGIN += qiosnsphotolibrarysupport
}

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sim_and_dev = false
!isEmpty(QT_VERSION):qtConfig(simulator_and_device): \
sim_and_dev = true
$$sim_and_dev|contains(QMAKE_MAC_SDK, ^$${device.sdk}.*): \
CONFIG += device $${device.sdk}
$$sim_and_dev|contains(QMAKE_MAC_SDK, ^$${simulator.sdk}.*): \
CONFIG += simulator $${simulator.sdk}
CONFIG += entrypoint
unset(sim_and_dev)
load(default_pre)
# Check for supported Xcode versions
!versionAtLeast(QMAKE_XCODE_VERSION, 4.3): \
error("This mkspec requires Xcode 4.3 or later")

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#!/bin/bash
# Copyright (C) 2016 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
scheme=$1
shift
booted_simulator=$($DIR/devices.py --state booted $@ | tail -n 1)
echo "SIMULATOR_DEVICES = $booted_simulator"
xcodebuild test -scheme $scheme -destination 'id=0' -destination-timeout 1 2>&1| sed -n 's/{ \(platform:.*\) }/\1/p' | while read destination; do
id=$(echo $destination | sed -n -E 's/.*id:([^ ,]+).*/\1/p')
[[ $id == *"placeholder"* ]] && continue
echo $destination | tr ',' '\n' | while read keyval; do
key=$(echo $keyval | cut -d ':' -f 1 | tr '[:lower:]' '[:upper:]')
val=$(echo $keyval | cut -d ':' -f 2)
echo "%_$id: DESTINATION_${key} = $val"
if [ $key = 'PLATFORM' ]; then
if [ "$val" = "iOS" ]; then
echo "HARDWARE_DEVICES += $id"
elif [ "$val" = "iOS Simulator" -a "$id" != "$booted_simulator" ]; then
echo "SIMULATOR_DEVICES += $id"
elif [ "$val" = "tvOS" ]; then
echo "HARDWARE_DEVICES += $id"
elif [ "$val" = "tvOS Simulator" -a "$id" != "$booted_simulator" ]; then
echo "SIMULATOR_DEVICES += $id"
elif [ "$val" = "watchOS" ]; then
echo "HARDWARE_DEVICES += $id"
elif [ "$val" = "watchOS Simulator" -a "$id" != "$booted_simulator" ]; then
echo "SIMULATOR_DEVICES += $id"
fi
fi
done
echo
done

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#!/usr/bin/env python3
# Copyright (C) 2017 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
from __future__ import print_function
import argparse
import json
import subprocess
from distutils.version import StrictVersion
def is_available(object):
if "isAvailable" in object:
return object["isAvailable"] # introduced in Xcode 11
else:
return "unavailable" not in object["availability"]
def is_suitable_runtime(runtimes, runtime_name, platform, min_version):
for runtime in runtimes:
identifier = runtime["identifier"]
if (runtime["name"] == runtime_name or identifier == runtime_name) \
and is_available(runtime) \
and identifier.startswith("com.apple.CoreSimulator.SimRuntime.{}".format(platform)) \
and StrictVersion(runtime["version"]) >= min_version:
return True
return False
def simctl_runtimes():
return json.loads(subprocess.check_output(
["/usr/bin/xcrun", "simctl", "list", "runtimes", "--json"]))["runtimes"]
def simctl_devices():
return json.loads(subprocess.check_output(
["/usr/bin/xcrun", "simctl", "list", "devices", "--json"]))["devices"]
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument('--platform', choices=['iOS', 'tvOS', 'watchOS'], required=True)
parser.add_argument('--minimum-deployment-target', type=StrictVersion, default='0.0')
parser.add_argument('--state',
choices=['booted', 'shutdown', 'creating', 'booting', 'shutting-down'], action='append')
args = parser.parse_args()
runtimes = simctl_runtimes()
device_dict = simctl_devices()
for runtime_name in device_dict:
if is_suitable_runtime(runtimes, runtime_name, args.platform, args.minimum_deployment_target):
for device in device_dict[runtime_name]:
if is_available(device) \
and (args.state is None or device["state"].lower() in args.state):
print(device["udid"])

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xcodebuild {
# Prevent qmake from generating empty output dirs for each exclusive build,
# as Xcode will do this by itself, and with a different name.
QMAKE_DIR_REPLACE =
}
load(exclusive_builds_post)

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# bitcode (release mode) is incompatible with splitting sections.
# We have to explicitly exclude Xcode, as that supports both debug
# and release builds in the same project. Xcode already has a settting
# for dead code stripping which is enabled by default, so we'll still
# strip any libraries build with split sections.
!bitcode|if(!macx-xcode:!release): load(gc_binaries)

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xcodebuild {
# Xcode project files always support both Debug and Release configurations
# and device and simulator targets, so we make sure the wrapper-makefile
# also does.
CONFIG += debug_and_release simulator_and_device
}
load(resolve_config)
!macx-xcode:xcodebuild {
# Switch the order to make sure that the first Makefile target is the right one
!qtConfig(simulator_and_device):contains(QMAKE_MAC_SDK, ^$${simulator.sdk}.*): \
addExclusiveBuildsProper(simulator_and_device, simulator device)
else: \
addExclusiveBuildsProper(simulator_and_device, device simulator)
}

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load(sdk)
macx-xcode {
sdk_path_device.name = "QMAKE_MAC_SDK_PATH[sdk=$${device.sdk}*]"
sdk_path_device.value = $$xcodeSDKInfo(Path, $${device.sdk})
sdk_path_simulator.name = "QMAKE_MAC_SDK_PATH[sdk=$${simulator.sdk}*]"
sdk_path_simulator.value = $$xcodeSDKInfo(Path, $${simulator.sdk})
QMAKE_MAC_XCODE_SETTINGS += sdk_path_device sdk_path_simulator
QMAKE_MAC_SDK_PATH = "$(QMAKE_MAC_SDK_PATH)"
sdk_platform_path_device.name = "QMAKE_MAC_SDK_PLATFORM_PATH[sdk=$${device.sdk}*]"
sdk_platform_path_device.value = $$xcodeSDKInfo(PlatformPath, $${device.sdk})
sdk_platform_path_simulator.name = "QMAKE_MAC_SDK_PLATFORM_PATH[sdk=$${simulator.sdk}*]"
sdk_platform_path_simulator.value = $$xcodeSDKInfo(PlatformPath, $${simulator.sdk})
QMAKE_MAC_XCODE_SETTINGS += sdk_platform_path_device sdk_platform_path_simulator
QMAKE_MAC_SDK_PLATFORM_PATH = "$(QMAKE_MAC_SDK_PLATFORM_PATH)"
}

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# Pretend we have a target, even though our template is aux
xcodebuild: \
CONFIG += have_target
load(testcase)
# We provide our own check logic
xcodebuild {
check.depends =
check.commands =
QMAKE_EXTRA_TARGETS *= check
}

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# For the xcodebuild wrapper makefile we deal with test targets manually
!xcodebuild: \
load(testcase_targets)

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# CoreText is documented to be available on watchOS, but the headers aren't present
# in the watchOS Simulator SDK like they are supposed to be. Work around the problem
# by adding the device SDK's headers to the search path as a fallback.
# rdar://25314492, rdar://27844864
simulator_system_frameworks = $$xcodeSDKInfo(Path, $${simulator.sdk})/System/Library/Frameworks
watchos:simulator:!exists($$simulator_system_frameworks/CoreText.framework/Headers/CoreText.h) {
device_system_frameworks = $$xcodeSDKInfo(Path, $${device.sdk})/System/Library/Frameworks
for (arch, QMAKE_APPLE_SIMULATOR_ARCHS) {
QMAKE_CXXFLAGS += \
-Xarch_$${arch} \
-F$$simulator_system_frameworks \
-Xarch_$${arch} \
-F$$device_system_frameworks
}
}

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# We don't want xcodebuild to run in parallel
.NOTPARALLEL:
# Functions
targets = $(foreach target, $(EXPORT_SUBTARGETS), $(target)-$(strip $(1)))
toupper = $(shell echo $1 | tr '[:lower:]' '[:upper:]')
tolower = $(shell echo $1 | tr '[:upper:]' '[:lower:]')
basesdk = $(shell echo $1 | sed 's/[0-9.]*$$//')
# Explicit comma variable
, := ,
# Default targets
first: build
all: build_all
.DEFAULT_GOAL = first
# Top level targets
build: build_first
clean: clean_first
install: install_first
check: check_first
distclean: clean_all
$(EXPORT_SUBTARGETS): % : %-build
# Generic targets
%_first: $(EXPORT_PRE_TARGETDEPS) $(firstword $(call targets, %)) ;
%_all: $(EXPORT_PRE_TARGETDEPS) $(call targets, %) ;
# Actions
%-build: ACTION = build
%-build: xcodebuild-% ;
%-clean: ACTION = clean
%-clean: xcodebuild-% ;
%-install: ACTION = install
%-install: xcodebuild-% ;
# Simulator doesn't support archiving
%-simulator-install: ACTION = build
simulator-install: ACTION = build
# Limit check to a single configuration
%-device-check: check-device ;
%-simulator-check: check-simulator ;
# SDK
%-device: SDK = $(DEVICE_SDK)
%-simulator: SDK = $(SIMULATOR_SDK)
# Configuration
release-%: CONFIGURATION = Release
debug-%: CONFIGURATION = Debug
MAKEFILE_DIR := $(dir $(lastword $(MAKEFILE_LIST)))
# Test device destinations
ifneq ($(filter check%,$(MAKECMDGOALS)),)
ifeq ($(DEVICES),)
$(info Enumerating test destinations (you may override this by setting DEVICES explicitly), please wait...)
DESTINATIONS_INCLUDE = /tmp/device_destinations.mk
$(shell $(MAKEFILE_DIR)device_destinations.sh $(TARGET) $(EXPORT_DEVICE_FILTER) > $(DESTINATIONS_INCLUDE))
include $(DESTINATIONS_INCLUDE)
endif
endif
%-simulator: DEVICES = $(firstword $(SIMULATOR_DEVICES))
%-device: DEVICES = $(HARDWARE_DEVICES)
GENERIC_DEVICE_DESTINATION := $(EXPORT_GENERIC_DEVICE_DESTINATION)
GENERIC_SIMULATOR_DESTINATION := $(EXPORT_GENERIC_SIMULATOR_DESTINATION)
%-simulator: DESTINATION = $(if $(DESTINATION_ID),"id=$(DESTINATION_ID)","$(GENERIC_SIMULATOR_DESTINATION)")
%-device: DESTINATION = $(if $(DESTINATION_ID),"id=$(DESTINATION_ID)","$(GENERIC_DEVICE_DESTINATION)")
XCODE_VERSION_MAJOR := $(shell xcodebuild -version | grep Xcode | sed -e 's/Xcode //' | sed -e 's/\..*//')
ifeq ($(shell test $(XCODE_VERSION_MAJOR) -gt 7; echo $$?),0)
XCODEBUILD_FLAGS += $(shell echo "$(MAKEFLAGS)" | sed -e 's/\([^ ]*\).*/\1/' | grep -qv 's' || echo -quiet)
endif
ifeq ($(shell test $(XCODE_VERSION_MAJOR) -ge 9; echo $$?),0)
XCODEBUILD_FLAGS += -allowProvisioningUpdates
endif
# Xcodebuild
DESTINATION_MESSAGE = "Running $(call tolower,$(CONFIGURATION)) $(ACTION) \
on '$(DESTINATION_NAME)' ($(DESTINATION_ID))$(if $(DESTINATION_OS),$(,) $(DESTINATION_PLATFORM) $(DESTINATION_OS),)"
xcodebuild-%:
@$(if $(DESTINATION_NAME), echo $(DESTINATION_MESSAGE),)
xcodebuild $(ACTION) $(XCODEBUILD_FLAGS) -project $(TARGET).xcodeproj -scheme $(TARGET) $(if $(SDK), -sdk $(SDK),) $(if $(CONFIGURATION), -configuration $(CONFIGURATION),) $(if $(DESTINATION), -destination $(DESTINATION) -destination-timeout 1,) $(if $(DESTINATION_ID),, ENABLE_ONLY_ACTIVE_RESOURCES=NO) $(if $(INSTALL_ROOT), DSTROOT=$(INSTALL_ROOT),)
xcodebuild-check-device_%: DESTINATION_ID=$(lastword $(subst _, ,$@))
# Special check target (requires SECONDEXPANSION due to devices)
.SECONDEXPANSION:
check-%: ACTION = test
check-%: $$(foreach device, $$(DEVICES), xcodebuild-check-device_$$(device)) ;
@echo $(if $^, Ran $(call tolower,$(CONFIGURATION)) tests on $(words $^) $(SDK) destination\(s\): $(DEVICES), No compatible test devices found for \'$(SDK)\' SDK && false)
# Determined by device
check-%: SDK =
# Default to debug for testing
check-%: CONFIGURATION = Debug

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# For Qt applications we want Xcode project files as the generated output,
# but since qmake doesn't handle the transition between makefiles and Xcode
# project files (which happens when using subdirs), we can't just override
# MAKEFILE_GENERATOR. Instead, we generate the Xcode project by spawing a
# child qmake process with -spec macx-xcode and let the top level qmake
# process generate a wrapper makefile that forwards everything to xcodebuild.
TEMPLATE = aux
SOURCES =
OBJECTIVE_SOURCES =
RESOURCES =
INSTALLS =
QMAKE_EXTRA_COMPILERS =
!mkpath($$OUT_PWD): \
error("Failed to create $$OUT_PWD")
args =
prev_arg =
for(arg, QMAKE_ARGS) {
!equals(arg, "-spec"):!equals(prev_arg, "-spec"): \
args += $$system_quote($$arg)
prev_arg = $$arg
}
cmd = "$$QMAKE_QMAKE $$system_quote($$_PRO_FILE_) -spec macx-xcode $$args"
debug(1, "Generating Xcode project in $$OUT_PWD using '$$cmd'")
system("$$QMAKE_CD $$system_quote($$OUT_PWD) && $$cmd")
QMAKE_EXTRA_VARIABLES += PRE_TARGETDEPS
# Subtargets
for(build, BUILDS): \
SUBTARGETS += $$eval($${build}.target)
QMAKE_EXTRA_VARIABLES += SUBTARGETS
CONFIG += no_default_goal_deps
DEVICE_SDK = $${device.sdk}
SIMULATOR_SDK = $${simulator.sdk}
ios {
DEVICE_FILTER = --platform iOS --minimum-deployment-target $$QMAKE_IOS_DEPLOYMENT_TARGET
GENERIC_DEVICE_DESTINATION = "generic/platform=iOS"
}
tvos {
DEVICE_FILTER = --platform tvOS --minimum-deployment-target $$QMAKE_TVOS_DEPLOYMENT_TARGET
GENERIC_DEVICE_DESTINATION = "generic/platform=tvOS"
}
watchos {
DEVICE_FILTER = --platform watchOS --minimum-deployment-target $$QMAKE_WATCHOS_DEPLOYMENT_TARGET
GENERIC_DEVICE_DESTINATION = "generic/platform=watchOS"
}
GENERIC_SIMULATOR_DESTINATION = "$$GENERIC_DEVICE_DESTINATION Simulator"
QMAKE_EXTRA_VARIABLES += \
DEVICE_SDK SIMULATOR_SDK \
DEVICE_FILTER \
GENERIC_DEVICE_DESTINATION \
GENERIC_SIMULATOR_DESTINATION
QMAKE_EXTRA_INCLUDES += $$shell_quote($$PWD/xcodebuild.mk)
# Distclean
distfiles = $${TARGET}.xcodeproj
for(build, BUILDS): \
distfiles += $$title($$eval($${build}.target))
distclean_xcodebuild.commands = -$(DEL_FILE) -R $$distfiles
distclean.depends += clean_all distclean_xcodebuild
QMAKE_EXTRA_TARGETS += distclean distclean_xcodebuild
# Empty exclusive builds, we've set them up manually
BUILDS =