mirror of
https://github.com/crystalidea/qt6windows7.git
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qt 6.5.1 original
This commit is contained in:
22
tests/auto/gui/rhi/qshader/CMakeLists.txt
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22
tests/auto/gui/rhi/qshader/CMakeLists.txt
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@ -0,0 +1,22 @@
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||||
# Copyright (C) 2022 The Qt Company Ltd.
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# SPDX-License-Identifier: BSD-3-Clause
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#####################################################################
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## tst_qshader Test:
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#####################################################################
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||||
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# Resources:
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file(GLOB_RECURSE qshader_resource_files
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RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
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"data/*"
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)
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qt_internal_add_test(tst_qshader
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SOURCES
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tst_qshader.cpp
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LIBRARIES
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Qt::Gui
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Qt::GuiPrivate
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TESTDATA ${qshader_resource_files}
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BUILTIN_TESTDATA
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)
|
BIN
tests/auto/gui/rhi/qshader/data/color_all_v5.vert.qsb
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BIN
tests/auto/gui/rhi/qshader/data/color_all_v5.vert.qsb
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tests/auto/gui/rhi/qshader/data/color_spirv_v5.vert.qsb
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BIN
tests/auto/gui/rhi/qshader/data/color_spirv_v5.vert.qsb
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tests/auto/gui/rhi/qshader/data/storage_buffer_info_v8.comp.qsb
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BIN
tests/auto/gui/rhi/qshader/data/storage_buffer_info_v8.comp.qsb
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BIN
tests/auto/gui/rhi/qshader/data/texture_all_v4.frag.qsb
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BIN
tests/auto/gui/rhi/qshader/data/texture_all_v4.frag.qsb
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BIN
tests/auto/gui/rhi/qshader/data/texture_sep_v6.frag.qsb
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BIN
tests/auto/gui/rhi/qshader/data/texture_sep_v6.frag.qsb
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18
tests/auto/gui/rhi/qshader/data_src/color.vert
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18
tests/auto/gui/rhi/qshader/data_src/color.vert
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@ -0,0 +1,18 @@
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#version 440
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layout(location = 0) in vec4 position;
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layout(location = 1) in vec3 color;
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layout(location = 0) out vec3 v_color;
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layout(std140, binding = 0) uniform buf {
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mat4 mvp;
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float opacity;
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} ubuf;
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out gl_PerVertex { vec4 gl_Position; };
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void main()
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{
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v_color = color;
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gl_Position = ubuf.mvp * position;
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}
|
16
tests/auto/gui/rhi/qshader/data_src/texture.frag
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16
tests/auto/gui/rhi/qshader/data_src/texture.frag
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@ -0,0 +1,16 @@
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#version 440
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layout(location = 0) in vec2 qt_TexCoord;
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layout(location = 0) out vec4 fragColor;
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||||
layout(std140, binding = 0) uniform buf {
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mat4 qt_Matrix;
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float opacity;
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} ubuf;
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layout(binding = 1) uniform sampler2D qt_Texture;
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void main()
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{
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fragColor = texture(qt_Texture, qt_TexCoord) * ubuf.opacity;
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}
|
17
tests/auto/gui/rhi/qshader/data_src/texture_sep.frag
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17
tests/auto/gui/rhi/qshader/data_src/texture_sep.frag
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@ -0,0 +1,17 @@
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#version 440
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layout(location = 0) in vec2 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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layout(binding = 1) uniform sampler2D combinedTexSampler;
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layout(binding = 2) uniform texture2D sepTex;
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layout(binding = 3) uniform sampler sepSampler;
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layout(binding = 4) uniform sampler sepSampler2;
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void main()
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{
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fragColor = texture(sampler2D(sepTex, sepSampler), v_texcoord);
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fragColor *= texture(sampler2D(sepTex, sepSampler2), v_texcoord);
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fragColor *= texture(combinedTexSampler, v_texcoord);
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}
|
700
tests/auto/gui/rhi/qshader/tst_qshader.cpp
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700
tests/auto/gui/rhi/qshader/tst_qshader.cpp
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// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include <QTest>
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#include <QFile>
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#include <QBuffer>
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#include <QtGui/private/qshaderdescription_p_p.h>
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#include <QtGui/private/qshader_p_p.h>
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class tst_QShader : public QObject
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{
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Q_OBJECT
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private slots:
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void serializeDeserialize();
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void simpleCompileCheckResults();
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void genVariants();
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void shaderDescImplicitSharing();
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void bakedShaderImplicitSharing();
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void sortedKeys();
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void mslResourceMapping();
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void serializeShaderDesc();
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void comparison();
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void loadV4();
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||||
void manualShaderPackCreation();
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void loadV6WithSeparateImagesAndSamplers();
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||||
void loadV7();
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||||
void loadV8();
|
||||
};
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static QShader getShader(const QString &name)
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||||
{
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||||
QFile f(name);
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||||
if (f.open(QIODevice::ReadOnly))
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||||
return QShader::fromSerialized(f.readAll());
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||||
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||||
return QShader();
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||||
}
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||||
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||||
void tst_QShader::serializeDeserialize()
|
||||
{
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QShader s = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
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QVERIFY(s.isValid());
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||||
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||||
QByteArray data = s.serialized();
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QVERIFY(!data.isEmpty());
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QShader s2;
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QVERIFY(!s2.isValid());
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QVERIFY(s != s2);
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||||
s2 = QShader::fromSerialized(data);
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QVERIFY(s2.isValid());
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QCOMPARE(s, s2);
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}
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||||
void tst_QShader::simpleCompileCheckResults()
|
||||
{
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||||
QShader s = getShader(QLatin1String(":/data/color_spirv_v5.vert.qsb"));
|
||||
QVERIFY(s.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 5);
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||||
QCOMPARE(s.availableShaders().size(), 1);
|
||||
|
||||
const QShaderCode shader = s.shader(QShaderKey(QShader::SpirvShader,
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||||
QShaderVersion(100)));
|
||||
QVERIFY(!shader.shader().isEmpty());
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QCOMPARE(shader.entryPoint(), QByteArrayLiteral("main"));
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||||
|
||||
const QShaderDescription desc = s.description();
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||||
QVERIFY(desc.isValid());
|
||||
QCOMPARE(desc.inputVariables().size(), 2);
|
||||
for (const QShaderDescription::InOutVariable &v : desc.inputVariables()) {
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||||
switch (v.location) {
|
||||
case 0:
|
||||
QCOMPARE(v.name, QByteArrayLiteral("position"));
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||||
QCOMPARE(v.type, QShaderDescription::Vec4);
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||||
break;
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||||
case 1:
|
||||
QCOMPARE(v.name, QByteArrayLiteral("color"));
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||||
QCOMPARE(v.type, QShaderDescription::Vec3);
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||||
break;
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||||
default:
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QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
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||||
break;
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||||
}
|
||||
}
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||||
QCOMPARE(desc.outputVariables().size(), 1);
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for (const QShaderDescription::InOutVariable &v : desc.outputVariables()) {
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switch (v.location) {
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case 0:
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QCOMPARE(v.name, QByteArrayLiteral("v_color"));
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||||
QCOMPARE(v.type, QShaderDescription::Vec3);
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||||
break;
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default:
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QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
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||||
break;
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||||
}
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||||
}
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||||
QCOMPARE(desc.uniformBlocks().size(), 1);
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||||
const QShaderDescription::UniformBlock blk = desc.uniformBlocks().first();
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||||
QCOMPARE(blk.blockName, QByteArrayLiteral("buf"));
|
||||
QCOMPARE(blk.structName, QByteArrayLiteral("ubuf"));
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QCOMPARE(blk.size, 68);
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||||
QCOMPARE(blk.binding, 0);
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||||
QCOMPARE(blk.descriptorSet, 0);
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||||
QCOMPARE(blk.members.size(), 2);
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for (int i = 0; i < blk.members.size(); ++i) {
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const QShaderDescription::BlockVariable v = blk.members[i];
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switch (i) {
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case 0:
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QCOMPARE(v.offset, 0);
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||||
QCOMPARE(v.size, 64);
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QCOMPARE(v.name, QByteArrayLiteral("mvp"));
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QCOMPARE(v.type, QShaderDescription::Mat4);
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QCOMPARE(v.matrixStride, 16);
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break;
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case 1:
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QCOMPARE(v.offset, 64);
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QCOMPARE(v.size, 4);
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QCOMPARE(v.name, QByteArrayLiteral("opacity"));
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QCOMPARE(v.type, QShaderDescription::Float);
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||||
break;
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||||
default:
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||||
QFAIL(qPrintable(QStringLiteral("Too many blocks: %1").arg(blk.members.size())));
|
||||
break;
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||||
}
|
||||
}
|
||||
}
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void tst_QShader::genVariants()
|
||||
{
|
||||
QShader s = getShader(QLatin1String(":/data/color_all_v5.vert.qsb"));
|
||||
// spirv, glsl 100, glsl 330, glsl 120, hlsl 50, msl 12
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// + batchable variants
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QVERIFY(s.isValid());
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QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 5);
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QCOMPARE(s.availableShaders().size(), 2 * 6);
|
||||
|
||||
int batchableVariantCount = 0;
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||||
int batchableGlslVariantCount = 0;
|
||||
for (const QShaderKey &key : s.availableShaders()) {
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||||
if (key.sourceVariant() == QShader::BatchableVertexShader) {
|
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++batchableVariantCount;
|
||||
if (key.source() == QShader::GlslShader) {
|
||||
++batchableGlslVariantCount;
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||||
const QByteArray src = s.shader(key).shader();
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QVERIFY(src.contains(QByteArrayLiteral("_qt_order * ")));
|
||||
}
|
||||
}
|
||||
}
|
||||
QCOMPARE(batchableVariantCount, 6);
|
||||
QCOMPARE(batchableGlslVariantCount, 3);
|
||||
}
|
||||
|
||||
void tst_QShader::shaderDescImplicitSharing()
|
||||
{
|
||||
QShader s = getShader(QLatin1String(":/data/color_spirv_v5.vert.qsb"));
|
||||
QVERIFY(s.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 5);
|
||||
QCOMPARE(s.availableShaders().size(), 1);
|
||||
QVERIFY(s.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
|
||||
QShaderDescription d0 = s.description();
|
||||
QVERIFY(d0.isValid());
|
||||
QCOMPARE(d0.inputVariables().size(), 2);
|
||||
QCOMPARE(d0.outputVariables().size(), 1);
|
||||
QCOMPARE(d0.uniformBlocks().size(), 1);
|
||||
|
||||
QShaderDescription d1 = d0;
|
||||
QVERIFY(QShaderDescriptionPrivate::get(&d0) == QShaderDescriptionPrivate::get(&d1));
|
||||
QCOMPARE(d0.inputVariables().size(), 2);
|
||||
QCOMPARE(d0.outputVariables().size(), 1);
|
||||
QCOMPARE(d0.uniformBlocks().size(), 1);
|
||||
QCOMPARE(d1.inputVariables().size(), 2);
|
||||
QCOMPARE(d1.outputVariables().size(), 1);
|
||||
QCOMPARE(d1.uniformBlocks().size(), 1);
|
||||
QCOMPARE(d0, d1);
|
||||
|
||||
d1.detach();
|
||||
QVERIFY(QShaderDescriptionPrivate::get(&d0) != QShaderDescriptionPrivate::get(&d1));
|
||||
QCOMPARE(d0.inputVariables().size(), 2);
|
||||
QCOMPARE(d0.outputVariables().size(), 1);
|
||||
QCOMPARE(d0.uniformBlocks().size(), 1);
|
||||
QCOMPARE(d1.inputVariables().size(), 2);
|
||||
QCOMPARE(d1.outputVariables().size(), 1);
|
||||
QCOMPARE(d1.uniformBlocks().size(), 1);
|
||||
QCOMPARE(d0, d1);
|
||||
|
||||
d1 = QShaderDescription();
|
||||
QVERIFY(d0 != d1);
|
||||
}
|
||||
|
||||
void tst_QShader::bakedShaderImplicitSharing()
|
||||
{
|
||||
QShader s0 = getShader(QLatin1String(":/data/color_spirv_v5.vert.qsb"));
|
||||
QVERIFY(s0.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&s0)->qsbVersion, 5);
|
||||
QCOMPARE(s0.availableShaders().size(), 1);
|
||||
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
|
||||
{
|
||||
QShader s1 = s0;
|
||||
QVERIFY(QShaderPrivate::get(&s0) == QShaderPrivate::get(&s1));
|
||||
QCOMPARE(s0.availableShaders().size(), 1);
|
||||
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QCOMPARE(s1.availableShaders().size(), 1);
|
||||
QVERIFY(s1.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QCOMPARE(s0.stage(), s1.stage());
|
||||
QCOMPARE(s0, s1);
|
||||
|
||||
s1.detach();
|
||||
QVERIFY(QShaderPrivate::get(&s0) != QShaderPrivate::get(&s1));
|
||||
QCOMPARE(s0.availableShaders().size(), 1);
|
||||
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QCOMPARE(s1.availableShaders().size(), 1);
|
||||
QVERIFY(s1.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QCOMPARE(s0.stage(), s1.stage());
|
||||
QCOMPARE(s0, s1);
|
||||
}
|
||||
|
||||
{
|
||||
QShader s1 = s0;
|
||||
QVERIFY(QShaderPrivate::get(&s0) == QShaderPrivate::get(&s1));
|
||||
QCOMPARE(s0.stage(), s1.stage());
|
||||
|
||||
s1.setStage(QShader::FragmentStage); // call a setter to trigger a detach
|
||||
QVERIFY(QShaderPrivate::get(&s0) != QShaderPrivate::get(&s1));
|
||||
QCOMPARE(s0.availableShaders().size(), 1);
|
||||
QVERIFY(s0.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QCOMPARE(s1.availableShaders().size(), 1);
|
||||
QVERIFY(s1.availableShaders().contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QShaderDescription d0 = s0.description();
|
||||
QCOMPARE(d0.inputVariables().size(), 2);
|
||||
QCOMPARE(d0.outputVariables().size(), 1);
|
||||
QCOMPARE(d0.uniformBlocks().size(), 1);
|
||||
QShaderDescription d1 = s1.description();
|
||||
QCOMPARE(d1.inputVariables().size(), 2);
|
||||
QCOMPARE(d1.outputVariables().size(), 1);
|
||||
QCOMPARE(d1.uniformBlocks().size(), 1);
|
||||
QVERIFY(s0 != s1);
|
||||
}
|
||||
}
|
||||
|
||||
void tst_QShader::sortedKeys()
|
||||
{
|
||||
QShader s = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
|
||||
QVERIFY(s.isValid());
|
||||
QList<QShaderKey> availableShaders = s.availableShaders();
|
||||
QCOMPARE(availableShaders.size(), 7);
|
||||
std::sort(availableShaders.begin(), availableShaders.end());
|
||||
QCOMPARE(availableShaders, s.availableShaders());
|
||||
}
|
||||
|
||||
void tst_QShader::mslResourceMapping()
|
||||
{
|
||||
QShader s = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
|
||||
QVERIFY(s.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 4);
|
||||
|
||||
const QList<QShaderKey> availableShaders = s.availableShaders();
|
||||
QCOMPARE(availableShaders.size(), 7);
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(330))));
|
||||
|
||||
QShader::NativeResourceBindingMap resMap =
|
||||
s.nativeResourceBindingMap(QShaderKey(QShader::GlslShader, QShaderVersion(330)));
|
||||
QVERIFY(resMap.isEmpty());
|
||||
|
||||
// The Metal shader must come with a mapping table for binding points 0
|
||||
// (uniform buffer) and 1 (combined image sampler mapped to a texture and
|
||||
// sampler in the shader).
|
||||
resMap = s.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12)));
|
||||
QVERIFY(!resMap.isEmpty());
|
||||
|
||||
QCOMPARE(resMap.size(), 2);
|
||||
QCOMPARE(resMap.value(0).first, 0); // mapped to native buffer index 0
|
||||
QCOMPARE(resMap.value(1), qMakePair(0, 0)); // mapped to native texture index 0 and sampler index 0
|
||||
}
|
||||
|
||||
void tst_QShader::serializeShaderDesc()
|
||||
{
|
||||
// default constructed QShaderDescription
|
||||
{
|
||||
QShaderDescription desc;
|
||||
QVERIFY(!desc.isValid());
|
||||
|
||||
QByteArray data;
|
||||
{
|
||||
QBuffer buf(&data);
|
||||
QDataStream ds(&buf);
|
||||
QVERIFY(buf.open(QIODevice::WriteOnly));
|
||||
desc.serialize(&ds, QShaderPrivate::QSB_VERSION);
|
||||
}
|
||||
QVERIFY(!data.isEmpty());
|
||||
|
||||
{
|
||||
QBuffer buf(&data);
|
||||
QDataStream ds(&buf);
|
||||
QVERIFY(buf.open(QIODevice::ReadOnly));
|
||||
QShaderDescription desc2 = QShaderDescription::deserialize(&ds, QShaderPrivate::QSB_VERSION);
|
||||
QVERIFY(!desc2.isValid());
|
||||
}
|
||||
}
|
||||
|
||||
// a QShaderDescription with inputs, outputs, uniform block and combined image sampler
|
||||
{
|
||||
QShader s = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
|
||||
QVERIFY(s.isValid());
|
||||
const QShaderDescription desc = s.description();
|
||||
QVERIFY(desc.isValid());
|
||||
|
||||
QByteArray data;
|
||||
{
|
||||
QBuffer buf(&data);
|
||||
QDataStream ds(&buf);
|
||||
QVERIFY(buf.open(QIODevice::WriteOnly));
|
||||
desc.serialize(&ds, QShaderPrivate::QSB_VERSION);
|
||||
}
|
||||
QVERIFY(!data.isEmpty());
|
||||
|
||||
{
|
||||
QShaderDescription desc2;
|
||||
QVERIFY(!desc2.isValid());
|
||||
QVERIFY(!(desc == desc2));
|
||||
QVERIFY(desc != desc2);
|
||||
}
|
||||
|
||||
{
|
||||
QBuffer buf(&data);
|
||||
QDataStream ds(&buf);
|
||||
QVERIFY(buf.open(QIODevice::ReadOnly));
|
||||
QShaderDescription desc2 = QShaderDescription::deserialize(&ds, QShaderPrivate::QSB_VERSION);
|
||||
QVERIFY(desc2.isValid());
|
||||
QCOMPARE(desc, desc2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tst_QShader::comparison()
|
||||
{
|
||||
// exercise QShader and QShaderDescription comparisons
|
||||
{
|
||||
QShader s1 = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
|
||||
QVERIFY(s1.isValid());
|
||||
QShader s2 = getShader(QLatin1String(":/data/color_all_v5.vert.qsb"));
|
||||
QVERIFY(s2.isValid());
|
||||
|
||||
QVERIFY(s1.description().isValid());
|
||||
QVERIFY(s2.description().isValid());
|
||||
|
||||
QVERIFY(s1 != s2);
|
||||
QVERIFY(s1.description() != s2.description());
|
||||
}
|
||||
|
||||
{
|
||||
QShader s1 = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
|
||||
QVERIFY(s1.isValid());
|
||||
QShader s2 = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
|
||||
QVERIFY(s2.isValid());
|
||||
|
||||
QVERIFY(s1.description().isValid());
|
||||
QVERIFY(s2.description().isValid());
|
||||
|
||||
QVERIFY(s1 == s2);
|
||||
QVERIFY(s1.description() == s2.description());
|
||||
}
|
||||
}
|
||||
|
||||
void tst_QShader::loadV4()
|
||||
{
|
||||
// qsb version 4: QShaderDescription is serialized via QDataStream. Ensure the deserialized data is as expected.
|
||||
QShader s = getShader(QLatin1String(":/data/texture_all_v4.frag.qsb"));
|
||||
QVERIFY(s.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 4);
|
||||
|
||||
const QList<QShaderKey> availableShaders = s.availableShaders();
|
||||
QCOMPARE(availableShaders.size(), 7);
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(330))));
|
||||
|
||||
const QShaderDescription desc = s.description();
|
||||
QVERIFY(desc.isValid());
|
||||
QCOMPARE(desc.inputVariables().size(), 1);
|
||||
for (const QShaderDescription::InOutVariable &v : desc.inputVariables()) {
|
||||
switch (v.location) {
|
||||
case 0:
|
||||
QCOMPARE(v.name, QByteArrayLiteral("qt_TexCoord"));
|
||||
QCOMPARE(v.type, QShaderDescription::Vec2);
|
||||
break;
|
||||
default:
|
||||
QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
QCOMPARE(desc.outputVariables().size(), 1);
|
||||
for (const QShaderDescription::InOutVariable &v : desc.outputVariables()) {
|
||||
switch (v.location) {
|
||||
case 0:
|
||||
QCOMPARE(v.name, QByteArrayLiteral("fragColor"));
|
||||
QCOMPARE(v.type, QShaderDescription::Vec4);
|
||||
break;
|
||||
default:
|
||||
QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
QCOMPARE(desc.uniformBlocks().size(), 1);
|
||||
const QShaderDescription::UniformBlock blk = desc.uniformBlocks().first();
|
||||
QCOMPARE(blk.blockName, QByteArrayLiteral("buf"));
|
||||
QCOMPARE(blk.structName, QByteArrayLiteral("ubuf"));
|
||||
QCOMPARE(blk.size, 68);
|
||||
QCOMPARE(blk.binding, 0);
|
||||
QCOMPARE(blk.descriptorSet, 0);
|
||||
QCOMPARE(blk.members.size(), 2);
|
||||
for (int i = 0; i < blk.members.size(); ++i) {
|
||||
const QShaderDescription::BlockVariable v = blk.members[i];
|
||||
switch (i) {
|
||||
case 0:
|
||||
QCOMPARE(v.offset, 0);
|
||||
QCOMPARE(v.size, 64);
|
||||
QCOMPARE(v.name, QByteArrayLiteral("qt_Matrix"));
|
||||
QCOMPARE(v.type, QShaderDescription::Mat4);
|
||||
QCOMPARE(v.matrixStride, 16);
|
||||
break;
|
||||
case 1:
|
||||
QCOMPARE(v.offset, 64);
|
||||
QCOMPARE(v.size, 4);
|
||||
QCOMPARE(v.name, QByteArrayLiteral("opacity"));
|
||||
QCOMPARE(v.type, QShaderDescription::Float);
|
||||
break;
|
||||
default:
|
||||
QFAIL(qPrintable(QStringLiteral("Bad many blocks: %1").arg(blk.members.size())));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tst_QShader::manualShaderPackCreation()
|
||||
{
|
||||
// Exercise manually building a QShader (instead of loading it from
|
||||
// serialized form). Some Qt modules may do this, in particular when OpenGL
|
||||
// and GLSL code that cannot be processed through the normal pipeline with
|
||||
// Vulkan SPIR-V as the primary target.
|
||||
|
||||
static const char *FS =
|
||||
"#extension GL_OES_EGL_image_external : require\n"
|
||||
"varying vec2 v_texcoord;\n"
|
||||
"struct buf {\n"
|
||||
" mat4 qt_Matrix;\n"
|
||||
" float qt_Opacity;\n"
|
||||
"};\n"
|
||||
"uniform buf ubuf;\n"
|
||||
"uniform samplerExternalOES tex0;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = ubuf.qt_Opacity * texture2D(tex0, v_texcoord);\n"
|
||||
"}\n";
|
||||
static const char *FS_GLES_PREAMBLE =
|
||||
"precision highp float;\n";
|
||||
// not necessarily sensible given the OES stuff but just for testing
|
||||
static const char *FS_GL_PREAMBLE =
|
||||
"#version 120\n";
|
||||
QByteArray fs_gles = FS_GLES_PREAMBLE;
|
||||
fs_gles += FS;
|
||||
QByteArray fs_gl = FS_GL_PREAMBLE;
|
||||
fs_gl += FS;
|
||||
|
||||
QShaderDescription desc;
|
||||
QShaderDescriptionPrivate *descData = QShaderDescriptionPrivate::get(&desc);
|
||||
QCOMPARE(descData->ref.loadRelaxed(), 1);
|
||||
|
||||
// Inputs
|
||||
QShaderDescription::InOutVariable texCoordInput;
|
||||
texCoordInput.name = "v_texcoord";
|
||||
texCoordInput.type = QShaderDescription::Vec2;
|
||||
texCoordInput.location = 0;
|
||||
|
||||
descData->inVars = {
|
||||
texCoordInput
|
||||
};
|
||||
|
||||
// Outputs (just here for completeness, not strictly needed with OpenGL, the
|
||||
// OpenGL backend of QRhi does not care)
|
||||
QShaderDescription::InOutVariable fragColorOutput;
|
||||
texCoordInput.name = "gl_FragColor";
|
||||
texCoordInput.type = QShaderDescription::Vec4;
|
||||
texCoordInput.location = 0;
|
||||
|
||||
descData->outVars = {
|
||||
fragColorOutput
|
||||
};
|
||||
|
||||
// No real uniform blocks in GLSL shaders used with QRhi, but metadata-wise
|
||||
// that's what the struct maps to in others shading languages.
|
||||
QShaderDescription::BlockVariable matrixBlockVar;
|
||||
matrixBlockVar.name = "qt_Matrix";
|
||||
matrixBlockVar.type = QShaderDescription::Mat4;
|
||||
matrixBlockVar.offset = 0;
|
||||
matrixBlockVar.size = 64;
|
||||
|
||||
QShaderDescription::BlockVariable opacityBlockVar;
|
||||
opacityBlockVar.name = "qt_Opacity";
|
||||
opacityBlockVar.type = QShaderDescription::Float;
|
||||
opacityBlockVar.offset = 64;
|
||||
opacityBlockVar.size = 4;
|
||||
|
||||
QShaderDescription::UniformBlock ubufStruct;
|
||||
ubufStruct.blockName = "buf";
|
||||
ubufStruct.structName = "ubuf";
|
||||
ubufStruct.size = 64 + 4;
|
||||
ubufStruct.binding = 0;
|
||||
ubufStruct.members = {
|
||||
matrixBlockVar,
|
||||
opacityBlockVar
|
||||
};
|
||||
|
||||
descData->uniformBlocks = {
|
||||
ubufStruct
|
||||
};
|
||||
|
||||
// Samplers
|
||||
QShaderDescription::InOutVariable samplerTex0;
|
||||
samplerTex0.name = "tex0";
|
||||
samplerTex0.type = QShaderDescription::SamplerExternalOES;
|
||||
// the struct with the "uniform block" content should be binding 0, samplers can then use 1, 2, ...
|
||||
samplerTex0.binding = 1;
|
||||
|
||||
descData->combinedImageSamplers = {
|
||||
samplerTex0
|
||||
};
|
||||
|
||||
// Now we have everything needed to construct a QShader suitable for OpenGL ES >=2.0 and OpenGL >=2.1
|
||||
QShader shaderPack;
|
||||
shaderPack.setStage(QShader::FragmentStage);
|
||||
shaderPack.setDescription(desc);
|
||||
shaderPack.setShader(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs)), QShaderCode(fs_gles));
|
||||
shaderPack.setShader(QShaderKey(QShader::GlslShader, QShaderVersion(120)), QShaderCode(fs_gl));
|
||||
|
||||
// real world code would then pass the QShader to QSGMaterialShader::setShader() etc.
|
||||
|
||||
const QByteArray serialized = shaderPack.serialized();
|
||||
QShader newShaderPack = QShader::fromSerialized(serialized);
|
||||
QCOMPARE(newShaderPack.availableShaders().size(), 2);
|
||||
QCOMPARE(newShaderPack.description().inputVariables().size(), 1);
|
||||
QCOMPARE(newShaderPack.description().outputVariables().size(), 1);
|
||||
QCOMPARE(newShaderPack.description().uniformBlocks().size(), 1);
|
||||
QCOMPARE(newShaderPack.description().combinedImageSamplers().size(), 1);
|
||||
QCOMPARE(newShaderPack.shader(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))).shader(), fs_gles);
|
||||
QCOMPARE(newShaderPack.shader(QShaderKey(QShader::GlslShader, QShaderVersion(120))).shader(), fs_gl);
|
||||
}
|
||||
|
||||
void tst_QShader::loadV6WithSeparateImagesAndSamplers()
|
||||
{
|
||||
QShader s = getShader(QLatin1String(":/data/texture_sep_v6.frag.qsb"));
|
||||
QVERIFY(s.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 6);
|
||||
|
||||
const QList<QShaderKey> availableShaders = s.availableShaders();
|
||||
QCOMPARE(availableShaders.size(), 6);
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(120))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(150))));
|
||||
|
||||
QShader::NativeResourceBindingMap resMap =
|
||||
s.nativeResourceBindingMap(QShaderKey(QShader::HlslShader, QShaderVersion(50)));
|
||||
QVERIFY(resMap.size() == 4);
|
||||
QVERIFY(s.separateToCombinedImageSamplerMappingList(QShaderKey(QShader::HlslShader, QShaderVersion(50))).isEmpty());
|
||||
resMap = s.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12)));
|
||||
QVERIFY(resMap.size() == 4);
|
||||
QVERIFY(s.separateToCombinedImageSamplerMappingList(QShaderKey(QShader::MslShader, QShaderVersion(12))).isEmpty());
|
||||
|
||||
for (auto key : {
|
||||
QShaderKey(QShader::GlslShader, QShaderVersion(100, QShaderVersion::GlslEs)),
|
||||
QShaderKey(QShader::GlslShader, QShaderVersion(120)),
|
||||
QShaderKey(QShader::GlslShader, QShaderVersion(150)) })
|
||||
{
|
||||
auto list = s.separateToCombinedImageSamplerMappingList(key);
|
||||
QCOMPARE(list.size(), 2);
|
||||
}
|
||||
}
|
||||
|
||||
void tst_QShader::loadV7()
|
||||
{
|
||||
QShader vert = getShader(QLatin1String(":/data/metal_enabled_tessellation_v7.vert.qsb"));
|
||||
QVERIFY(vert.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&vert)->qsbVersion, 7);
|
||||
QCOMPARE(vert.availableShaders().size(), 8);
|
||||
|
||||
QCOMPARE(vert.description().inputVariables().size(), 2);
|
||||
QCOMPARE(vert.description().outputBuiltinVariables().size(), 1);
|
||||
QCOMPARE(vert.description().outputBuiltinVariables()[0].type, QShaderDescription::PositionBuiltin);
|
||||
QCOMPARE(vert.description().outputVariables().size(), 1);
|
||||
QCOMPARE(vert.description().outputVariables()[0].name, QByteArrayLiteral("v_color"));
|
||||
|
||||
QVERIFY(vert.availableShaders().contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
|
||||
QVERIFY(!vert.shader(QShaderKey(QShader::MslShader, QShaderVersion(12), QShader::NonIndexedVertexAsComputeShader)).shader().isEmpty());
|
||||
QVERIFY(!vert.shader(QShaderKey(QShader::MslShader, QShaderVersion(12), QShader::UInt16IndexedVertexAsComputeShader)).shader().isEmpty());
|
||||
QVERIFY(!vert.shader(QShaderKey(QShader::MslShader, QShaderVersion(12), QShader::UInt32IndexedVertexAsComputeShader)).shader().isEmpty());
|
||||
|
||||
QShader tesc = getShader(QLatin1String(":/data/metal_enabled_tessellation_v7.tesc.qsb"));
|
||||
QVERIFY(tesc.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&tesc)->qsbVersion, 7);
|
||||
QCOMPARE(tesc.availableShaders().size(), 5);
|
||||
QCOMPARE(tesc.description().tessellationOutputVertexCount(), 3u);
|
||||
|
||||
QCOMPARE(tesc.description().inputBuiltinVariables().size(), 2);
|
||||
QCOMPARE(tesc.description().outputBuiltinVariables().size(), 3);
|
||||
// builtins must be sorted based on the type
|
||||
QCOMPARE(tesc.description().inputBuiltinVariables()[0].type, QShaderDescription::PositionBuiltin);
|
||||
QCOMPARE(tesc.description().inputBuiltinVariables()[1].type, QShaderDescription::InvocationIdBuiltin);
|
||||
QCOMPARE(tesc.description().outputBuiltinVariables()[0].type, QShaderDescription::PositionBuiltin);
|
||||
QCOMPARE(tesc.description().outputBuiltinVariables()[1].type, QShaderDescription::TessLevelOuterBuiltin);
|
||||
QCOMPARE(tesc.description().outputBuiltinVariables()[2].type, QShaderDescription::TessLevelInnerBuiltin);
|
||||
|
||||
QCOMPARE(tesc.description().outputVariables().size(), 3);
|
||||
for (const QShaderDescription::InOutVariable &v : tesc.description().outputVariables()) {
|
||||
switch (v.location) {
|
||||
case 0:
|
||||
QCOMPARE(v.name, QByteArrayLiteral("outColor"));
|
||||
QCOMPARE(v.type, QShaderDescription::Vec3);
|
||||
QCOMPARE(v.perPatch, false);
|
||||
break;
|
||||
case 1:
|
||||
QCOMPARE(v.name, QByteArrayLiteral("stuff"));
|
||||
QCOMPARE(v.type, QShaderDescription::Vec3);
|
||||
QCOMPARE(v.perPatch, true);
|
||||
break;
|
||||
case 2:
|
||||
QCOMPARE(v.name, QByteArrayLiteral("more_stuff"));
|
||||
QCOMPARE(v.type, QShaderDescription::Float);
|
||||
QCOMPARE(v.perPatch, true);
|
||||
break;
|
||||
default:
|
||||
QFAIL(qPrintable(QStringLiteral("Bad location: %1").arg(v.location)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
QVERIFY(!tesc.shader(QShaderKey(QShader::MslShader, QShaderVersion(12))).shader().isEmpty());
|
||||
QCOMPARE(tesc.nativeShaderInfo(QShaderKey(QShader::SpirvShader, QShaderVersion(100))).extraBufferBindings.size(), 0);
|
||||
QCOMPARE(tesc.nativeShaderInfo(QShaderKey(QShader::MslShader, QShaderVersion(12))).extraBufferBindings.size(), 5);
|
||||
|
||||
QShader tese = getShader(QLatin1String(":/data/metal_enabled_tessellation_v7.tese.qsb"));
|
||||
QVERIFY(tese.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&tese)->qsbVersion, 7);
|
||||
QCOMPARE(tese.availableShaders().size(), 5);
|
||||
QCOMPARE(tese.description().tessellationMode(), QShaderDescription::TrianglesTessellationMode);
|
||||
QCOMPARE(tese.description().tessellationWindingOrder(), QShaderDescription::CcwTessellationWindingOrder);
|
||||
QCOMPARE(tese.description().tessellationPartitioning(), QShaderDescription::FractionalOddTessellationPartitioning);
|
||||
|
||||
QCOMPARE(tese.description().inputBuiltinVariables()[0].type, QShaderDescription::PositionBuiltin);
|
||||
QCOMPARE(tese.description().inputBuiltinVariables()[1].type, QShaderDescription::TessLevelOuterBuiltin);
|
||||
QCOMPARE(tese.description().inputBuiltinVariables()[2].type, QShaderDescription::TessLevelInnerBuiltin);
|
||||
QCOMPARE(tese.description().inputBuiltinVariables()[3].type, QShaderDescription::TessCoordBuiltin);
|
||||
|
||||
QCOMPARE(tese.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12))).size(), 1);
|
||||
QCOMPARE(tese.nativeResourceBindingMap(QShaderKey(QShader::MslShader, QShaderVersion(12))).value(0), qMakePair(0, -1));
|
||||
|
||||
QShader frag = getShader(QLatin1String(":/data/metal_enabled_tessellation_v7.frag.qsb"));
|
||||
QVERIFY(frag.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&frag)->qsbVersion, 7);
|
||||
}
|
||||
|
||||
void tst_QShader::loadV8()
|
||||
{
|
||||
QShader s = getShader(QLatin1String(":/data/storage_buffer_info_v8.comp.qsb"));
|
||||
QVERIFY(s.isValid());
|
||||
QCOMPARE(QShaderPrivate::get(&s)->qsbVersion, 8);
|
||||
|
||||
const QList<QShaderKey> availableShaders = s.availableShaders();
|
||||
QCOMPARE(availableShaders.size(), 5);
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::SpirvShader, QShaderVersion(100))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::MslShader, QShaderVersion(12))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::HlslShader, QShaderVersion(50))));
|
||||
QVERIFY(availableShaders.contains(
|
||||
QShaderKey(QShader::GlslShader, QShaderVersion(310, QShaderVersion::GlslEs))));
|
||||
QVERIFY(availableShaders.contains(QShaderKey(QShader::GlslShader, QShaderVersion(430))));
|
||||
|
||||
QCOMPARE(s.description().storageBlocks().size(), 1);
|
||||
QCOMPARE(s.description().storageBlocks().last().runtimeArrayStride, 4);
|
||||
QCOMPARE(s.description().storageBlocks().last().qualifierFlags,
|
||||
QShaderDescription::QualifierFlags(QShaderDescription::QualifierWriteOnly
|
||||
| QShaderDescription::QualifierRestrict));
|
||||
}
|
||||
|
||||
#include <tst_qshader.moc>
|
||||
QTEST_MAIN(tst_QShader)
|
Reference in New Issue
Block a user