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qt 6.5.1 original
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14
tests/benchmarks/gui/math3d/qmatrix4x4/CMakeLists.txt
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14
tests/benchmarks/gui/math3d/qmatrix4x4/CMakeLists.txt
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@ -0,0 +1,14 @@
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# Copyright (C) 2022 The Qt Company Ltd.
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# SPDX-License-Identifier: BSD-3-Clause
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#####################################################################
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## tst_bench_qmatrix4x4 Binary:
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#####################################################################
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qt_internal_add_benchmark(tst_bench_qmatrix4x4
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SOURCES
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tst_qmatrix4x4.cpp
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LIBRARIES
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Qt::Gui
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Qt::Test
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)
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636
tests/benchmarks/gui/math3d/qmatrix4x4/tst_qmatrix4x4.cpp
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636
tests/benchmarks/gui/math3d/qmatrix4x4/tst_qmatrix4x4.cpp
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@ -0,0 +1,636 @@
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include <QTest>
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#include <QtGui/qmatrix4x4.h>
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class tst_QMatrix4x4 : public QObject
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{
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Q_OBJECT
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public:
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tst_QMatrix4x4() {}
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~tst_QMatrix4x4() {}
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private slots:
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||||
void multiply_data();
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void multiply();
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void multiplyInPlace_data();
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void multiplyInPlace();
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||||
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||||
void multiplyDirect_data();
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void multiplyDirect();
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void mapVector3D_data();
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void mapVector3D();
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||||
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||||
void mapVector2D_data();
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||||
void mapVector2D();
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||||
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||||
void mapVectorDirect_data();
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void mapVectorDirect();
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||||
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||||
void compareTranslate_data();
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||||
void compareTranslate();
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||||
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||||
void compareTranslateAfterScale_data();
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void compareTranslateAfterScale();
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||||
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||||
void compareTranslateAfterRotate_data();
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||||
void compareTranslateAfterRotate();
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||||
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||||
void compareScale_data();
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||||
void compareScale();
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||||
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||||
void compareScaleAfterTranslate_data();
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||||
void compareScaleAfterTranslate();
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||||
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||||
void compareScaleAfterRotate_data();
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||||
void compareScaleAfterRotate();
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void compareRotate_data();
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void compareRotate();
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||||
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void compareRotateAfterTranslate_data();
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void compareRotateAfterTranslate();
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||||
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void compareRotateAfterScale_data();
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void compareRotateAfterScale();
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||||
};
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||||
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||||
static float const generalValues[16] =
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{1.0f, 2.0f, 3.0f, 4.0f,
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5.0f, 6.0f, 7.0f, 8.0f,
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||||
9.0f, 10.0f, 11.0f, 12.0f,
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13.0f, 14.0f, 15.0f, 16.0f};
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void tst_QMatrix4x4::multiply_data()
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||||
{
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QTest::addColumn<QMatrix4x4>("m1");
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QTest::addColumn<QMatrix4x4>("m2");
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QTest::newRow("identity * identity")
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<< QMatrix4x4() << QMatrix4x4();
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QTest::newRow("identity * general")
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<< QMatrix4x4() << QMatrix4x4(generalValues);
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QTest::newRow("general * identity")
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<< QMatrix4x4(generalValues) << QMatrix4x4();
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QTest::newRow("general * general")
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<< QMatrix4x4(generalValues) << QMatrix4x4(generalValues);
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}
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QMatrix4x4 mresult;
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void tst_QMatrix4x4::multiply()
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{
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QFETCH(QMatrix4x4, m1);
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QFETCH(QMatrix4x4, m2);
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QMatrix4x4 m3;
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QBENCHMARK {
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||||
m3 = m1 * m2;
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||||
}
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||||
|
||||
// Force the result to be stored so the compiler doesn't
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||||
// optimize away the contents of the benchmark loop.
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mresult = m3;
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}
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void tst_QMatrix4x4::multiplyInPlace_data()
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{
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multiply_data();
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}
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void tst_QMatrix4x4::multiplyInPlace()
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{
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QFETCH(QMatrix4x4, m1);
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QFETCH(QMatrix4x4, m2);
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||||
|
||||
QMatrix4x4 m3;
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||||
|
||||
QBENCHMARK {
|
||||
m3 = m1;
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||||
m3 *= m2;
|
||||
}
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||||
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||||
// Force the result to be stored so the compiler doesn't
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||||
// optimize away the contents of the benchmark loop.
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||||
mresult = m3;
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||||
}
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||||
|
||||
// Use a direct naive multiplication algorithm. This is used
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// to compare against the optimized routines to see if they are
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||||
// actually faster than the naive implementation.
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void tst_QMatrix4x4::multiplyDirect_data()
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{
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multiply_data();
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||||
}
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||||
void tst_QMatrix4x4::multiplyDirect()
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||||
{
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QFETCH(QMatrix4x4, m1);
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QFETCH(QMatrix4x4, m2);
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QMatrix4x4 m3;
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||||
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||||
const float *m1data = m1.constData();
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const float *m2data = m2.constData();
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float *m3data = m3.data();
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QBENCHMARK {
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||||
for (int row = 0; row < 4; ++row) {
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||||
for (int col = 0; col < 4; ++col) {
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||||
m3data[col * 4 + row] = 0.0f;
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||||
for (int j = 0; j < 4; ++j) {
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m3data[col * 4 + row] +=
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m1data[j * 4 + row] * m2data[col * 4 + j];
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}
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||||
}
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||||
}
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||||
}
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||||
}
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||||
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QVector3D vresult;
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void tst_QMatrix4x4::mapVector3D_data()
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{
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QTest::addColumn<QMatrix4x4>("m1");
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||||
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QTest::newRow("identity") << QMatrix4x4();
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||||
QTest::newRow("general") << QMatrix4x4(generalValues);
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||||
|
||||
QMatrix4x4 t1;
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||||
t1.translate(-100.5f, 64.0f, 75.25f);
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||||
QTest::newRow("translate3D") << t1;
|
||||
|
||||
QMatrix4x4 t2;
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||||
t2.translate(-100.5f, 64.0f);
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||||
QTest::newRow("translate2D") << t2;
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||||
|
||||
QMatrix4x4 s1;
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||||
s1.scale(-100.5f, 64.0f, 75.25f);
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||||
QTest::newRow("scale3D") << s1;
|
||||
|
||||
QMatrix4x4 s2;
|
||||
s2.scale(-100.5f, 64.0f);
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||||
QTest::newRow("scale2D") << s2;
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||||
}
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||||
void tst_QMatrix4x4::mapVector3D()
|
||||
{
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||||
QFETCH(QMatrix4x4, m1);
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||||
QVector3D v(10.5f, -2.0f, 3.0f);
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||||
QVector3D result;
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||||
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||||
m1.optimize();
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||||
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||||
QBENCHMARK {
|
||||
result = m1.map(v);
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||||
Q_UNUSED(result)
|
||||
}
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||||
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||||
// Force the result to be stored so the compiler doesn't
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||||
// optimize away the contents of the benchmark loop.
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||||
vresult = result;
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||||
}
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||||
|
||||
QPointF vresult2;
|
||||
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||||
void tst_QMatrix4x4::mapVector2D_data()
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||||
{
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||||
mapVector3D_data();
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||||
}
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||||
void tst_QMatrix4x4::mapVector2D()
|
||||
{
|
||||
QFETCH(QMatrix4x4, m1);
|
||||
|
||||
QPointF v(10.5f, -2.0f);
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||||
QPointF result;
|
||||
|
||||
m1.optimize();
|
||||
|
||||
QBENCHMARK {
|
||||
result = m1.map(v);
|
||||
Q_UNUSED(result)
|
||||
}
|
||||
|
||||
// Force the result to be stored so the compiler doesn't
|
||||
// optimize away the contents of the benchmark loop.
|
||||
vresult2 = result;
|
||||
}
|
||||
|
||||
// Use a direct naive multiplication algorithm. This is used
|
||||
// to compare against the optimized routines to see if they are
|
||||
// actually faster than the naive implementation.
|
||||
void tst_QMatrix4x4::mapVectorDirect_data()
|
||||
{
|
||||
mapVector3D_data();
|
||||
}
|
||||
void tst_QMatrix4x4::mapVectorDirect()
|
||||
{
|
||||
QFETCH(QMatrix4x4, m1);
|
||||
|
||||
const float *m1data = m1.constData();
|
||||
float v[4] = {10.5f, -2.0f, 3.0f, 1.0f};
|
||||
float result[4];
|
||||
|
||||
QBENCHMARK {
|
||||
for (int row = 0; row < 4; ++row) {
|
||||
result[row] = 0.0f;
|
||||
for (int col = 0; col < 4; ++col) {
|
||||
result[row] += m1data[col * 4 + row] * v[col];
|
||||
}
|
||||
}
|
||||
result[0] /= result[3];
|
||||
result[1] /= result[3];
|
||||
result[2] /= result[3];
|
||||
}
|
||||
}
|
||||
|
||||
// Compare the performance of QTransform::translate() to
|
||||
// QMatrix4x4::translate().
|
||||
void tst_QMatrix4x4::compareTranslate_data()
|
||||
{
|
||||
QTest::addColumn<bool>("useQTransform");
|
||||
QTest::addColumn<QVector3D>("translation");
|
||||
|
||||
QTest::newRow("QTransform::translate(0, 0, 0)")
|
||||
<< true << QVector3D(0, 0, 0);
|
||||
QTest::newRow("QMatrix4x4::translate(0, 0, 0)")
|
||||
<< false << QVector3D(0, 0, 0);
|
||||
|
||||
QTest::newRow("QTransform::translate(1, 2, 0)")
|
||||
<< true << QVector3D(1, 2, 0);
|
||||
QTest::newRow("QMatrix4x4::translate(1, 2, 0)")
|
||||
<< false << QVector3D(1, 2, 0);
|
||||
|
||||
QTest::newRow("QTransform::translate(1, 2, 4)")
|
||||
<< true << QVector3D(1, 2, 4);
|
||||
QTest::newRow("QMatrix4x4::translate(1, 2, 4)")
|
||||
<< false << QVector3D(1, 2, 4);
|
||||
}
|
||||
void tst_QMatrix4x4::compareTranslate()
|
||||
{
|
||||
QFETCH(bool, useQTransform);
|
||||
QFETCH(QVector3D, translation);
|
||||
|
||||
float x = translation.x();
|
||||
float y = translation.y();
|
||||
float z = translation.z();
|
||||
|
||||
if (useQTransform) {
|
||||
QTransform t;
|
||||
QBENCHMARK {
|
||||
t.translate(x, y);
|
||||
}
|
||||
} else if (z == 0.0f) {
|
||||
QMatrix4x4 m;
|
||||
QBENCHMARK {
|
||||
m.translate(x, y);
|
||||
}
|
||||
} else {
|
||||
QMatrix4x4 m;
|
||||
QBENCHMARK {
|
||||
m.translate(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compare the performance of QTransform::translate() to
|
||||
// QMatrix4x4::translate() after priming the matrix with a scale().
|
||||
void tst_QMatrix4x4::compareTranslateAfterScale_data()
|
||||
{
|
||||
compareTranslate_data();
|
||||
}
|
||||
void tst_QMatrix4x4::compareTranslateAfterScale()
|
||||
{
|
||||
QFETCH(bool, useQTransform);
|
||||
QFETCH(QVector3D, translation);
|
||||
|
||||
float x = translation.x();
|
||||
float y = translation.y();
|
||||
float z = translation.z();
|
||||
|
||||
if (useQTransform) {
|
||||
QTransform t;
|
||||
t.scale(3, 4);
|
||||
QBENCHMARK {
|
||||
t.translate(x, y);
|
||||
}
|
||||
} else if (z == 0.0f) {
|
||||
QMatrix4x4 m;
|
||||
m.scale(3, 4);
|
||||
QBENCHMARK {
|
||||
m.translate(x, y);
|
||||
}
|
||||
} else {
|
||||
QMatrix4x4 m;
|
||||
m.scale(3, 4, 5);
|
||||
QBENCHMARK {
|
||||
m.translate(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compare the performance of QTransform::translate() to
|
||||
// QMatrix4x4::translate() after priming the matrix with a rotate().
|
||||
void tst_QMatrix4x4::compareTranslateAfterRotate_data()
|
||||
{
|
||||
compareTranslate_data();
|
||||
}
|
||||
void tst_QMatrix4x4::compareTranslateAfterRotate()
|
||||
{
|
||||
QFETCH(bool, useQTransform);
|
||||
QFETCH(QVector3D, translation);
|
||||
|
||||
float x = translation.x();
|
||||
float y = translation.y();
|
||||
float z = translation.z();
|
||||
|
||||
if (useQTransform) {
|
||||
QTransform t;
|
||||
t.rotate(45.0f);
|
||||
QBENCHMARK {
|
||||
t.translate(x, y);
|
||||
}
|
||||
} else if (z == 0.0f) {
|
||||
QMatrix4x4 m;
|
||||
m.rotate(45.0f, 0, 0, 1);
|
||||
QBENCHMARK {
|
||||
m.translate(x, y);
|
||||
}
|
||||
} else {
|
||||
QMatrix4x4 m;
|
||||
m.rotate(45.0f, 0, 0, 1);
|
||||
QBENCHMARK {
|
||||
m.translate(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compare the performance of QTransform::scale() to
|
||||
// QMatrix4x4::scale().
|
||||
void tst_QMatrix4x4::compareScale_data()
|
||||
{
|
||||
QTest::addColumn<bool>("useQTransform");
|
||||
QTest::addColumn<QVector3D>("scale");
|
||||
|
||||
QTest::newRow("QTransform::scale(1, 1, 1)")
|
||||
<< true << QVector3D(1, 1, 1);
|
||||
QTest::newRow("QMatrix4x4::scale(1, 1, 1)")
|
||||
<< false << QVector3D(1, 1, 1);
|
||||
|
||||
QTest::newRow("QTransform::scale(3, 6, 1)")
|
||||
<< true << QVector3D(3, 6, 1);
|
||||
QTest::newRow("QMatrix4x4::scale(3, 6, 1)")
|
||||
<< false << QVector3D(3, 6, 1);
|
||||
|
||||
QTest::newRow("QTransform::scale(3, 6, 4)")
|
||||
<< true << QVector3D(3, 6, 4);
|
||||
QTest::newRow("QMatrix4x4::scale(3, 6, 4)")
|
||||
<< false << QVector3D(3, 6, 4);
|
||||
}
|
||||
void tst_QMatrix4x4::compareScale()
|
||||
{
|
||||
QFETCH(bool, useQTransform);
|
||||
QFETCH(QVector3D, scale);
|
||||
|
||||
float x = scale.x();
|
||||
float y = scale.y();
|
||||
float z = scale.z();
|
||||
|
||||
if (useQTransform) {
|
||||
QTransform t;
|
||||
QBENCHMARK {
|
||||
t.scale(x, y);
|
||||
}
|
||||
} else if (z == 1.0f) {
|
||||
QMatrix4x4 m;
|
||||
QBENCHMARK {
|
||||
m.scale(x, y);
|
||||
}
|
||||
} else {
|
||||
QMatrix4x4 m;
|
||||
QBENCHMARK {
|
||||
m.scale(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compare the performance of QTransform::scale() to
|
||||
// QMatrix4x4::scale() after priming the matrix with a translate().
|
||||
void tst_QMatrix4x4::compareScaleAfterTranslate_data()
|
||||
{
|
||||
compareScale_data();
|
||||
}
|
||||
void tst_QMatrix4x4::compareScaleAfterTranslate()
|
||||
{
|
||||
QFETCH(bool, useQTransform);
|
||||
QFETCH(QVector3D, scale);
|
||||
|
||||
float x = scale.x();
|
||||
float y = scale.y();
|
||||
float z = scale.z();
|
||||
|
||||
if (useQTransform) {
|
||||
QTransform t;
|
||||
t.translate(20, 34);
|
||||
QBENCHMARK {
|
||||
t.scale(x, y);
|
||||
}
|
||||
} else if (z == 1.0f) {
|
||||
QMatrix4x4 m;
|
||||
m.translate(20, 34);
|
||||
QBENCHMARK {
|
||||
m.scale(x, y);
|
||||
}
|
||||
} else {
|
||||
QMatrix4x4 m;
|
||||
m.translate(20, 34, 42);
|
||||
QBENCHMARK {
|
||||
m.scale(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compare the performance of QTransform::scale() to
|
||||
// QMatrix4x4::scale() after priming the matrix with a rotate().
|
||||
void tst_QMatrix4x4::compareScaleAfterRotate_data()
|
||||
{
|
||||
compareScale_data();
|
||||
}
|
||||
void tst_QMatrix4x4::compareScaleAfterRotate()
|
||||
{
|
||||
QFETCH(bool, useQTransform);
|
||||
QFETCH(QVector3D, scale);
|
||||
|
||||
float x = scale.x();
|
||||
float y = scale.y();
|
||||
float z = scale.z();
|
||||
|
||||
if (useQTransform) {
|
||||
QTransform t;
|
||||
t.rotate(45.0f);
|
||||
QBENCHMARK {
|
||||
t.scale(x, y);
|
||||
}
|
||||
} else if (z == 1.0f) {
|
||||
QMatrix4x4 m;
|
||||
m.rotate(45.0f, 0, 0, 1);
|
||||
QBENCHMARK {
|
||||
m.scale(x, y);
|
||||
}
|
||||
} else {
|
||||
QMatrix4x4 m;
|
||||
m.rotate(45.0f, 0, 0, 1);
|
||||
QBENCHMARK {
|
||||
m.scale(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compare the performance of QTransform::rotate() to
|
||||
// QMatrix4x4::rotate().
|
||||
void tst_QMatrix4x4::compareRotate_data()
|
||||
{
|
||||
QTest::addColumn<bool>("useQTransform");
|
||||
QTest::addColumn<float>("angle");
|
||||
QTest::addColumn<QVector3D>("rotation");
|
||||
QTest::addColumn<int>("axis");
|
||||
|
||||
QTest::newRow("QTransform::rotate(0, ZAxis)")
|
||||
<< true << 0.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
|
||||
QTest::newRow("QMatrix4x4::rotate(0, ZAxis)")
|
||||
<< false << 0.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
|
||||
|
||||
QTest::newRow("QTransform::rotate(45, ZAxis)")
|
||||
<< true << 45.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
|
||||
QTest::newRow("QMatrix4x4::rotate(45, ZAxis)")
|
||||
<< false << 45.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
|
||||
|
||||
QTest::newRow("QTransform::rotate(90, ZAxis)")
|
||||
<< true << 90.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
|
||||
QTest::newRow("QMatrix4x4::rotate(90, ZAxis)")
|
||||
<< false << 90.0f << QVector3D(0, 0, 1) << int(Qt::ZAxis);
|
||||
|
||||
QTest::newRow("QTransform::rotate(0, YAxis)")
|
||||
<< true << 0.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
|
||||
QTest::newRow("QMatrix4x4::rotate(0, YAxis)")
|
||||
<< false << 0.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
|
||||
|
||||
QTest::newRow("QTransform::rotate(45, YAxis)")
|
||||
<< true << 45.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
|
||||
QTest::newRow("QMatrix4x4::rotate(45, YAxis)")
|
||||
<< false << 45.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
|
||||
|
||||
QTest::newRow("QTransform::rotate(90, YAxis)")
|
||||
<< true << 90.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
|
||||
QTest::newRow("QMatrix4x4::rotate(90, YAxis)")
|
||||
<< false << 90.0f << QVector3D(0, 1, 0) << int(Qt::YAxis);
|
||||
|
||||
QTest::newRow("QTransform::rotate(0, XAxis)")
|
||||
<< true << 0.0f << QVector3D(0, 1, 0) << int(Qt::XAxis);
|
||||
QTest::newRow("QMatrix4x4::rotate(0, XAxis)")
|
||||
<< false << 0.0f << QVector3D(0, 1, 0) << int(Qt::XAxis);
|
||||
|
||||
QTest::newRow("QTransform::rotate(45, XAxis)")
|
||||
<< true << 45.0f << QVector3D(1, 0, 0) << int(Qt::XAxis);
|
||||
QTest::newRow("QMatrix4x4::rotate(45, XAxis)")
|
||||
<< false << 45.0f << QVector3D(1, 0, 0) << int(Qt::XAxis);
|
||||
|
||||
QTest::newRow("QTransform::rotate(90, XAxis)")
|
||||
<< true << 90.0f << QVector3D(1, 0, 0) << int(Qt::XAxis);
|
||||
QTest::newRow("QMatrix4x4::rotate(90, XAxis)")
|
||||
<< false << 90.0f << QVector3D(1, 0, 0) << int(Qt::XAxis);
|
||||
}
|
||||
void tst_QMatrix4x4::compareRotate()
|
||||
{
|
||||
QFETCH(bool, useQTransform);
|
||||
QFETCH(float, angle);
|
||||
QFETCH(QVector3D, rotation);
|
||||
QFETCH(int, axis);
|
||||
|
||||
float x = rotation.x();
|
||||
float y = rotation.y();
|
||||
float z = rotation.z();
|
||||
|
||||
if (useQTransform) {
|
||||
QTransform t;
|
||||
QBENCHMARK {
|
||||
t.rotate(angle, Qt::Axis(axis));
|
||||
}
|
||||
} else {
|
||||
QMatrix4x4 m;
|
||||
QBENCHMARK {
|
||||
m.rotate(angle, x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compare the performance of QTransform::rotate() to
|
||||
// QMatrix4x4::rotate() after priming the matrix with a translate().
|
||||
void tst_QMatrix4x4::compareRotateAfterTranslate_data()
|
||||
{
|
||||
compareRotate_data();
|
||||
}
|
||||
void tst_QMatrix4x4::compareRotateAfterTranslate()
|
||||
{
|
||||
QFETCH(bool, useQTransform);
|
||||
QFETCH(float, angle);
|
||||
QFETCH(QVector3D, rotation);
|
||||
QFETCH(int, axis);
|
||||
|
||||
float x = rotation.x();
|
||||
float y = rotation.y();
|
||||
float z = rotation.z();
|
||||
|
||||
if (useQTransform) {
|
||||
QTransform t;
|
||||
t.translate(3, 4);
|
||||
QBENCHMARK {
|
||||
t.rotate(angle, Qt::Axis(axis));
|
||||
}
|
||||
} else {
|
||||
QMatrix4x4 m;
|
||||
m.translate(3, 4, 5);
|
||||
QBENCHMARK {
|
||||
m.rotate(angle, x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Compare the performance of QTransform::rotate() to
|
||||
// QMatrix4x4::rotate() after priming the matrix with a scale().
|
||||
void tst_QMatrix4x4::compareRotateAfterScale_data()
|
||||
{
|
||||
compareRotate_data();
|
||||
}
|
||||
void tst_QMatrix4x4::compareRotateAfterScale()
|
||||
{
|
||||
QFETCH(bool, useQTransform);
|
||||
QFETCH(float, angle);
|
||||
QFETCH(QVector3D, rotation);
|
||||
QFETCH(int, axis);
|
||||
|
||||
float x = rotation.x();
|
||||
float y = rotation.y();
|
||||
float z = rotation.z();
|
||||
|
||||
if (useQTransform) {
|
||||
QTransform t;
|
||||
t.scale(3, 4);
|
||||
QBENCHMARK {
|
||||
t.rotate(angle, Qt::Axis(axis));
|
||||
}
|
||||
} else {
|
||||
QMatrix4x4 m;
|
||||
m.scale(3, 4, 5);
|
||||
QBENCHMARK {
|
||||
m.rotate(angle, x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
QTEST_MAIN(tst_QMatrix4x4)
|
||||
|
||||
#include "tst_qmatrix4x4.moc"
|
Reference in New Issue
Block a user