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https://github.com/crystalidea/qt6windows7.git
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qt 6.5.1 original
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# Copyright (C) 2022 The Qt Company Ltd.
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# SPDX-License-Identifier: BSD-3-Clause
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#####################################################################
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## tst_bench_qgraphicsscene Binary:
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#####################################################################
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qt_internal_add_benchmark(tst_bench_qgraphicsscene
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SOURCES
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tst_qgraphicsscene.cpp
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LIBRARIES
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Qt::Gui
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Qt::Test
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Qt::Widgets
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)
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include <qtest.h>
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#include <QGraphicsItem>
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#include <QGraphicsScene>
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#include <QGraphicsView>
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class tst_QGraphicsScene : public QObject
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{
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Q_OBJECT
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public:
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tst_QGraphicsScene();
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virtual ~tst_QGraphicsScene();
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public slots:
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void init();
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void cleanup();
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private slots:
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void construct();
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void addItem_data();
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void addItem();
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void itemAt_data();
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void itemAt();
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void initialShow();
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};
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tst_QGraphicsScene::tst_QGraphicsScene()
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{
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}
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tst_QGraphicsScene::~tst_QGraphicsScene()
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{
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}
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static inline void processEvents()
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{
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QApplication::processEvents();
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QApplication::processEvents();
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}
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void tst_QGraphicsScene::init()
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{
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processEvents();
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}
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void tst_QGraphicsScene::cleanup()
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{
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}
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void tst_QGraphicsScene::construct()
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{
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QBENCHMARK {
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QGraphicsScene scene;
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}
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}
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void tst_QGraphicsScene::addItem_data()
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{
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QTest::addColumn<int>("indexMethod");
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QTest::addColumn<QRectF>("sceneRect");
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QTest::addColumn<int>("numItems_X");
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QTest::addColumn<int>("numItems_Y");
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QTest::addColumn<int>("itemType");
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QTest::addColumn<QRectF>("itemRect");
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QTest::newRow("null") << 0 << QRectF() << 0 << 0 << 0 << QRectF();
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QTest::newRow("0 QRectF() 10 x 10 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF() << 10 << 10 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 25 x 25 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF() << 25 << 25 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 100 x 100 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF() << 100 << 100 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 250 x 250 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF() << 250 << 250 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 10 x 10 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF() << 10 << 10 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 25 x 25 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF() << 25 << 25 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 100 x 100 QGraphicsEllipseItem (0,0,10,0)") << 0 << QRectF() << 100 << 100 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 250 x 250 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF() << 250 << 250 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 10 x 10 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF(0, 0, 100, 100) << 10 << 10 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 25 x 25 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF(0, 0, 250, 250) << 25 << 25 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 100 x 100 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF(0, 0, 1000, 1000) << 100 << 100 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 250 x 250 QGraphicsRectItem (0,0,10,10)") << 0 << QRectF(0, 0, 2500, 2500) << 250 << 250 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 10 x 10 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF(0, 0, 100, 100) << 10 << 10 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 25 x 25 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF(0, 0, 250, 250) << 25 << 25 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 100 x 100 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF(0, 0, 1000, 1000) << 100 << 100 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("0 QRectF() 250 x 250 QGraphicsEllipseItem (0,0,10,10)") << 0 << QRectF(0, 0, 2500, 2500) << 250 << 250 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 10 x 10 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF() << 10 << 10 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 25 x 25 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF() << 25 << 25 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 100 x 100 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF() << 100 << 100 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 250 x 250 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF() << 250 << 250 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 10 x 10 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF() << 10 << 10 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 25 x 25 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF() << 25 << 25 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 100 x 100 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF() << 100 << 100 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 250 x 250 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF() << 250 << 250 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 10 x 10 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF(0, 0, 100, 100) << 10 << 10 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 25 x 25 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF(0, 0, 250, 250) << 25 << 25 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 100 x 100 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF(0, 0, 1000, 1000) << 100 << 100 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 250 x 250 QGraphicsRectItem (0,0,10,10)") << 1 << QRectF(0, 0, 2500, 2500) << 250 << 250 << int(QGraphicsRectItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 10 x 10 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF(0, 0, 100, 100) << 10 << 10 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 25 x 25 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF(0, 0, 250, 250) << 25 << 25 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 100 x 100 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF(0, 0, 1000, 1000) << 100 << 100 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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QTest::newRow("1 QRectF() 250 x 250 QGraphicsEllipseItem (0,0,10,10)") << 1 << QRectF(0, 0, 2500, 2500) << 250 << 250 << int(QGraphicsEllipseItem::Type) << QRectF(0, 0, 10, 10);
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}
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void tst_QGraphicsScene::addItem()
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{
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QFETCH(int, indexMethod);
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QFETCH(QRectF, sceneRect);
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QFETCH(int, numItems_X);
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QFETCH(int, numItems_Y);
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QFETCH(int, itemType);
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QFETCH(QRectF, itemRect);
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QGraphicsScene scene;
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scene.setItemIndexMethod(indexMethod ? QGraphicsScene::BspTreeIndex : QGraphicsScene::NoIndex);
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if (!sceneRect.isNull())
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scene.setSceneRect(sceneRect);
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processEvents();
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QBENCHMARK {
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QGraphicsItem *item = 0;
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for (int y = 0; y < numItems_Y; ++y) {
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for (int x = 0; x < numItems_X; ++x) {
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switch (itemType) {
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case QGraphicsRectItem::Type:
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item = new QGraphicsRectItem(itemRect);
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break;
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case QGraphicsEllipseItem::Type:
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default:
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item = new QGraphicsEllipseItem(itemRect);
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break;
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}
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item->setPos(x * itemRect.width(), y * itemRect.height());
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scene.addItem(item);
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}
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}
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scene.items(QPointF(0, 0));
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}
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//let QGraphicsScene::_q_polishItems be called so ~QGraphicsItem doesn't spend all his time cleaning the unpolished list
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qApp->processEvents();
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}
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void tst_QGraphicsScene::itemAt_data()
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{
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QTest::addColumn<int>("bspTreeDepth");
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QTest::addColumn<QRectF>("sceneRect");
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QTest::addColumn<int>("numItems_X");
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QTest::addColumn<int>("numItems_Y");
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QTest::addColumn<QRectF>("itemRect");
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QTest::newRow("null") << 0 << QRectF() << 0 << 0 << QRectF();
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QTest::newRow("NoIndex 10x10") << -1 << QRectF() << 10 << 10 << QRectF(-10, -10, 20, 20);
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QTest::newRow("NoIndex 25x25") << -1 << QRectF() << 25 << 25 << QRectF(-10, -10, 20, 20);
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QTest::newRow("NoIndex 100x100") << -1 << QRectF() << 100 << 100 << QRectF(-10, -10, 20, 20);
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QTest::newRow("NoIndex 250x250") << -1 << QRectF() << 250 << 250 << QRectF(-10, -10, 20, 20);
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QTest::newRow("BspTreeIndex depth=auto 10x10") << 0 << QRectF() << 10 << 10 << QRectF(-10, -10, 20, 20);
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QTest::newRow("BspTreeIndex depth=auto 25x25") << 0 << QRectF() << 25 << 25 << QRectF(-10, -10, 20, 20);
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QTest::newRow("BspTreeIndex depth=auto 100x100") << 0 << QRectF() << 100 << 100 << QRectF(-10, -10, 20, 20);
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QTest::newRow("BspTreeIndex depth=auto 250x250") << 0 << QRectF() << 250 << 250 << QRectF(-10, -10, 20, 20);
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QTest::newRow("BspTreeIndex depth=16 10x10") << 16 << QRectF() << 10 << 10 << QRectF(-10, -10, 20, 20);
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QTest::newRow("BspTreeIndex depth=16 25x25") << 16 << QRectF() << 25 << 25 << QRectF(-10, -10, 20, 20);
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QTest::newRow("BspTreeIndex depth=16 100x100") << 16 << QRectF() << 100 << 100 << QRectF(-10, -10, 20, 20);
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QTest::newRow("BspTreeIndex depth=16 250x250") << 16 << QRectF() << 250 << 250 << QRectF(-10, -10, 20, 20);
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}
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void tst_QGraphicsScene::itemAt()
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{
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QFETCH(int, bspTreeDepth);
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QFETCH(QRectF, sceneRect);
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QFETCH(int, numItems_X);
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QFETCH(int, numItems_Y);
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QFETCH(QRectF, itemRect);
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QGraphicsScene scene;
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scene.setItemIndexMethod(bspTreeDepth >= 0 ? QGraphicsScene::BspTreeIndex : QGraphicsScene::NoIndex);
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if (bspTreeDepth > 0)
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scene.setBspTreeDepth(bspTreeDepth);
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if (!sceneRect.isNull())
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scene.setSceneRect(sceneRect);
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for (int y = 0; y < numItems_Y; ++y) {
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for (int x = 0; x < numItems_X; ++x) {
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QGraphicsRectItem *item = new QGraphicsRectItem(itemRect);
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item->setPos((x - numItems_X/2) * itemRect.width(), (y - numItems_Y/2) * itemRect.height());
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scene.addItem(item);
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}
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}
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scene.items(QPointF(0, 0)); // triggers indexing
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processEvents();
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QGraphicsItem *item = 0;
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QBENCHMARK {
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item = scene.items(QPointF(0, 0)).value(0, nullptr);
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Q_UNUSED(item)
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}
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//let QGraphicsScene::_q_polishItems be called so ~QGraphicsItem doesn't spend all his time cleaning the unpolished list
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qApp->processEvents();
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}
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void tst_QGraphicsScene::initialShow()
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{
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QGraphicsScene scene;
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QBENCHMARK {
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for (int y = 0; y < 30000; ++y) {
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QGraphicsRectItem *item = new QGraphicsRectItem(0, 0, 50, 50);
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item->setPos((y/2) * item->rect().width(), (y/2) * item->rect().height());
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scene.addItem(item);
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}
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scene.items(QPointF(0, 0)); // triggers indexing
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//This call polish the items so we bench their processing too.
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qApp->processEvents();
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}
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}
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QTEST_MAIN(tst_QGraphicsScene)
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#include "tst_qgraphicsscene.moc"
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