mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2025-07-07 09:45:25 +08:00
qt 6.5.1 original
This commit is contained in:
39
tests/manual/examples/opengl/hellowindow/CMakeLists.txt
Normal file
39
tests/manual/examples/opengl/hellowindow/CMakeLists.txt
Normal file
@ -0,0 +1,39 @@
|
||||
# Copyright (C) 2022 The Qt Company Ltd.
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# SPDX-License-Identifier: BSD-3-Clause
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cmake_minimum_required(VERSION 3.16)
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project(hellowindow LANGUAGES CXX)
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if(NOT DEFINED INSTALL_EXAMPLESDIR)
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set(INSTALL_EXAMPLESDIR "examples")
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endif()
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set(INSTALL_EXAMPLEDIR "${INSTALL_EXAMPLESDIR}/opengl/hellowindow")
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find_package(Qt6 REQUIRED COMPONENTS Core Gui OpenGL)
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qt_standard_project_setup()
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qt_add_executable(hellowindow
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hellowindow.cpp hellowindow.h
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main.cpp
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)
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|
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set_target_properties(hellowindow PROPERTIES
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WIN32_EXECUTABLE TRUE
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MACOSX_BUNDLE TRUE
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)
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target_link_libraries(hellowindow PRIVATE
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Qt6::Core
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Qt6::CorePrivate
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Qt6::Gui
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Qt6::GuiPrivate
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Qt6::OpenGL
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)
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install(TARGETS hellowindow
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RUNTIME DESTINATION "${INSTALL_EXAMPLEDIR}"
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BUNDLE DESTINATION "${INSTALL_EXAMPLEDIR}"
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LIBRARY DESTINATION "${INSTALL_EXAMPLEDIR}"
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||||
)
|
305
tests/manual/examples/opengl/hellowindow/hellowindow.cpp
Normal file
305
tests/manual/examples/opengl/hellowindow/hellowindow.cpp
Normal file
@ -0,0 +1,305 @@
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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#include "hellowindow.h"
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QRandomGenerator>
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#include <qmath.h>
|
||||
#include <QElapsedTimer>
|
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|
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Renderer::Renderer(const QSurfaceFormat &format, Renderer *share, QScreen *screen)
|
||||
: m_initialized(false)
|
||||
, m_format(format)
|
||||
{
|
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m_context = new QOpenGLContext(this);
|
||||
if (screen)
|
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m_context->setScreen(screen);
|
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m_context->setFormat(format);
|
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if (share)
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m_context->setShareContext(share->m_context);
|
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m_context->create();
|
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|
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m_backgroundColor = QColor::fromRgbF(0.1f, 0.1f, 0.2f, 1.0f);
|
||||
m_backgroundColor.setRed(QRandomGenerator::global()->bounded(64));
|
||||
m_backgroundColor.setGreen(QRandomGenerator::global()->bounded(128));
|
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m_backgroundColor.setBlue(QRandomGenerator::global()->bounded(256));
|
||||
}
|
||||
|
||||
HelloWindow::HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen)
|
||||
: m_colorIndex(0), m_renderer(renderer)
|
||||
{
|
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setSurfaceType(QWindow::OpenGLSurface);
|
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setFlags(Qt::Window | Qt::WindowSystemMenuHint | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint);
|
||||
|
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setGeometry(QRect(10, 10, 640, 480));
|
||||
|
||||
setFormat(renderer->format());
|
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if (screen)
|
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setScreen(screen);
|
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|
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create();
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|
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updateColor();
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connect(renderer.data(), &Renderer::requestUpdate, this, &QWindow::requestUpdate);
|
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}
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void HelloWindow::exposeEvent(QExposeEvent *)
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{
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if (isExposed())
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render();
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}
|
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|
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bool HelloWindow::event(QEvent *ev)
|
||||
{
|
||||
if (ev->type() == QEvent::UpdateRequest && isExposed())
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render();
|
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return QWindow::event(ev);
|
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}
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|
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void HelloWindow::render()
|
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{
|
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static QElapsedTimer timer;
|
||||
if (!timer.isValid())
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timer.start();
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qreal a = (qreal)(((timer.elapsed() * 3) % 36000) / 100.0);
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auto call = [this, r = m_renderer.data(), a, c = color()]() { r->render(this, a, c); };
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QMetaObject::invokeMethod(m_renderer.data(), call);
|
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}
|
||||
|
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void HelloWindow::mousePressEvent(QMouseEvent *)
|
||||
{
|
||||
updateColor();
|
||||
}
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||||
|
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QColor HelloWindow::color() const
|
||||
{
|
||||
return m_color;
|
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}
|
||||
|
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void HelloWindow::updateColor()
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||||
{
|
||||
QColor colors[] =
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{
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QColor(100, 255, 0),
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QColor(0, 100, 255)
|
||||
};
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||||
|
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m_color = colors[m_colorIndex];
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||||
m_colorIndex = 1 - m_colorIndex;
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}
|
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void Renderer::render(HelloWindow *surface, qreal angle, const QColor &color)
|
||||
{
|
||||
if (!m_context->makeCurrent(surface))
|
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return;
|
||||
|
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QSize viewSize = surface->size();
|
||||
|
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if (!m_initialized) {
|
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initialize();
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m_initialized = true;
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}
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QOpenGLFunctions *f = m_context->functions();
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f->glViewport(0, 0, viewSize.width() * surface->devicePixelRatio(), viewSize.height() * surface->devicePixelRatio());
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f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
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|
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f->glClearColor(m_backgroundColor.redF(), m_backgroundColor.greenF(), m_backgroundColor.blueF(), m_backgroundColor.alphaF());
|
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f->glFrontFace(GL_CW);
|
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f->glCullFace(GL_FRONT);
|
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f->glEnable(GL_CULL_FACE);
|
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f->glEnable(GL_DEPTH_TEST);
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|
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m_program->bind();
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m_vbo.bind();
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|
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m_program->enableAttributeArray(vertexAttr);
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m_program->enableAttributeArray(normalAttr);
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m_program->setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3);
|
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const int verticesSize = vertices.count() * 3 * sizeof(GLfloat);
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m_program->setAttributeBuffer(normalAttr, GL_FLOAT, verticesSize, 3);
|
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|
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QMatrix4x4 modelview;
|
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modelview.rotate(angle, 0.0f, 1.0f, 0.0f);
|
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modelview.rotate(angle, 1.0f, 0.0f, 0.0f);
|
||||
modelview.rotate(angle, 0.0f, 0.0f, 1.0f);
|
||||
modelview.translate(0.0f, -0.2f, 0.0f);
|
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|
||||
m_program->setUniformValue(matrixUniform, modelview);
|
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m_program->setUniformValue(colorUniform, color);
|
||||
|
||||
m_context->functions()->glDrawArrays(GL_TRIANGLES, 0, vertices.size());
|
||||
|
||||
m_context->swapBuffers(surface);
|
||||
|
||||
emit requestUpdate();
|
||||
}
|
||||
|
||||
Q_GLOBAL_STATIC(QMutex, initMutex)
|
||||
|
||||
void Renderer::initialize()
|
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{
|
||||
// Threaded shader compilation can confuse some drivers. Avoid it.
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||||
QMutexLocker lock(initMutex());
|
||||
|
||||
QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
|
||||
vshader->compileSourceCode(
|
||||
"attribute highp vec4 vertex;"
|
||||
"attribute mediump vec3 normal;"
|
||||
"uniform mediump mat4 matrix;"
|
||||
"uniform lowp vec4 sourceColor;"
|
||||
"varying mediump vec4 color;"
|
||||
"void main(void)"
|
||||
"{"
|
||||
" vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));"
|
||||
" float angle = max(dot(normal, toLight), 0.0);"
|
||||
" vec3 col = sourceColor.rgb;"
|
||||
" color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);"
|
||||
" color = clamp(color, 0.0, 1.0);"
|
||||
" gl_Position = matrix * vertex;"
|
||||
"}");
|
||||
|
||||
QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
|
||||
fshader->compileSourceCode(
|
||||
"varying mediump vec4 color;"
|
||||
"void main(void)"
|
||||
"{"
|
||||
" gl_FragColor = color;"
|
||||
"}");
|
||||
|
||||
m_program = new QOpenGLShaderProgram(this);
|
||||
m_program->addShader(vshader);
|
||||
m_program->addShader(fshader);
|
||||
m_program->link();
|
||||
m_program->bind();
|
||||
|
||||
vertexAttr = m_program->attributeLocation("vertex");
|
||||
normalAttr = m_program->attributeLocation("normal");
|
||||
matrixUniform = m_program->uniformLocation("matrix");
|
||||
colorUniform = m_program->uniformLocation("sourceColor");
|
||||
|
||||
createGeometry();
|
||||
|
||||
m_vbo.create();
|
||||
m_vbo.bind();
|
||||
const int verticesSize = vertices.count() * 3 * sizeof(GLfloat);
|
||||
m_vbo.allocate(verticesSize * 2);
|
||||
m_vbo.write(0, vertices.constData(), verticesSize);
|
||||
m_vbo.write(verticesSize, normals.constData(), verticesSize);
|
||||
}
|
||||
|
||||
void Renderer::createGeometry()
|
||||
{
|
||||
vertices.clear();
|
||||
normals.clear();
|
||||
|
||||
qreal x1 = +0.06f;
|
||||
qreal y1 = -0.14f;
|
||||
qreal x2 = +0.14f;
|
||||
qreal y2 = -0.06f;
|
||||
qreal x3 = +0.08f;
|
||||
qreal y3 = +0.00f;
|
||||
qreal x4 = +0.30f;
|
||||
qreal y4 = +0.22f;
|
||||
|
||||
quad(x1, y1, x2, y2, y2, x2, y1, x1);
|
||||
quad(x3, y3, x4, y4, y4, x4, y3, x3);
|
||||
|
||||
extrude(x1, y1, x2, y2);
|
||||
extrude(x2, y2, y2, x2);
|
||||
extrude(y2, x2, y1, x1);
|
||||
extrude(y1, x1, x1, y1);
|
||||
extrude(x3, y3, x4, y4);
|
||||
extrude(x4, y4, y4, x4);
|
||||
extrude(y4, x4, y3, x3);
|
||||
|
||||
const int NumSectors = 100;
|
||||
const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors;
|
||||
for (int i = 0; i < NumSectors; ++i) {
|
||||
qreal angle = i * sectorAngle;
|
||||
qreal x5 = 0.30 * qSin(angle);
|
||||
qreal y5 = 0.30 * qCos(angle);
|
||||
qreal x6 = 0.20 * qSin(angle);
|
||||
qreal y6 = 0.20 * qCos(angle);
|
||||
|
||||
angle += sectorAngle;
|
||||
qreal x7 = 0.20 * qSin(angle);
|
||||
qreal y7 = 0.20 * qCos(angle);
|
||||
qreal x8 = 0.30 * qSin(angle);
|
||||
qreal y8 = 0.30 * qCos(angle);
|
||||
|
||||
quad(x5, y5, x6, y6, x7, y7, x8, y8);
|
||||
|
||||
extrude(x6, y6, x7, y7);
|
||||
extrude(x8, y8, x5, y5);
|
||||
}
|
||||
|
||||
for (int i = 0;i < vertices.size();i++)
|
||||
vertices[i] *= 2.0f;
|
||||
}
|
||||
|
||||
void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
|
||||
{
|
||||
vertices << QVector3D(x1, y1, -0.05f);
|
||||
vertices << QVector3D(x2, y2, -0.05f);
|
||||
vertices << QVector3D(x4, y4, -0.05f);
|
||||
|
||||
vertices << QVector3D(x3, y3, -0.05f);
|
||||
vertices << QVector3D(x4, y4, -0.05f);
|
||||
vertices << QVector3D(x2, y2, -0.05f);
|
||||
|
||||
QVector3D n = QVector3D::normal
|
||||
(QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
|
||||
|
||||
normals << n;
|
||||
normals << n;
|
||||
normals << n;
|
||||
|
||||
normals << n;
|
||||
normals << n;
|
||||
normals << n;
|
||||
|
||||
vertices << QVector3D(x4, y4, 0.05f);
|
||||
vertices << QVector3D(x2, y2, 0.05f);
|
||||
vertices << QVector3D(x1, y1, 0.05f);
|
||||
|
||||
vertices << QVector3D(x2, y2, 0.05f);
|
||||
vertices << QVector3D(x4, y4, 0.05f);
|
||||
vertices << QVector3D(x3, y3, 0.05f);
|
||||
|
||||
n = QVector3D::normal
|
||||
(QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
|
||||
|
||||
normals << n;
|
||||
normals << n;
|
||||
normals << n;
|
||||
|
||||
normals << n;
|
||||
normals << n;
|
||||
normals << n;
|
||||
}
|
||||
|
||||
void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
|
||||
{
|
||||
vertices << QVector3D(x1, y1, +0.05f);
|
||||
vertices << QVector3D(x2, y2, +0.05f);
|
||||
vertices << QVector3D(x1, y1, -0.05f);
|
||||
|
||||
vertices << QVector3D(x2, y2, -0.05f);
|
||||
vertices << QVector3D(x1, y1, -0.05f);
|
||||
vertices << QVector3D(x2, y2, +0.05f);
|
||||
|
||||
QVector3D n = QVector3D::normal
|
||||
(QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
|
||||
|
||||
normals << n;
|
||||
normals << n;
|
||||
normals << n;
|
||||
|
||||
normals << n;
|
||||
normals << n;
|
||||
normals << n;
|
||||
}
|
77
tests/manual/examples/opengl/hellowindow/hellowindow.h
Normal file
77
tests/manual/examples/opengl/hellowindow/hellowindow.h
Normal file
@ -0,0 +1,77 @@
|
||||
// Copyright (C) 2016 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
|
||||
#ifndef HELLOWINDOW_H
|
||||
#define HELLOWINDOW_H
|
||||
|
||||
#include <QWindow>
|
||||
|
||||
#include <QColor>
|
||||
#include <QMutex>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QSharedPointer>
|
||||
#include <QTimer>
|
||||
|
||||
class HelloWindow;
|
||||
|
||||
class Renderer : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit Renderer(const QSurfaceFormat &format, Renderer *share = nullptr,
|
||||
QScreen *screen = nullptr);
|
||||
|
||||
QSurfaceFormat format() const { return m_format; }
|
||||
|
||||
public slots:
|
||||
void render(HelloWindow *surface, qreal angle, const QColor &color);
|
||||
|
||||
signals:
|
||||
void requestUpdate();
|
||||
|
||||
private:
|
||||
void initialize();
|
||||
|
||||
void createGeometry();
|
||||
void createBubbles(int number);
|
||||
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
|
||||
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
|
||||
|
||||
QList<QVector3D> vertices;
|
||||
QList<QVector3D> normals;
|
||||
int vertexAttr;
|
||||
int normalAttr;
|
||||
int matrixUniform;
|
||||
int colorUniform;
|
||||
|
||||
bool m_initialized;
|
||||
QSurfaceFormat m_format;
|
||||
QOpenGLContext *m_context;
|
||||
QOpenGLShaderProgram *m_program;
|
||||
QOpenGLBuffer m_vbo;
|
||||
QColor m_backgroundColor;
|
||||
};
|
||||
|
||||
class HelloWindow : public QWindow
|
||||
{
|
||||
public:
|
||||
explicit HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen = nullptr);
|
||||
|
||||
QColor color() const;
|
||||
void updateColor();
|
||||
|
||||
protected:
|
||||
bool event(QEvent *ev) override;
|
||||
void exposeEvent(QExposeEvent *event) override;
|
||||
void mousePressEvent(QMouseEvent *) override;
|
||||
void render();
|
||||
|
||||
private:
|
||||
int m_colorIndex;
|
||||
QColor m_color;
|
||||
const QSharedPointer<Renderer> m_renderer;
|
||||
};
|
||||
|
||||
#endif // HELLOWINDOW_H
|
9
tests/manual/examples/opengl/hellowindow/hellowindow.pro
Normal file
9
tests/manual/examples/opengl/hellowindow/hellowindow.pro
Normal file
@ -0,0 +1,9 @@
|
||||
QT += gui-private core-private opengl
|
||||
|
||||
HEADERS += hellowindow.h
|
||||
SOURCES += hellowindow.cpp main.cpp
|
||||
|
||||
# install
|
||||
target.path = $$[QT_INSTALL_EXAMPLES]/opengl/hellowindow
|
||||
INSTALLS += target
|
||||
|
125
tests/manual/examples/opengl/hellowindow/main.cpp
Normal file
125
tests/manual/examples/opengl/hellowindow/main.cpp
Normal file
@ -0,0 +1,125 @@
|
||||
// Copyright (C) 2016 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
|
||||
#include "hellowindow.h"
|
||||
|
||||
#include <qpa/qplatformintegration.h>
|
||||
|
||||
#include <QCommandLineParser>
|
||||
#include <QCommandLineOption>
|
||||
#include <QGuiApplication>
|
||||
#include <QScreen>
|
||||
#include <QThread>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
QGuiApplication app(argc, argv);
|
||||
|
||||
QCoreApplication::setApplicationName("Qt HelloWindow GL Example");
|
||||
QCoreApplication::setOrganizationName("QtProject");
|
||||
QCoreApplication::setApplicationVersion(QT_VERSION_STR);
|
||||
QCommandLineParser parser;
|
||||
parser.setApplicationDescription(QCoreApplication::applicationName());
|
||||
parser.addHelpOption();
|
||||
parser.addVersionOption();
|
||||
QCommandLineOption multipleOption("multiple", "Create multiple windows");
|
||||
parser.addOption(multipleOption);
|
||||
QCommandLineOption multipleSampleOption("multisample", "Multisampling");
|
||||
parser.addOption(multipleSampleOption);
|
||||
QCommandLineOption multipleScreenOption("multiscreen", "Run on multiple screens");
|
||||
parser.addOption(multipleScreenOption);
|
||||
QCommandLineOption timeoutOption("timeout", "Close after 10s");
|
||||
parser.addOption(timeoutOption);
|
||||
parser.process(app);
|
||||
|
||||
// Some platforms can only have one window per screen. Therefore we need to differentiate.
|
||||
const bool multipleWindows = parser.isSet(multipleOption);
|
||||
const bool multipleScreens = parser.isSet(multipleScreenOption);
|
||||
|
||||
QScreen *screen = QGuiApplication::primaryScreen();
|
||||
|
||||
QRect screenGeometry = screen->availableGeometry();
|
||||
|
||||
QSurfaceFormat format;
|
||||
format.setDepthBufferSize(16);
|
||||
if (parser.isSet(multipleSampleOption))
|
||||
format.setSamples(4);
|
||||
|
||||
QPoint center = QPoint(screenGeometry.center().x(), screenGeometry.top() + 80);
|
||||
QSize windowSize(400, 320);
|
||||
int delta = 40;
|
||||
|
||||
QList<QWindow *> windows;
|
||||
QSharedPointer<Renderer> rendererA(new Renderer(format));
|
||||
|
||||
HelloWindow *windowA = new HelloWindow(rendererA);
|
||||
windowA->setGeometry(QRect(center, windowSize).translated(-windowSize.width() - delta / 2, 0));
|
||||
windowA->setTitle(QStringLiteral("Thread A - Context A"));
|
||||
windowA->setVisible(true);
|
||||
windows.prepend(windowA);
|
||||
|
||||
QList<QThread *> renderThreads;
|
||||
if (multipleWindows) {
|
||||
QSharedPointer<Renderer> rendererB(new Renderer(format, rendererA.data()));
|
||||
|
||||
QThread *renderThread = new QThread;
|
||||
rendererB->moveToThread(renderThread);
|
||||
renderThreads << renderThread;
|
||||
|
||||
HelloWindow *windowB = new HelloWindow(rendererA);
|
||||
windowB->setGeometry(QRect(center, windowSize).translated(delta / 2, 0));
|
||||
windowB->setTitle(QStringLiteral("Thread A - Context A"));
|
||||
windowB->setVisible(true);
|
||||
windows.prepend(windowB);
|
||||
|
||||
HelloWindow *windowC = new HelloWindow(rendererB);
|
||||
windowC->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, windowSize.height() + delta));
|
||||
windowC->setTitle(QStringLiteral("Thread B - Context B"));
|
||||
windowC->setVisible(true);
|
||||
windows.prepend(windowC);
|
||||
}
|
||||
if (multipleScreens) {
|
||||
for (int i = 1; i < QGuiApplication::screens().size(); ++i) {
|
||||
QScreen *screen = QGuiApplication::screens().at(i);
|
||||
QSharedPointer<Renderer> renderer(new Renderer(format, rendererA.data(), screen));
|
||||
|
||||
QThread *renderThread = new QThread;
|
||||
renderer->moveToThread(renderThread);
|
||||
renderThreads.prepend(renderThread);
|
||||
|
||||
QRect screenGeometry = screen->availableGeometry();
|
||||
QPoint center = screenGeometry.center();
|
||||
|
||||
QSize windowSize = screenGeometry.size() * 0.8;
|
||||
|
||||
HelloWindow *window = new HelloWindow(renderer, screen);
|
||||
window->setGeometry(QRect(center, windowSize).translated(-windowSize.width() / 2, -windowSize.height() / 2));
|
||||
|
||||
QChar id = QChar('B' + i);
|
||||
window->setTitle(QStringLiteral("Thread ") + id + QStringLiteral(" - Context ") + id);
|
||||
window->setVisible(true);
|
||||
windows.prepend(window);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < renderThreads.size(); ++i) {
|
||||
QObject::connect(qGuiApp, &QGuiApplication::lastWindowClosed, renderThreads.at(i), &QThread::quit);
|
||||
renderThreads.at(i)->start();
|
||||
}
|
||||
|
||||
// Quit after 10 seconds. For platforms that do not have windows that are closeable.
|
||||
if (parser.isSet(timeoutOption))
|
||||
QTimer::singleShot(10000, qGuiApp, &QCoreApplication::quit);
|
||||
|
||||
const int exitValue = app.exec();
|
||||
|
||||
for (int i = 0; i < renderThreads.size(); ++i) {
|
||||
renderThreads.at(i)->quit(); // some platforms may not have windows to close so ensure quit()
|
||||
renderThreads.at(i)->wait();
|
||||
}
|
||||
|
||||
qDeleteAll(windows);
|
||||
qDeleteAll(renderThreads);
|
||||
|
||||
return exitValue;
|
||||
}
|
Reference in New Issue
Block a user