mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2025-07-06 09:15:23 +08:00
qt 6.5.1 original
This commit is contained in:
31
tests/manual/qopenglwidget/dockedopenglwidget/CMakeLists.txt
Normal file
31
tests/manual/qopenglwidget/dockedopenglwidget/CMakeLists.txt
Normal file
@ -0,0 +1,31 @@
|
||||
# Copyright (C) 2022 The Qt Company Ltd.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
set(CMAKE_AUTOUIC ON)
|
||||
|
||||
qt_internal_add_manual_test(dockedopenglwidget
|
||||
GUI
|
||||
SOURCES
|
||||
main.cpp
|
||||
geometryengine.cpp geometryengine.h
|
||||
mainwidget.cpp mainwidget.h
|
||||
mainwindow.cpp mainwindow.h
|
||||
mainwindow.ui
|
||||
LIBRARIES
|
||||
Qt::CorePrivate
|
||||
Qt::Gui
|
||||
Qt::GuiPrivate
|
||||
Qt::OpenGL
|
||||
Qt::OpenGLWidgets
|
||||
Qt::Widgets
|
||||
Qt::WidgetsPrivate
|
||||
)
|
||||
|
||||
qt_add_resources(dockedopenglwidget "dockedopenglwidget"
|
||||
PREFIX
|
||||
"/"
|
||||
FILES
|
||||
vshader.glsl
|
||||
fshader.glsl
|
||||
cube.png
|
||||
)
|
BIN
tests/manual/qopenglwidget/dockedopenglwidget/cube.png
Normal file
BIN
tests/manual/qopenglwidget/dockedopenglwidget/cube.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 30 KiB |
@ -0,0 +1,8 @@
|
||||
uniform sampler2D texture;
|
||||
varying vec2 v_texcoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture2D(texture, v_texcoord);
|
||||
}
|
||||
|
126
tests/manual/qopenglwidget/dockedopenglwidget/geometryengine.cpp
Normal file
126
tests/manual/qopenglwidget/dockedopenglwidget/geometryengine.cpp
Normal file
@ -0,0 +1,126 @@
|
||||
// Copyright (C) 2022 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
||||
|
||||
#include "geometryengine.h"
|
||||
|
||||
#include <QVector2D>
|
||||
#include <QVector3D>
|
||||
|
||||
struct VertexData
|
||||
{
|
||||
QVector3D position;
|
||||
QVector2D texCoord;
|
||||
};
|
||||
|
||||
GeometryEngine::GeometryEngine()
|
||||
: indexBuf(QOpenGLBuffer::IndexBuffer)
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
|
||||
// Generate 2 VBOs
|
||||
arrayBuf.create();
|
||||
indexBuf.create();
|
||||
|
||||
// Initializes cube geometry and transfers it to VBOs
|
||||
initCubeGeometry();
|
||||
}
|
||||
|
||||
GeometryEngine::~GeometryEngine()
|
||||
{
|
||||
arrayBuf.destroy();
|
||||
indexBuf.destroy();
|
||||
}
|
||||
|
||||
void GeometryEngine::initCubeGeometry()
|
||||
{
|
||||
// For cube we would need only 8 vertices but we have to
|
||||
// duplicate vertex for each face because texture coordinate
|
||||
// is different.
|
||||
VertexData vertices[] = {
|
||||
// Vertex data for face 0
|
||||
{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0
|
||||
{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1
|
||||
{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2
|
||||
{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3
|
||||
|
||||
// Vertex data for face 1
|
||||
{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4
|
||||
{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5
|
||||
{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6
|
||||
{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7
|
||||
|
||||
// Vertex data for face 2
|
||||
{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8
|
||||
{QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(1.0f, 0.5f)}, // v9
|
||||
{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)}, // v10
|
||||
{QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(1.0f, 1.0f)}, // v11
|
||||
|
||||
// Vertex data for face 3
|
||||
{QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v12
|
||||
{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(1.0f, 0.0f)}, // v13
|
||||
{QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v14
|
||||
{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(1.0f, 0.5f)}, // v15
|
||||
|
||||
// Vertex data for face 4
|
||||
{QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.0f)}, // v16
|
||||
{QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v17
|
||||
{QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v18
|
||||
{QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v19
|
||||
|
||||
// Vertex data for face 5
|
||||
{QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v20
|
||||
{QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v21
|
||||
{QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v22
|
||||
{QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)} // v23
|
||||
};
|
||||
|
||||
// Indices for drawing cube faces using triangle strips.
|
||||
// Triangle strips can be connected by duplicating indices
|
||||
// between the strips. If connecting strips have opposite
|
||||
// vertex order then last index of the first strip and first
|
||||
// index of the second strip needs to be duplicated. If
|
||||
// connecting strips have same vertex order then only last
|
||||
// index of the first strip needs to be duplicated.
|
||||
GLushort indices[] = {
|
||||
0, 1, 2, 3, 3, // Face 0 - triangle strip ( v0, v1, v2, v3)
|
||||
4, 4, 5, 6, 7, 7, // Face 1 - triangle strip ( v4, v5, v6, v7)
|
||||
8, 8, 9, 10, 11, 11, // Face 2 - triangle strip ( v8, v9, v10, v11)
|
||||
12, 12, 13, 14, 15, 15, // Face 3 - triangle strip (v12, v13, v14, v15)
|
||||
16, 16, 17, 18, 19, 19, // Face 4 - triangle strip (v16, v17, v18, v19)
|
||||
20, 20, 21, 22, 23 // Face 5 - triangle strip (v20, v21, v22, v23)
|
||||
};
|
||||
|
||||
// Transfer vertex data to VBO 0
|
||||
arrayBuf.bind();
|
||||
arrayBuf.allocate(vertices, 24 * sizeof(VertexData));
|
||||
|
||||
// Transfer index data to VBO 1
|
||||
indexBuf.bind();
|
||||
indexBuf.allocate(indices, 34 * sizeof(GLushort));
|
||||
}
|
||||
|
||||
void GeometryEngine::drawCubeGeometry(QOpenGLShaderProgram *program)
|
||||
{
|
||||
// Tell OpenGL which VBOs to use
|
||||
arrayBuf.bind();
|
||||
indexBuf.bind();
|
||||
|
||||
// Offset for position
|
||||
quintptr offset = 0;
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate vertex position data
|
||||
int vertexLocation = program->attributeLocation("a_position");
|
||||
program->enableAttributeArray(vertexLocation);
|
||||
program->setAttributeBuffer(vertexLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
|
||||
|
||||
// Offset for texture coordinate
|
||||
offset += sizeof(QVector3D);
|
||||
|
||||
// Tell OpenGL programmable pipeline how to locate vertex texture coordinate data
|
||||
int texcoordLocation = program->attributeLocation("a_texcoord");
|
||||
program->enableAttributeArray(texcoordLocation);
|
||||
program->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
|
||||
|
||||
// Draw cube geometry using indices from VBO 1
|
||||
glDrawElements(GL_TRIANGLE_STRIP, 34, GL_UNSIGNED_SHORT, nullptr);
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
// Copyright (C) 2022 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
||||
|
||||
#ifndef GEOMETRYENGINE_H
|
||||
#define GEOMETRYENGINE_H
|
||||
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLBuffer>
|
||||
|
||||
class GeometryEngine : protected QOpenGLFunctions
|
||||
{
|
||||
public:
|
||||
GeometryEngine();
|
||||
virtual ~GeometryEngine();
|
||||
|
||||
void drawCubeGeometry(QOpenGLShaderProgram *program);
|
||||
|
||||
private:
|
||||
void initCubeGeometry();
|
||||
|
||||
QOpenGLBuffer arrayBuf;
|
||||
QOpenGLBuffer indexBuf;
|
||||
};
|
||||
|
||||
#endif // GEOMETRYENGINE_H
|
14
tests/manual/qopenglwidget/dockedopenglwidget/main.cpp
Normal file
14
tests/manual/qopenglwidget/dockedopenglwidget/main.cpp
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (C) 2022 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
||||
|
||||
#include "mainwindow.h"
|
||||
#include <QApplication>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
QApplication a(argc, argv);
|
||||
|
||||
MainWindow w;
|
||||
w.show();
|
||||
return a.exec();
|
||||
}
|
161
tests/manual/qopenglwidget/dockedopenglwidget/mainwidget.cpp
Normal file
161
tests/manual/qopenglwidget/dockedopenglwidget/mainwidget.cpp
Normal file
@ -0,0 +1,161 @@
|
||||
// Copyright (C) 2022 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
||||
|
||||
#include "mainwidget.h"
|
||||
#include <QMouseEvent>
|
||||
#include <cmath>
|
||||
|
||||
MainWidget::~MainWidget()
|
||||
{
|
||||
cleanup();
|
||||
}
|
||||
|
||||
void MainWidget::cleanup()
|
||||
{
|
||||
makeCurrent();
|
||||
delete texture;
|
||||
texture = nullptr;
|
||||
delete geometries;
|
||||
geometries = nullptr;
|
||||
delete program;
|
||||
program = nullptr;
|
||||
doneCurrent();
|
||||
|
||||
QObject::disconnect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &MainWidget::cleanup);
|
||||
}
|
||||
|
||||
void MainWidget::mousePressEvent(QMouseEvent *e)
|
||||
{
|
||||
// Save mouse press position
|
||||
mousePressPosition = QVector2D(e->position());
|
||||
}
|
||||
|
||||
void MainWidget::mouseReleaseEvent(QMouseEvent *e)
|
||||
{
|
||||
// Mouse release position - mouse press position
|
||||
QVector2D diff = QVector2D(e->position()) - mousePressPosition;
|
||||
|
||||
// Rotation axis is perpendicular to the mouse position difference
|
||||
// vector
|
||||
QVector3D n = QVector3D(diff.y(), diff.x(), 0.0).normalized();
|
||||
|
||||
// Accelerate angular speed relative to the length of the mouse sweep
|
||||
qreal acc = diff.length() / 100.0;
|
||||
|
||||
// Calculate new rotation axis as weighted sum
|
||||
rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized();
|
||||
|
||||
// Increase angular speed
|
||||
angularSpeed += acc;
|
||||
}
|
||||
|
||||
void MainWidget::timerEvent(QTimerEvent *)
|
||||
{
|
||||
// Decrease angular speed (friction)
|
||||
angularSpeed *= 0.99;
|
||||
|
||||
// Stop rotation when speed goes below threshold
|
||||
if (angularSpeed < 0.01) {
|
||||
angularSpeed = 0.0;
|
||||
} else {
|
||||
// Update rotation
|
||||
rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation;
|
||||
|
||||
// Request an update
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void MainWidget::initializeGL()
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
|
||||
glClearColor(0, 0, 0, 1);
|
||||
|
||||
initShaders();
|
||||
initTextures();
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
geometries = new GeometryEngine;
|
||||
|
||||
// Use QBasicTimer because its faster than QTimer
|
||||
timer.start(12, this);
|
||||
|
||||
connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &MainWidget::cleanup);
|
||||
}
|
||||
|
||||
void MainWidget::initShaders()
|
||||
{
|
||||
program = new QOpenGLShaderProgram;
|
||||
// Compile vertex shader
|
||||
if (!program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vshader.glsl"))
|
||||
close();
|
||||
|
||||
// Compile fragment shader
|
||||
if (!program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/fshader.glsl"))
|
||||
close();
|
||||
|
||||
// Link shader pipeline
|
||||
if (!program->link())
|
||||
close();
|
||||
|
||||
// Bind shader pipeline for use
|
||||
if (!program->bind())
|
||||
close();
|
||||
}
|
||||
|
||||
void MainWidget::initTextures()
|
||||
{
|
||||
// Load cube.png image
|
||||
texture = new QOpenGLTexture(QImage(":/cube.png").mirrored());
|
||||
|
||||
// Set nearest filtering mode for texture minification
|
||||
texture->setMinificationFilter(QOpenGLTexture::Nearest);
|
||||
|
||||
// Set bilinear filtering mode for texture magnification
|
||||
texture->setMagnificationFilter(QOpenGLTexture::Linear);
|
||||
|
||||
// Wrap texture coordinates by repeating
|
||||
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
|
||||
texture->setWrapMode(QOpenGLTexture::Repeat);
|
||||
}
|
||||
|
||||
void MainWidget::resizeGL(int w, int h)
|
||||
{
|
||||
// Calculate aspect ratio
|
||||
qreal aspect = qreal(w) / qreal(h ? h : 1);
|
||||
|
||||
// Set near plane to 3.0, far plane to 7.0, field of view 45 degrees
|
||||
const qreal zNear = 3.0, zFar = 7.0, fov = 45.0;
|
||||
|
||||
// Reset projection
|
||||
projection.setToIdentity();
|
||||
|
||||
// Set perspective projection
|
||||
projection.perspective(fov, aspect, zNear, zFar);
|
||||
}
|
||||
|
||||
void MainWidget::paintGL()
|
||||
{
|
||||
// Clear color and depth buffer
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
texture->bind();
|
||||
|
||||
// Calculate model view transformation
|
||||
QMatrix4x4 matrix;
|
||||
matrix.translate(0.0, 0.0, -5.0);
|
||||
matrix.rotate(rotation);
|
||||
|
||||
// Set modelview-projection matrix
|
||||
program->setUniformValue("mvp_matrix", projection * matrix);
|
||||
|
||||
// Use texture unit 0 which contains cube.png
|
||||
program->setUniformValue("texture", 0);
|
||||
|
||||
// Draw cube geometry
|
||||
geometries->drawCubeGeometry(program);
|
||||
}
|
57
tests/manual/qopenglwidget/dockedopenglwidget/mainwidget.h
Normal file
57
tests/manual/qopenglwidget/dockedopenglwidget/mainwidget.h
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright (C) 2022 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
||||
|
||||
#ifndef MAINWIDGET_H
|
||||
#define MAINWIDGET_H
|
||||
|
||||
#include "geometryengine.h"
|
||||
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QMatrix4x4>
|
||||
#include <QQuaternion>
|
||||
#include <QVector2D>
|
||||
#include <QBasicTimer>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLTexture>
|
||||
|
||||
class GeometryEngine;
|
||||
|
||||
class MainWidget : public QOpenGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
using QOpenGLWidget::QOpenGLWidget;
|
||||
~MainWidget();
|
||||
|
||||
protected:
|
||||
void mousePressEvent(QMouseEvent *e) override;
|
||||
void mouseReleaseEvent(QMouseEvent *e) override;
|
||||
void timerEvent(QTimerEvent *e) override;
|
||||
|
||||
void initializeGL() override;
|
||||
void resizeGL(int w, int h) override;
|
||||
void paintGL() override;
|
||||
|
||||
void initShaders();
|
||||
void initTextures();
|
||||
|
||||
private slots:
|
||||
void cleanup();
|
||||
|
||||
private:
|
||||
QBasicTimer timer;
|
||||
QOpenGLShaderProgram *program = nullptr;
|
||||
GeometryEngine *geometries = nullptr;
|
||||
QOpenGLTexture *texture = nullptr;
|
||||
|
||||
QMatrix4x4 projection;
|
||||
|
||||
QVector2D mousePressPosition;
|
||||
QVector3D rotationAxis;
|
||||
qreal angularSpeed = 0;
|
||||
QQuaternion rotation;
|
||||
};
|
||||
|
||||
#endif // MAINWIDGET_H
|
31
tests/manual/qopenglwidget/dockedopenglwidget/mainwindow.cpp
Normal file
31
tests/manual/qopenglwidget/dockedopenglwidget/mainwindow.cpp
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (C) 2022 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
||||
|
||||
#include "mainwindow.h"
|
||||
#include "ui_mainwindow.h"
|
||||
#include "mainwidget.h"
|
||||
#include <QDockWidget>
|
||||
|
||||
MainWindow::MainWindow(QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
, ui(new Ui::MainWindow)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
MainWidget *w1 = new MainWidget();
|
||||
centralWidget()->layout()->addWidget(w1);
|
||||
|
||||
MainWidget *w2 = new MainWidget();
|
||||
QDockWidget *dock = new QDockWidget("OpenGL Dock", this);
|
||||
w2->setFixedSize(300, 300);
|
||||
dock->setWidget(w2);
|
||||
dock->setFixedSize(300, 300);
|
||||
|
||||
addDockWidget(Qt::RightDockWidgetArea, dock);
|
||||
dock->setFloating(false);
|
||||
}
|
||||
|
||||
MainWindow::~MainWindow()
|
||||
{
|
||||
delete ui;
|
||||
}
|
24
tests/manual/qopenglwidget/dockedopenglwidget/mainwindow.h
Normal file
24
tests/manual/qopenglwidget/dockedopenglwidget/mainwindow.h
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (C) 2022 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
|
||||
|
||||
#ifndef MAINWINDOW_H
|
||||
#define MAINWINDOW_H
|
||||
|
||||
#include <QMainWindow>
|
||||
|
||||
QT_BEGIN_NAMESPACE
|
||||
namespace Ui { class MainWindow; }
|
||||
QT_END_NAMESPACE
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
MainWindow(QWidget *parent = nullptr);
|
||||
~MainWindow();
|
||||
|
||||
private:
|
||||
Ui::MainWindow *ui;
|
||||
};
|
||||
#endif // MAINWINDOW_H
|
33
tests/manual/qopenglwidget/dockedopenglwidget/mainwindow.ui
Normal file
33
tests/manual/qopenglwidget/dockedopenglwidget/mainwindow.ui
Normal file
@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindow</class>
|
||||
<widget class="QMainWindow" name="MainWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>800</width>
|
||||
<height>600</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MainWindow</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout"/>
|
||||
</widget>
|
||||
<widget class="QMenuBar" name="menubar">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>800</width>
|
||||
<height>20</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
<widget class="QStatusBar" name="statusbar"/>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
12
tests/manual/qopenglwidget/dockedopenglwidget/vshader.glsl
Normal file
12
tests/manual/qopenglwidget/dockedopenglwidget/vshader.glsl
Normal file
@ -0,0 +1,12 @@
|
||||
uniform mat4 mvp_matrix;
|
||||
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord;
|
||||
|
||||
varying vec2 v_texcoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = mvp_matrix * a_position;
|
||||
v_texcoord = a_texcoord;
|
||||
}
|
Reference in New Issue
Block a user