qt 6.5.1 original

This commit is contained in:
kleuter
2023-10-29 23:33:08 +01:00
parent 71d22ab6b0
commit 85d238dfda
21202 changed files with 5499099 additions and 0 deletions

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# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: BSD-3-Clause
#####################################################################
## openglwidget Binary:
#####################################################################
qt_internal_add_manual_test(openglwidget
GUI
SOURCES
main.cpp
openglwidget.cpp openglwidget.h
LIBRARIES
Qt::CorePrivate
Qt::Gui
Qt::GuiPrivate
Qt::OpenGL
Qt::OpenGLWidgets
Qt::Widgets
Qt::WidgetsPrivate
)

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "openglwidget.h"
#include <QApplication>
#include <QPushButton>
#include <QMdiArea>
#include <QMdiSubWindow>
#include <QMenu>
#include <QMenuBar>
#include <QMainWindow>
#include <QLCDNumber>
#include <QScrollArea>
#include <QScrollBar>
#include <QTabWidget>
#include <QLabel>
#include <QTimer>
#include <QSurfaceFormat>
#include <QDebug>
#include <private/qwindow_p.h>
class Tools : public QObject
{
Q_OBJECT
public:
Tools(QWidget *root, QWidget *widgetToTurn, const QWidgetList &glwidgets)
: m_root(root), m_widgetToTurn(widgetToTurn), m_glWidgets(glwidgets) { }
void dump();
private slots:
void turnNative();
void hideShowAllGL();
void dumpCompositingStatus();
signals:
void aboutToShowGLWidgets();
private:
void dumpWidget(QWidget *w, int indent = 0);
QWidget *m_root;
QWidget *m_widgetToTurn;
QWidgetList m_glWidgets;
};
void Tools::turnNative()
{
qDebug("Turning into native");
m_widgetToTurn->winId();
dump();
}
void Tools::hideShowAllGL()
{
if (m_glWidgets[0]->isVisible()) {
qDebug("Hiding all render-to-texture widgets");
foreach (QWidget *w, m_glWidgets)
w->hide();
} else {
qDebug("Showing all render-to-texture widgets");
emit aboutToShowGLWidgets();
foreach (QWidget *w, m_glWidgets)
w->show();
}
}
void Tools::dump()
{
qDebug() << "Widget hierarchy";
dumpWidget(m_root);
qDebug() << "========";
}
void Tools::dumpWidget(QWidget *w, int indent)
{
QString indentStr;
indentStr.fill(' ', indent);
qDebug().noquote() << indentStr << w << "winId =" << w->internalWinId();
foreach (QObject *obj, w->children()) {
if (QWidget *cw = qobject_cast<QWidget *>(obj))
dumpWidget(cw, indent + 4);
}
}
void Tools::dumpCompositingStatus()
{
QWindow *w = m_root->window()->windowHandle();
qDebug() << "Compositing status for" << w << m_root->window() << "is" << QWindowPrivate::get(w)->compositing;
}
class TabWidgetResetter : public QObject
{
Q_OBJECT
public:
TabWidgetResetter(QTabWidget *tw) : m_tw(tw) { }
public slots:
void reset() { m_tw->setCurrentIndex(0); }
private:
QTabWidget *m_tw;
};
int main(int argc, char *argv[])
{
if (argc > 1 && !strcmp(argv[1], "--sharecontext")) {
qDebug("Requesting all contexts to share");
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
}
QApplication a(argc, argv);
QSurfaceFormat format;
if (QCoreApplication::arguments().contains(QLatin1String("--multisample")))
format.setSamples(4);
if (QCoreApplication::arguments().contains(QLatin1String("--coreprofile"))) {
format.setVersion(3, 2);
format.setProfile(QSurfaceFormat::CoreProfile);
}
qDebug() << "Requesting" << format;
QMainWindow wnd;
wnd.setObjectName("Main Window");
wnd.resize(1024, 768);
QMdiArea *w = new QMdiArea;
w->setObjectName("MDI area");
w->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
wnd.setCentralWidget(w);
OpenGLWidget *glw = new OpenGLWidget(33, QVector3D(0, 0, 1));
glw->setObjectName("First GL Widget with 33 ms timer");
glw->setFormat(format);
glw->setMinimumSize(100, 100);
QMdiSubWindow *sw = w->addSubWindow(glw);
sw->setObjectName("First MDI Sub-Window");
sw->setWindowTitle("33 ms timer");
OpenGLWidget *glw2 = new OpenGLWidget(16);
glw2->setObjectName("Second GL Widget with 16 ms timer");
glw2->setFormat(format);
glw2->setMinimumSize(100, 100);
QOpenGLWidget *glw22 = new OpenGLWidget(16);
glw22->setObjectName("Second #2 GLWidget");
glw22->setParent(glw2);
glw22->resize(40, 40);
sw = w->addSubWindow(glw2);
sw->setObjectName("Second MDI Sub-Window");
sw->setWindowTitle("16 ms timer");
OpenGLWidget *glw3 = new OpenGLWidget(0); // trigger updates continuously, no timer
glw3->setObjectName("GL widget in scroll area (possibly native)");
glw3->setFormat(format);
glw3->setFixedSize(600, 600);
OpenGLWidget *glw3child = new OpenGLWidget(0);
const float glw3ClearColor[] = { 0.5f, 0.2f, 0.8f };
glw3child->setClearColor(glw3ClearColor);
glw3child->setObjectName("Child widget of GL Widget in scroll area");
glw3child->setFormat(format);
glw3child->setParent(glw3);
glw3child->setGeometry(500, 500, 100, 100); // lower right corner of parent
QScrollArea *sa = new QScrollArea;
sa->setWidget(glw3);
sa->setMinimumSize(100, 100);
sa->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
sw = w->addSubWindow(sa);
sw->setObjectName("MDI Sub-Window for scroll area");
sw->setWindowTitle("Cont. update");
sw->resize(300, 300);
sa->verticalScrollBar()->setValue(300);
QLCDNumber *lcd = new QLCDNumber;
lcd->display(1337);
lcd->setMinimumSize(300, 100);
sw = w->addSubWindow(lcd);
sw->setObjectName("MDI Sub-Window for LCD widget");
sw->setWindowTitle("Ordinary widget");
QTabWidget *tw = new QTabWidget;
QOpenGLWidget *glw4 = new OpenGLWidget(16, QVector3D(1, 0, 0));
glw4->setObjectName("GL widget in tab widget");
tw->addTab(glw4, "OpenGL");
QLabel *label = new QLabel("Another tab");
tw->addTab(label, "Not OpenGL");
tw->setMinimumSize(100, 100);
sw = w->addSubWindow(tw);
sw->setObjectName("MDI Sub-Window for tab widget");
sw->setWindowTitle("Tabs");
TabWidgetResetter twr(tw);
Tools t(&wnd, glw3, QWidgetList { glw, glw2, glw3, glw4 });
QObject::connect(&t, SIGNAL(aboutToShowGLWidgets()), &twr, SLOT(reset()));
QMenu *toolsMenu = wnd.menuBar()->addMenu("&Tools");
toolsMenu->addAction("&Turn widgets (or some parent) into native", &t, SLOT(turnNative()));
toolsMenu->addAction("&Hide/show all OpenGL widgets", &t, SLOT(hideShowAllGL()));
QTimer compStatusDumpTimer;
QObject::connect(&compStatusDumpTimer, SIGNAL(timeout()), &t, SLOT(dumpCompositingStatus()));
compStatusDumpTimer.start(5000);
wnd.show();
if (glw->isValid())
qDebug() << "Got" << glw->format();
t.dump();
return a.exec();
}
#include "main.moc"

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#define GL_GLEXT_PROTOTYPES
#include "openglwidget.h"
#include <QtWidgets/private/qwidget_p.h>
#include <QOpenGLFramebufferObject>
#include <QWindow>
#include <qpa/qplatformwindow.h>
#include <QDebug>
#include <QTimer>
#include <QtGui/QOpenGLFunctions>
#include <QtGui/QGuiApplication>
#include <QtGui/QMatrix4x4>
#include <QOpenGLShaderProgram>
#include <QtGui/QScreen>
#include <QtCore/qmath.h>
#include <qopengl.h>
class OpenGLWidgetPrivate : protected QOpenGLFunctions
{
public:
OpenGLWidgetPrivate(QWidget *q)
: m_program(0), m_frame(0), q(q)
{
}
void initialize();
void render();
int width() {return w;}
int height() {return h;}
GLuint m_posAttr;
GLuint m_colAttr;
GLuint m_matrixUniform;
QOpenGLShaderProgram *m_program;
int m_frame;
int w,h;
QWidget *q;
int m_interval;
QVector3D m_rotAxis;
float clearColor[3];
};
OpenGLWidget::OpenGLWidget(int interval, const QVector3D &rotAxis, QWidget *parent)
: QOpenGLWidget(parent)
{
d.reset(new OpenGLWidgetPrivate(this));
d->clearColor[0] = d->clearColor[1] = d->clearColor[2] = 0.0f;
d->m_interval = interval;
d->m_rotAxis = rotAxis;
if (interval > 0) {
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(update()));
timer->start(interval);
}
}
OpenGLWidget::~OpenGLWidget()
{
}
void OpenGLWidget::initializeGL()
{
// qDebug("*initializeGL*");
d->initialize();
}
void OpenGLWidget::resizeGL(int w, int h)
{
// qDebug("*resizeGL*");
d->w = w;
d->h = h;
}
void OpenGLWidget::paintGL()
{
// qDebug("*paintGL* %d", d->m_frame);
d->render();
}
static const char *vertexShaderSource =
"attribute highp vec4 posAttr;\n"
"attribute lowp vec4 colAttr;\n"
"varying lowp vec4 col;\n"
"uniform highp mat4 matrix;\n"
"void main() {\n"
" col = colAttr;\n"
" gl_Position = matrix * posAttr;\n"
"}\n";
static const char *fragmentShaderSource =
"varying lowp vec4 col;\n"
"void main() {\n"
" gl_FragColor = col;\n"
"}\n";
void OpenGLWidgetPrivate::initialize()
{
initializeOpenGLFunctions();
m_program = new QOpenGLShaderProgram;
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource);
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource);
m_program->link();
m_posAttr = m_program->attributeLocation("posAttr");
m_colAttr = m_program->attributeLocation("colAttr");
m_matrixUniform = m_program->uniformLocation("matrix");
}
void OpenGLWidgetPrivate::render()
{
const qreal retinaScale = q->devicePixelRatio();
glViewport(0, 0, width() * retinaScale, height() * retinaScale);
glClearColor(clearColor[0], clearColor[1], clearColor[2], 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
m_program->bind();
QMatrix4x4 matrix;
matrix.perspective(60.0f, 4.0f/3.0f, 0.1f, 100.0f);
matrix.translate(0, 0, -2);
const qreal angle = 100.0f * m_frame / 30;
matrix.rotate(angle, m_rotAxis);
m_program->setUniformValue(m_matrixUniform, matrix);
GLfloat vertices[] = {
0.0f, 0.707f,
-0.5f, -0.5f,
0.5f, -0.5f
};
GLfloat colors[] = {
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f
};
glVertexAttribPointer(m_posAttr, 2, GL_FLOAT, GL_FALSE, 0, vertices);
glVertexAttribPointer(m_colAttr, 3, GL_FLOAT, GL_FALSE, 0, colors);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawArrays(GL_TRIANGLES, 0, 3);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
m_program->release();
++m_frame;
if (m_interval <= 0)
q->update();
}
void OpenGLWidget::setClearColor(const float *c)
{
d->clearColor[0] = c[0];
d->clearColor[1] = c[1];
d->clearColor[2] = c[2];
}

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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#ifndef OPENGLWIDGET_H
#define OPENGLWIDGET_H
#include <QOpenGLWidget>
#include <QtGui/QVector3D>
class OpenGLWidgetPrivate;
class OpenGLWidget : public QOpenGLWidget
{
Q_OBJECT
public:
OpenGLWidget(int interval = 30, const QVector3D &rotAxis = QVector3D(0, 1, 0), QWidget *parent = nullptr);
~OpenGLWidget();
void initializeGL();
void resizeGL(int w, int h);
void paintGL();
void setClearColor(const float *c);
private:
QScopedPointer<OpenGLWidgetPrivate> d;
};
#endif // OPENGLWIDGET_H

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QT += widgets widgets-private gui-private core-private
TARGET = openglwidget
TEMPLATE = app
SOURCES += main.cpp \
openglwidget.cpp
HEADERS += openglwidget.h