mirror of
https://github.com/crystalidea/qt6windows7.git
synced 2025-07-04 08:15:30 +08:00
qt 6.5.1 original
This commit is contained in:
38
tests/manual/rhi/cubemap_scissor/CMakeLists.txt
Normal file
38
tests/manual/rhi/cubemap_scissor/CMakeLists.txt
Normal file
@ -0,0 +1,38 @@
|
||||
# Copyright (C) 2022 The Qt Company Ltd.
|
||||
# SPDX-License-Identifier: BSD-3-Clause
|
||||
|
||||
#####################################################################
|
||||
## cubemap_scissor Binary:
|
||||
#####################################################################
|
||||
|
||||
qt_internal_add_manual_test(cubemap_scissor
|
||||
GUI
|
||||
SOURCES
|
||||
cubemap_scissor.cpp
|
||||
LIBRARIES
|
||||
Qt::Gui
|
||||
Qt::GuiPrivate
|
||||
)
|
||||
|
||||
# Resources:
|
||||
set_source_files_properties("../cubemap/c.png"
|
||||
PROPERTIES QT_RESOURCE_ALIAS "c.png"
|
||||
)
|
||||
set_source_files_properties("../cubemap/cubemap.frag.qsb"
|
||||
PROPERTIES QT_RESOURCE_ALIAS "cubemap.frag.qsb"
|
||||
)
|
||||
set_source_files_properties("../cubemap/cubemap.vert.qsb"
|
||||
PROPERTIES QT_RESOURCE_ALIAS "cubemap.vert.qsb"
|
||||
)
|
||||
set(cubemap_scissor_resource_files
|
||||
"../cubemap/c.png"
|
||||
"../cubemap/cubemap.frag.qsb"
|
||||
"../cubemap/cubemap.vert.qsb"
|
||||
)
|
||||
|
||||
qt_internal_add_resource(cubemap_scissor "cubemap_scissor"
|
||||
PREFIX
|
||||
"/"
|
||||
FILES
|
||||
${cubemap_scissor_resource_files}
|
||||
)
|
194
tests/manual/rhi/cubemap_scissor/cubemap_scissor.cpp
Normal file
194
tests/manual/rhi/cubemap_scissor/cubemap_scissor.cpp
Normal file
@ -0,0 +1,194 @@
|
||||
// Copyright (C) 2018 The Qt Company Ltd.
|
||||
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
|
||||
|
||||
// This is a test for scissoring. Based on the cubemap test (because there the
|
||||
// rendering covers the entire viewport which is what we need here). The
|
||||
// scissor rectangle moves first up, then down, then from the center to the
|
||||
// left and then to right. The important part is to ensure that the behavior
|
||||
// identical between all backends, especially when the rectangle is partly or
|
||||
// fully off window.
|
||||
|
||||
#include "../shared/examplefw.h"
|
||||
#include "../shared/cube.h"
|
||||
|
||||
struct {
|
||||
QList<QRhiResource *> releasePool;
|
||||
QRhiBuffer *vbuf = nullptr;
|
||||
QRhiBuffer *ubuf = nullptr;
|
||||
QRhiTexture *tex = nullptr;
|
||||
QRhiSampler *sampler = nullptr;
|
||||
QRhiShaderResourceBindings *srb = nullptr;
|
||||
QRhiGraphicsPipeline *ps = nullptr;
|
||||
QRhiResourceUpdateBatch *initialUpdates = nullptr;
|
||||
|
||||
QPoint scissorBottomLeft;
|
||||
QSize scissorSize;
|
||||
int scissorAnimState = 0;
|
||||
QSize outputSize;
|
||||
} d;
|
||||
|
||||
void Window::customInit()
|
||||
{
|
||||
d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(cube));
|
||||
d.vbuf->create();
|
||||
d.releasePool << d.vbuf;
|
||||
|
||||
d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 64);
|
||||
d.ubuf->create();
|
||||
d.releasePool << d.ubuf;
|
||||
|
||||
const QSize cubeMapSize(512, 512);
|
||||
d.tex = m_r->newTexture(QRhiTexture::RGBA8, cubeMapSize, 1, QRhiTexture::CubeMap);
|
||||
d.releasePool << d.tex;
|
||||
d.tex->create();
|
||||
|
||||
d.initialUpdates = m_r->nextResourceUpdateBatch();
|
||||
d.initialUpdates->uploadStaticBuffer(d.vbuf, cube);
|
||||
|
||||
QImage img = QImage(":/c.png").mirrored().convertToFormat(QImage::Format_RGBA8888);
|
||||
// just use the same image for all faces for now
|
||||
QRhiTextureSubresourceUploadDescription subresDesc(img);
|
||||
QRhiTextureUploadDescription desc({
|
||||
{ 0, 0, subresDesc }, // +X
|
||||
{ 1, 0, subresDesc }, // -X
|
||||
{ 2, 0, subresDesc }, // +Y
|
||||
{ 3, 0, subresDesc }, // -Y
|
||||
{ 4, 0, subresDesc }, // +Z
|
||||
{ 5, 0, subresDesc } // -Z
|
||||
});
|
||||
d.initialUpdates->uploadTexture(d.tex, desc);
|
||||
|
||||
d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None,
|
||||
QRhiSampler::Repeat, QRhiSampler::Repeat);
|
||||
d.releasePool << d.sampler;
|
||||
d.sampler->create();
|
||||
|
||||
d.srb = m_r->newShaderResourceBindings();
|
||||
d.releasePool << d.srb;
|
||||
d.srb->setBindings({
|
||||
QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf),
|
||||
QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler)
|
||||
});
|
||||
d.srb->create();
|
||||
|
||||
d.ps = m_r->newGraphicsPipeline();
|
||||
d.releasePool << d.ps;
|
||||
|
||||
d.ps->setFlags(QRhiGraphicsPipeline::UsesScissor);
|
||||
|
||||
d.ps->setDepthTest(true);
|
||||
d.ps->setDepthWrite(true);
|
||||
d.ps->setDepthOp(QRhiGraphicsPipeline::LessOrEqual);
|
||||
|
||||
d.ps->setCullMode(QRhiGraphicsPipeline::Front); // we are inside the cube so cull front, not back
|
||||
d.ps->setFrontFace(QRhiGraphicsPipeline::CCW); // front is ccw in the cube data
|
||||
|
||||
QShader vs = getShader(QLatin1String(":/cubemap.vert.qsb"));
|
||||
Q_ASSERT(vs.isValid());
|
||||
QShader fs = getShader(QLatin1String(":/cubemap.frag.qsb"));
|
||||
Q_ASSERT(fs.isValid());
|
||||
d.ps->setShaderStages({
|
||||
{ QRhiShaderStage::Vertex, vs },
|
||||
{ QRhiShaderStage::Fragment, fs }
|
||||
});
|
||||
|
||||
QRhiVertexInputLayout inputLayout;
|
||||
inputLayout.setBindings({
|
||||
{ 3 * sizeof(float) }
|
||||
});
|
||||
inputLayout.setAttributes({
|
||||
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 }
|
||||
});
|
||||
|
||||
d.ps->setVertexInputLayout(inputLayout);
|
||||
d.ps->setShaderResourceBindings(d.srb);
|
||||
d.ps->setRenderPassDescriptor(m_rp);
|
||||
|
||||
d.ps->create();
|
||||
|
||||
d.scissorAnimState = 0;
|
||||
}
|
||||
|
||||
void Window::customRelease()
|
||||
{
|
||||
qDeleteAll(d.releasePool);
|
||||
d.releasePool.clear();
|
||||
}
|
||||
|
||||
static void advanceScissor()
|
||||
{
|
||||
switch (d.scissorAnimState) {
|
||||
case 1: // up
|
||||
d.scissorBottomLeft.setX(d.outputSize.width() / 4);
|
||||
d.scissorBottomLeft.ry() += 1;
|
||||
if (d.scissorBottomLeft.y() > d.outputSize.height() + 100)
|
||||
d.scissorAnimState = 2;
|
||||
break;
|
||||
case 2: // down
|
||||
d.scissorBottomLeft.ry() -= 1;
|
||||
if (d.scissorBottomLeft.y() < -d.scissorSize.height() - 100)
|
||||
d.scissorAnimState = 3;
|
||||
break;
|
||||
case 3: // left
|
||||
d.scissorBottomLeft.setY(d.outputSize.height() / 4);
|
||||
d.scissorBottomLeft.rx() += 1;
|
||||
if (d.scissorBottomLeft.x() > d.outputSize.width() + 100)
|
||||
d.scissorAnimState = 4;
|
||||
break;
|
||||
case 4: // right
|
||||
d.scissorBottomLeft.rx() -= 1;
|
||||
if (d.scissorBottomLeft.x() < -d.scissorSize.width() - 100)
|
||||
d.scissorAnimState = 1;
|
||||
break;
|
||||
}
|
||||
|
||||
qDebug() << "scissor bottom-left" << d.scissorBottomLeft << "size" << d.scissorSize;
|
||||
}
|
||||
|
||||
void Window::customRender()
|
||||
{
|
||||
const QSize outputSizeInPixels = m_sc->currentPixelSize();
|
||||
QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer();
|
||||
QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch();
|
||||
|
||||
if (d.initialUpdates) {
|
||||
u->merge(d.initialUpdates);
|
||||
d.initialUpdates->release();
|
||||
d.initialUpdates = nullptr;
|
||||
}
|
||||
|
||||
d.outputSize = outputSizeInPixels;
|
||||
if (d.scissorAnimState == 0) {
|
||||
d.scissorBottomLeft = QPoint(outputSizeInPixels.width() / 4, 0);
|
||||
d.scissorSize = QSize(outputSizeInPixels.width() / 2, outputSizeInPixels.height() / 2);
|
||||
d.scissorAnimState = 1;
|
||||
}
|
||||
|
||||
QMatrix4x4 mvp = m_r->clipSpaceCorrMatrix();
|
||||
mvp.perspective(90.0f, outputSizeInPixels.width() / (float) outputSizeInPixels.height(), 0.01f, 1000.0f);
|
||||
// cube vertices go from -1..1
|
||||
mvp.scale(10);
|
||||
static float rx = 0;
|
||||
mvp.rotate(rx, 1, 0, 0);
|
||||
rx += 0.5f;
|
||||
// no translation
|
||||
u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData());
|
||||
|
||||
cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u);
|
||||
cb->setGraphicsPipeline(d.ps);
|
||||
cb->setViewport(QRhiViewport(0, 0, outputSizeInPixels.width(), outputSizeInPixels.height()));
|
||||
|
||||
// Apply a scissor rectangle that moves around on the screen, also
|
||||
// exercising the out of screen (negative x or y) case.
|
||||
cb->setScissor(QRhiScissor(d.scissorBottomLeft.x(), d.scissorBottomLeft.y(),
|
||||
d.scissorSize.width(), d.scissorSize.height()));
|
||||
|
||||
cb->setShaderResources();
|
||||
|
||||
const QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0);
|
||||
cb->setVertexInput(0, 1, &vbufBinding);
|
||||
cb->draw(36);
|
||||
cb->endPass();
|
||||
|
||||
advanceScissor();
|
||||
}
|
8
tests/manual/rhi/cubemap_scissor/cubemap_scissor.pro
Normal file
8
tests/manual/rhi/cubemap_scissor/cubemap_scissor.pro
Normal file
@ -0,0 +1,8 @@
|
||||
TEMPLATE = app
|
||||
|
||||
QT += gui-private
|
||||
|
||||
SOURCES = \
|
||||
cubemap_scissor.cpp
|
||||
|
||||
RESOURCES = cubemap_scissor.qrc
|
7
tests/manual/rhi/cubemap_scissor/cubemap_scissor.qrc
Normal file
7
tests/manual/rhi/cubemap_scissor/cubemap_scissor.qrc
Normal file
@ -0,0 +1,7 @@
|
||||
<!DOCTYPE RCC><RCC version="1.0">
|
||||
<qresource>
|
||||
<file alias="cubemap.vert.qsb">../cubemap/cubemap.vert.qsb</file>
|
||||
<file alias="cubemap.frag.qsb">../cubemap/cubemap.frag.qsb</file>
|
||||
<file alias="c.png">../cubemap/c.png</file>
|
||||
</qresource>
|
||||
</RCC>
|
Reference in New Issue
Block a user