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qt 6.5.1 original
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15
tests/manual/windowtransparency/CMakeLists.txt
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15
tests/manual/windowtransparency/CMakeLists.txt
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# Copyright (C) 2022 The Qt Company Ltd.
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# SPDX-License-Identifier: BSD-3-Clause
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#####################################################################
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## windowtransparency Binary:
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#####################################################################
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qt_internal_add_manual_test(windowtransparency
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SOURCES
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windowtransparency.cpp
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LIBRARIES
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Qt::Gui
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Qt::Widgets
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Qt::OpenGL
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)
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165
tests/manual/windowtransparency/windowtransparency.cpp
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165
tests/manual/windowtransparency/windowtransparency.cpp
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// Copyright (C) 2017 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
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#include <QtGui>
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#include <QtWidgets>
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#include <QtOpenGL/QOpenGLShaderProgram>
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class GLWindow : public QWindow
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{
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public:
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GLWindow(Qt::WindowFlags flags)
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: gl(0)
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{
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setFlags(flags);
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setSurfaceType(OpenGLSurface);
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QSurfaceFormat format;
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format.setAlphaBufferSize(8);
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format.setSamples(16);
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setFormat(format);
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}
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void exposeEvent(QExposeEvent *)
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{
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if (!isExposed())
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return;
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if (!gl) {
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gl = new QOpenGLContext();
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gl->setFormat(requestedFormat());
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gl->create();
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}
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gl->makeCurrent(this);
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QOpenGLShaderProgram prog;
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prog.addShaderFromSourceCode(QOpenGLShader::Vertex,
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"attribute highp vec4 a_Pos;"
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"attribute lowp vec4 a_Color;"
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"varying lowp vec4 v_Color;"
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"void main() {"
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" gl_Position = a_Pos;"
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" v_Color = a_Color;"
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"}");
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prog.addShaderFromSourceCode(QOpenGLShader::Fragment,
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"varying lowp vec4 v_Color;"
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"void main() {"
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" gl_FragColor = v_Color;"
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"}");
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prog.bind();
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QOpenGLFunctions *functions = gl->functions();
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functions->glClearColor(0, 0, 0, 0);
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functions->glClear(GL_COLOR_BUFFER_BIT);
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functions->glViewport(0, 0, width(), height());
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prog.enableAttributeArray("a_Pos");
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prog.enableAttributeArray("a_Color");
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float coords[] = { -0.7f, 0.7f,
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0.8f, 0.8f,
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-0.8f, -0.8f,
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0.7f, -0.7f };
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float colors[] = { 1, 0, 0, 1,
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0, 1, 0, 1,
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0, 0, 1, 1,
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0, 0, 0, 0 };
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prog.setAttributeArray("a_Pos", GL_FLOAT, coords, 2, 0);
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prog.setAttributeArray("a_Color", GL_FLOAT, colors, 4, 0);
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functions->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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prog.disableAttributeArray("a_Pos");
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prog.disableAttributeArray("a_Color");
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gl->swapBuffers(this);
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}
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void mousePressEvent(QMouseEvent *)
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{
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QCoreApplication::quit();
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}
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private:
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QOpenGLContext *gl;
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};
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class Widget : public QWidget
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{
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public:
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Widget(Qt::WindowFlags flags)
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: QWidget(0, flags)
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{
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setAttribute(Qt::WA_TranslucentBackground);
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}
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void paintEvent(QPaintEvent *)
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{
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QPainter p(this);
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p.setRenderHint(QPainter::Antialiasing);
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p.fillRect(rect(), QColor("steelblue"));
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int w = width();
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int h = height();
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int w2 = width() / 2;
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int h2 = height() / 2;
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QPainterPath path;
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path.moveTo(0, 0);
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path.cubicTo(w2, 0, w2, h2, w, h);
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path.cubicTo(w2, h, w2, h2, 0, 0);
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QLinearGradient lg(0, 0, w, h);
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lg.setColorAt(0.0, Qt::transparent);
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lg.setColorAt(0.5, QColor("palegreen"));
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lg.setColorAt(1.0, Qt::transparent);
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p.setCompositionMode(QPainter::CompositionMode_Source);
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p.fillPath(path, lg);
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}
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void mousePressEvent(QMouseEvent *)
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{
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QCoreApplication::quit();
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}
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};
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int main(int argc, char **argv)
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{
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QApplication app(argc, argv);
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// mask: on/off
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// opacity: on/off
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for (int i=0; i<4; ++i) {
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bool mask = i & 0x1;
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bool opacity = i & 0x2;
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Qt::WindowFlags flags = Qt::FramelessWindowHint;
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Widget *widget = new Widget(flags);
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GLWindow *window = new GLWindow(flags);
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widget->setGeometry(100 + 100 * i, 100, 80, 80);
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window->setGeometry(100 + 100 * i, 200, 80, 80);
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if (mask) {
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QRegion region(0, 0, 80, 80, QRegion::Ellipse);
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widget->setMask(region);
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window->setMask(region);
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}
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if (opacity) {
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widget->setWindowOpacity(0.5);
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window->setOpacity(0.5);
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}
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widget->show();
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window->show();
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}
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return app.exec();
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}
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6
tests/manual/windowtransparency/windowtransparency.pro
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6
tests/manual/windowtransparency/windowtransparency.pro
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@ -0,0 +1,6 @@
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QT += widgets
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SOURCES += \
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windowtransparency.cpp
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CONFIG += console
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