qt6windows7/tests/auto/gui/rhi/qrhi/data/storagebuffer_runtime.tese
2023-11-01 22:23:55 +01:00

40 lines
848 B
GLSL

#version 450
layout(triangles, fractional_odd_spacing, ccw) in;
layout (std140, binding = 6) uniform unused0
{
int unused;
}u0;
layout (binding = 0) uniform u
{
mat4 matrix;
};
layout (std430, binding = 5) readonly buffer ssbo5
{
float _float[];
};
layout (std430, binding = 8) readonly buffer ssbo8
{
float float8[];
};
layout (std430, binding = 1) readonly buffer unused1
{
int unused[];
}u1;
void main()
{
// some OpenGL implementations will optimize out the buffer variables if we don't use them
// resulting in a .length() of 0
float a = _float[0] == 0 && float8[0] == 1 ? 1 : 1;
if(_float.length() == 64)
gl_Position = a * matrix * ((gl_TessCoord.x * gl_in[0].gl_Position) + (gl_TessCoord.y * gl_in[1].gl_Position) + (gl_TessCoord.z * gl_in[2].gl_Position)) * (float8.length()==2?1:0);
}