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15 lines
204 B
GLSL
15 lines
204 B
GLSL
#version 440
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layout(location = 0) in vec4 position;
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out gl_PerVertex { vec4 gl_Position; };
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layout(push_constant) uniform PC {
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mat4 mvp;
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} pc;
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void main()
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{
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gl_Position = pc.mvp * position;
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}
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