Update tutorial.md

This commit is contained in:
Arthur Sonzogni 2019-01-19 00:20:29 +01:00
parent da5b4b5014
commit 5840966049
10 changed files with 104 additions and 51 deletions

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@ -22,18 +22,16 @@ class MyComponent : public Component {
MyComponent() { MyComponent() {
Add(&container); Add(&container);
menu.entries = { menu.entries = {
L"Browse the web", L"Menu 1",
L"Meditate", L"Menu 2",
L"Sleep", L"Menu 3",
L"Eat", L"Menu 4",
}; };
container.Add(&menu); container.Add(&menu);
toggle.entries = { toggle.entries = {
L"Browse the web", L"Toggle_1",
L"Meditate", L"Toggle_2",
L"Sleep",
L"Eat",
}; };
container.Add(&toggle); container.Add(&toggle);
@ -44,10 +42,10 @@ class MyComponent : public Component {
checkbox_container.Add(&checkbox2); checkbox_container.Add(&checkbox2);
radiobox.entries = { radiobox.entries = {
L"Browse the web", L"Radiobox 1",
L"Meditate", L"Radiobox 2",
L"Sleep", L"Radiobox 3",
L"Eat", L"Radiobox 4",
}; };
container.Add(&radiobox); container.Add(&radiobox);
@ -56,7 +54,7 @@ class MyComponent : public Component {
} }
Element Render(std::wstring name, Component& component) { Element Render(std::wstring name, Component& component) {
return hbox(text(name) | size(10,1), separator(), component.Render()); return hbox(text(name) | size(8,1), separator(), component.Render());
} }
Element Render() override { Element Render() override {
@ -76,7 +74,7 @@ class MyComponent : public Component {
}; };
int main(int argc, const char* argv[]) { int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput(); auto screen = ScreenInteractive::FitComponent();
MyComponent component; MyComponent component;
screen.Loop(&component); screen.Loop(&component);

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@ -20,6 +20,9 @@ class CheckBox : public Component {
std::wstring checked = L""; std::wstring checked = L"";
std::wstring unchecked = L""; std::wstring unchecked = L"";
Decorator focused_style = inverted;
Decorator unfocused_style = nothing;
// State update callback. // State update callback.
std::function<void()> on_change = [](){}; std::function<void()> on_change = [](){};

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@ -12,6 +12,7 @@ class ScreenInteractive : public Screen {
public: public:
static ScreenInteractive FixedSize(size_t dimx, size_t dimy); static ScreenInteractive FixedSize(size_t dimx, size_t dimy);
static ScreenInteractive Fullscreen(); static ScreenInteractive Fullscreen();
static ScreenInteractive FitComponent();
static ScreenInteractive TerminalOutput(); static ScreenInteractive TerminalOutput();
~ScreenInteractive(); ~ScreenInteractive();
@ -23,9 +24,10 @@ class ScreenInteractive : public Screen {
bool quit_ = false; bool quit_ = false;
enum class Dimension { enum class Dimension {
FitComponent,
Fixed, Fixed,
TerminalOutput,
Fullscreen, Fullscreen,
TerminalOutput,
}; };
Dimension dimension_ = Dimension::Fixed; Dimension dimension_ = Dimension::Fixed;
ScreenInteractive(size_t dimx, size_t dimy, Dimension dimension); ScreenInteractive(size_t dimx, size_t dimy, Dimension dimension);

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@ -50,6 +50,8 @@ class Screen {
// Fill with space. // Fill with space.
void Clear(); void Clear();
void ApplyShader();
protected: protected:
size_t dimx_; size_t dimx_;
size_t dimy_; size_t dimy_;

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@ -4,8 +4,8 @@
namespace ftxui { namespace ftxui {
Element CheckBox::Render() { Element CheckBox::Render() {
auto style = Focused() ? bold : nothing; auto style = Focused() ? focused_style : unfocused_style;
return text((state ? checked : unchecked) + label) | style; return hbox(text(state ? checked : unchecked), text(label) | style);
} }
bool CheckBox::OnEvent(Event event) { bool CheckBox::OnEvent(Event event) {

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@ -65,6 +65,11 @@ ScreenInteractive ScreenInteractive::TerminalOutput() {
return ScreenInteractive(0, 0, Dimension::TerminalOutput); return ScreenInteractive(0, 0, Dimension::TerminalOutput);
} }
// static
ScreenInteractive ScreenInteractive::FitComponent() {
return ScreenInteractive(0, 0, Dimension::FitComponent);
}
void ScreenInteractive::Loop(Component* component) { void ScreenInteractive::Loop(Component* component) {
//std::cout << "\033[?9h"; [> Send Mouse Row & Column on Button Press <] //std::cout << "\033[?9h"; [> Send Mouse Row & Column on Button Press <]
//std::cout << "\033[?1000h"; [> Send Mouse X & Y on button press and release <] //std::cout << "\033[?1000h"; [> Send Mouse X & Y on button press and release <]
@ -114,10 +119,14 @@ void ScreenInteractive::Draw(Component* component) {
dimy = document->requirement().min.y; dimy = document->requirement().min.y;
break; break;
case Dimension::Fullscreen: case Dimension::Fullscreen:
document->ComputeRequirement();
dimx = Terminal::Size().dimx; dimx = Terminal::Size().dimx;
dimy = Terminal::Size().dimy; dimy = Terminal::Size().dimy;
break; break;
case Dimension::FitComponent:
document->ComputeRequirement();
dimx = document->requirement().min.x;
dimy = document->requirement().min.y;
break;
} }
if (dimx != dimx_ || dimy != dimy_) { if (dimx != dimx_ || dimy != dimy_) {

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@ -61,20 +61,6 @@ class Frame : public Node {
screen.at(box_.right,y) = charset[5]; screen.at(box_.right,y) = charset[5];
} }
// Try to merge with separator.
for(float x = box_.left + 1; x<box_.right; ++x) {
if (screen.at(x, box_.top + 1) == charset[5])
screen.at(x, box_.top) = charset[6];
if (screen.at(x, box_.bottom - 1) == charset[5])
screen.at(x, box_.bottom) = charset[7];
}
for(float y = box_.top + 1; y<box_.bottom; ++y) {
if (screen.at(box_.left+1, y) == charset[4])
screen.at(box_.left, y) = charset[9];
if (screen.at(box_.right-1, y) == charset[4])
screen.at(box_.right,y) = charset[8];
}
// Draw title. // Draw title.
if (children.size() == 2) if (children.size() == 2)
children[1]->Render(screen); children[1]->Render(screen);

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@ -38,6 +38,9 @@ void Render(Screen& screen, Node* node) {
// Step 3: Draw the element. // Step 3: Draw the element.
node->Render(screen); node->Render(screen);
// Step 4: Apply shaders
screen.ApplyShader();
} }
}; // namespace ftxui }; // namespace ftxui

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@ -22,6 +22,10 @@ static const wchar_t* BLINK_RESET = L"\e[25m";
static const wchar_t* INVERTED_SET = L"\e[7m"; static const wchar_t* INVERTED_SET = L"\e[7m";
static const wchar_t* INVERTED_RESET = L"\e[27m"; static const wchar_t* INVERTED_RESET = L"\e[27m";
static const char* MOVE_LEFT = "\r";
static const char* MOVE_UP = "\e[1A";
static const char* CLEAR_LINE = "\e[2K";
Screen::Screen(size_t dimx, size_t dimy) Screen::Screen(size_t dimx, size_t dimy)
: dimx_(dimx), dimy_(dimy), pixels_(dimy, std::vector<Pixel>(dimx)) {} : dimx_(dimx), dimy_(dimy), pixels_(dimy, std::vector<Pixel>(dimx)) {}
@ -94,9 +98,9 @@ Screen Screen::TerminalOutput(std::unique_ptr<Node>& element) {
std::string Screen::ResetPosition() { std::string Screen::ResetPosition() {
std::stringstream ss; std::stringstream ss;
ss << '\r'; ss << MOVE_LEFT << CLEAR_LINE;
for (size_t y = 1; y < dimy_; ++y) { for (size_t y = 1; y < dimy_; ++y) {
ss << "\e[2K\r\e[1A"; ss << MOVE_UP << CLEAR_LINE;
} }
return ss.str(); return ss.str();
} }
@ -106,4 +110,37 @@ void Screen::Clear() {
std::vector<Pixel>(dimx_, Pixel())); std::vector<Pixel>(dimx_, Pixel()));
} }
void Screen::ApplyShader() {
// Merge box characters togethers.
for(size_t y = 1; y<dimy_; ++y) {
for(size_t x = 1; x<dimx_; ++x) {
wchar_t& left = at(x - 1, y);
wchar_t& top = at(x, y - 1);
wchar_t& cur = at(x, y);
// Left vs current
if (cur== U'' && left == U'')
cur= U'';
if (cur== U'' && left == U'')
left = U'';
if (cur== U'' && left == U'')
cur= U'';
if (cur== U'' && left == U'')
left = U'';
// Top vs current
if (cur== U'' && top == U'')
cur= U'';
if (cur== U'' && top == U'')
top = U'';
if (cur== U'' && top == U'')
cur= U'';
if (cur== U'' && top == U'')
top = U'';
}
}
}
}; // namespace ftxui }; // namespace ftxui

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@ -1,17 +1,23 @@
Table of content. - [Introduction](#introduction)
- [DOM](#dom) - [DOM](#dom)
* [Style](#style) * [Style](#style)
* [Layout](#layout) * [Layout](#layout)
+ [Examples](#examples)
* [Widget.](#widget) * [Widget.](#widget)
+ [text](#text) + [text](#text)
+ [frame](#frame) + [frame](#frame)
+ [separator](#separator) + [separator](#separator)
+ [gauge](#gauge) + [gauge](#gauge)
* [Decorator](#decorator)
- [Components.](#components) - [Components.](#components)
* [Input](#input) * [Input](#input)
* [Menu](#menu) * [Menu](#menu)
* [Toggle.](#toggle) * [Toggle.](#toggle)
## Introduction
I highly recommand to not take too long on the tutorial, instead you should try
to understand the /example/*.
## DOM ## DOM
All the dom element are declared in one header: All the dom element are declared in one header:
~~~cpp ~~~cpp
@ -22,18 +28,22 @@ It declares the following set of elements:
~~~cpp ~~~cpp
// --- Layout ---- // --- Layout ----
Element vbox(Children); Element vbox(Elements);
Element hbox(Children); Element hbox(Elements);
Element dbox(Children); Element dbox(Elements);
// -- Flexibility --
Element filler(); Element filler();
Element flex(Element); Element flex(Element);
Decorator size(size_t width, size_t height);
// --- Widget -- // --- Widget --
Element text(std::wstring text); Element text(std::wstring text);
Element separator(); Element separator();
Element gauge(float ratio); Element gauge(float ratio);
Element frame(Element); Element frame(Element);
Element window(Child title, Child content); Element window(Element title, Element content);
Element spinner(int charset_index, size_t image_index);
// -- Decorator --- // -- Decorator ---
Element bold(Element); Element bold(Element);
@ -41,15 +51,17 @@ Element dim(Element);
Element inverted(Element); Element inverted(Element);
Element underlined(Element); Element underlined(Element);
Element blink(Element); Element blink(Element);
Element color(Color, Element);
Element bgcolor(Color, Element);
Decorator color(Color); Decorator color(Color);
Decorator bgcolor(Color); Decorator bgcolor(Color);
Element color(Color, Element);
Element bgcolor(Color, Element);
// --- Util --- // --- Util ---
Element hcenter(Element); Element hcenter(Element);
Element vcenter(Element); Element vcenter(Element);
Element center(Element); Element center(Element);
Element align_right(Element);
// --- Util --- // --- Util ---
Element nothing(Element element); Element nothing(Element element);
@ -74,21 +86,21 @@ Element bgcolor(Color, Element);
* vbox (Vertical-box) * vbox (Vertical-box)
* hbox (Horizontal-box) * hbox (Horizontal-box)
* fbox (Depth-box) * dbox (Depth-box)
are containers. They are used to compose all the elements together. Each are containers. They are used to compose all the elements together. Each
children are put side by side. If the container is flexible, the extra space children are put side by side. If the container is flexible, the extra space
available will be shared among the remaining flexible children. available will be shared among the remaining flexible children.
flex(element) can be used to make a non-flexible element flexible. flex(element) can be used to make a non-flexible element flexible. filler() is a
filler() is a flexible empty element. You can use it to children on one side of flexible empty element. You can use it align children on one side of the
the container. container.
#### Examples #### Examples
~~~cpp ~~~cpp
hbox( hbox(
frame(text(L"left")), text(L"left") | frame ,
flex(frame(text(L"middle"))), text(L"middle") | frame | flex,
frame(text(L"right")) text(L"right") | frame
); );
~~~ ~~~
~~~bash ~~~bash
@ -99,9 +111,9 @@ the container.
~~~cpp ~~~cpp
hbox( hbox(
frame(text(L"left")), text(L"left") | frame ,
flex(frame(text(L"middle"))), text(L"middle") | frame | flex,
flex(frame(text(L"right"))) text(L"right") | frame | flex
); );
~~~ ~~~
~~~bash ~~~bash
@ -190,6 +202,7 @@ text(L"This text is bold")) | bold | underlined
## Components. ## Components.
dom element are stateless.
### Input ### Input
TODO(arthursonzogni): Add Video TODO(arthursonzogni): Add Video
### Menu ### Menu