FTXUI/doc/mainpage.md
2020-08-09 10:49:06 +02:00

7.8 KiB

\mainpage

Introduction

Welcome to the FTXUI documentation. Here, you will find the detail of every functions and classes.

@tableofcontents

Short example

main.cpp

#include <ftxui/dom/elements.hpp>
#include <ftxui/screen/screen.hpp>
#include <iostream>

int main(void) {
  using namespace ftxui;

  // Define the document
  Element document =
    hbox({
      text(L"left")   | border,
      text(L"middle") | border | flex,
      text(L"right")  | border,
    });

  auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
  Render(screen, document);
  std::cout << screen.ToString() << std::endl;

  return EXIT_SUCCESS;
}

output

┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
│left││middle                                                           ││right│
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘

cmake

cmake_minimum_required (VERSION 3.11)

include(FetchContent)
FetchContent_Declare(ftxui
  GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
  FetchContent_Populate(ftxui)
  add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()

add_executable(main src/main.cpp)
target_link_libraries(main
  PRIVATE ftxui::screen
  PRIVATE ftxui::dom
  PRIVATE ftxui::component # Not needed for this example.
)
set_target_properties(main PROPERTIES CXX_STANDARD 17)

Modules

The project is split into 3 modules:

  1. ftxui/screen
  2. ftxui/dom
  3. ftxui/component

ftxui/screen defines a ftxui::Screen, this is a grid of ftxui::Pixel.

ftxui/dom is the main module. It defines a hierarchical set of ftxui::Element. An element draws something on the ftxui::Screen. It is responsive to the size of its container.

ftxui/component. The part is only needed if you need to respond to the User input. It defines a set of ftxui::Component. The use can navigates using the arrow keys and interact with widgets like checkbox/inputbox/... You can make you own components.

screen

It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a unicode character and its style. The screen can be printed as a string using ftxui::Screen::ToString().

Example:

  #include <ftxui/screen/screen.hpp>

  int main(void) {
    using namespace ftxui;
    auto screen = ftxui::Screen(Dimension::Fixed(32), Dimension::Fixed(10));

    auto& pixel = screen.PixelAt(10,10);
    pixel.character = U'A';
    pixel.bold = true;

    std::cout << screen.ToString();
    return EXIT_SUCCESS;
  }

dom

This module defines a hierachical set of Element. An element manages layout and can be responsive to the terminal dimensions.

They are declared in ftxui/dom/elements.hpp>

\include ftxui/dom/elements.hpp

text

The most simple widget. It displays a text.

using namespace ftxui;

text(L"I am a piece of text");
I am a piece of text.

border

Add a border around an element

using namespace ftxui;

border(text(L"The element"))
┌───────────┐
│The element│
└───────────┘

separator

Display a vertical or horizontal line to visually split the content of a container in two.

border(
  hbox({
    text(L"Left"), 
    separator(),
    text(L"Right")
  })
)
┌────┬─────┐
│left│right│
└────┴─────┘

gauge

A gauge. It can be used to represent a progress bar.

border(gauge(0.5))
┌────────────────────────────────────────────────────────────────────────────┐
│██████████████████████████████████████                                      │
└────────────────────────────────────────────────────────────────────────────┘

graph

asciicast

Style

A terminal console can usually display colored text and colored background. The text can also have different effects: bold, dim, underlined, inverted, blink.

Element bold(Element);
Element dim(Element);
Element inverted(Element);
Element underlined(Element);
Element blink(Element);
Decorator color(Color);
Decorator bgcolor(Color);

Example:

underlined(bold(text(L"This text is bold and underlined")))

Tips: The pipe operator can be used to chain Decorator:

text(L"This text is bold")) | bold | underlined

Layout

These layout are similar to the HTML flexbox:

  • vbox (Vertical-box)
  • hbox (Horizontal-box)
  • dbox (Z-axis-box) They are used to compose all the elements together. Each children are put side by side. If the container is flexible, the extra space available will be shared among the remaining flexible children.

flex(element) can be used to make a non-flexible element flexible. filler() is a flexible empty element. You can use it align children on one side of the container.

An horizontal flow layout is implemented by:

  • hflow (Horizontal flow)

Examples

  hbox({
    text(L"left") | border ,
    text(L"middle") | border | flex,
    text(L"right") | border,
    });
┌────┐┌─────────────────────────────────────────────────────────────────┐┌─────┐
│left││middle                                                           ││right│
└────┘└─────────────────────────────────────────────────────────────────┘└─────┘
  hbox({
    text(L"left") | border ,
    text(L"middle") | border | flex,
    text(L"right") | border | flex,
    });
┌────┐┌───────────────────────────────────┐┌───────────────────────────────────┐
│left││middle                             ││right                              │
└────┘└───────────────────────────────────┘└───────────────────────────────────┘

Components.

Element are stateless object. On the other side, components are used when an internal state is needed. Components are used to interact with the user with its keyboard. They handle keyboard navigation, including component focus.

Input

asciicast

Menu

asciicast

Toggle.

asciicast

CheckBox

asciicast

RadioBox

asciicast