FTXUI/examples/component/toggle.cpp
ArthurSonzogni 58287c147a
Update every component examples.
Use the functional style instead of classes.
2021-05-14 00:45:03 +02:00

69 lines
2.3 KiB
C++

#include <functional> // for function
#include <memory> // for allocator, __shared_ptr_access
#include <string> // for wstring, basic_string
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Toggle, Make
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/container.hpp" // for Container
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
#include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element
using namespace ftxui;
int main(int argc, const char* argv[]) {
std::vector<std::wstring> toggle_1_entries = {
L"On",
L"Off",
};
std::vector<std::wstring> toggle_2_entries = {
L"Enabled",
L"Disabled",
};
std::vector<std::wstring> toggle_3_entries = {
L"10€",
L"0€",
};
std::vector<std::wstring> toggle_4_entries = {
L"Nothing",
L"One element",
L"Several elements",
};
int toggle_1_selected = 0;
int toggle_2_selected = 0;
int toggle_3_selected = 0;
int toggle_4_selected = 0;
Component toggle_1 = Toggle(&toggle_1_entries, &toggle_1_selected);
Component toggle_2 = Toggle(&toggle_2_entries, &toggle_2_selected);
Component toggle_3 = Toggle(&toggle_3_entries, &toggle_3_selected);
Component toggle_4 = Toggle(&toggle_4_entries, &toggle_4_selected);
auto container = Container::Vertical({
toggle_1,
toggle_2,
toggle_3,
toggle_4,
});
auto renderer = Renderer(container, [&] {
return vbox({
text(L"Choose your options:"),
text(L""),
hbox(text(L" * Poweroff on startup : "), toggle_1->Render()),
hbox(text(L" * Out of process : "), toggle_2->Render()),
hbox(text(L" * Price of the information : "), toggle_3->Render()),
hbox(text(L" * Number of elements : "), toggle_4->Render()),
});
});
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.