FTXUI/examples/component/gallery.cpp
2020-08-28 23:54:25 +02:00

103 lines
2.4 KiB
C++

// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "ftxui/component/checkbox.hpp"
#include "ftxui/component/button.hpp"
#include "ftxui/component/container.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/radiobox.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
using namespace ftxui;
class MyComponent : public Component {
Container container = Container::Vertical();
Menu menu;
Toggle toggle;
Container checkbox_container = Container::Vertical();
CheckBox checkbox1;
CheckBox checkbox2;
RadioBox radiobox;
Input input;
Button button;
public:
MyComponent() {
Add(&container);
menu.entries = {
L"Menu 1",
L"Menu 2",
L"Menu 3",
L"Menu 4",
};
container.Add(&menu);
toggle.entries = {
L"Toggle_1",
L"Toggle_2",
};
container.Add(&toggle);
container.Add(&checkbox_container);
checkbox1.label = L"checkbox1";
checkbox_container.Add(&checkbox1);
checkbox2.label = L"checkbox2";
checkbox_container.Add(&checkbox2);
radiobox.entries = {
L"Radiobox 1",
L"Radiobox 2",
L"Radiobox 3",
L"Radiobox 4",
};
container.Add(&radiobox);
input.placeholder = L"Input placeholder";
container.Add(&input);
button.label = L"Quit";
button.on_click = [&] { on_quit(); };
container.Add(&button);
}
Element Render(std::wstring name, Component& component) {
return hbox({
text(name) | size(WIDTH, EQUAL, 8),
separator(),
component.Render(),
});
}
Element Render() override {
return //
vbox({
Render(L"menu", menu),
separator(),
Render(L"toggle", toggle),
separator(),
Render(L"checkbox", checkbox_container),
separator(),
Render(L"radiobox", radiobox),
separator(),
Render(L"input", input) | size(WIDTH, LESS_THAN, 30),
separator(),
Render(L"button", button),
}) |
border;
}
std::function<void()> on_quit = [] {};
};
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::FitComponent();
MyComponent component;
component.on_quit = screen.ExitLoopClosure();
screen.Loop(&component);
return 0;
}