FTXUI/include/ftxui/component/component.hpp
2023-05-02 13:32:37 +02:00

136 lines
5.2 KiB
C++

#ifndef FTXUI_COMPONENT_HPP
#define FTXUI_COMPONENT_HPP
#include <functional> // for function
#include <memory> // for make_shared, shared_ptr
#include <string> // for wstring
#include <utility> // for forward
#include <vector> // for vector
#include "ftxui/component/component_base.hpp" // for Component, Components
#include "ftxui/component/component_options.hpp" // for ButtonOption, CheckboxOption, MenuOption
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/util/ref.hpp" // for ConstRef, Ref, ConstStringRef, ConstStringListRef, StringRef
namespace ftxui {
struct ButtonOption;
struct CheckboxOption;
struct Event;
struct InputOption;
struct MenuOption;
struct RadioboxOption;
struct MenuEntryOption;
template <class T, class... Args>
std::shared_ptr<T> Make(Args&&... args) {
return std::make_shared<T>(std::forward<Args>(args)...);
}
// Pipe operator to decorate components.
using ComponentDecorator = std::function<Component(Component)>;
using ElementDecorator = std::function<Element(Element)>;
Component operator|(Component component, ComponentDecorator decorator);
Component operator|(Component component, ElementDecorator decorator);
Component& operator|=(Component& component, ComponentDecorator decorator);
Component& operator|=(Component& component, ElementDecorator decorator);
namespace Container {
Component Vertical(Components children);
Component Vertical(Components children, int* selector);
Component Horizontal(Components children);
Component Horizontal(Components children, int* selector);
Component Tab(Components children, int* selector);
} // namespace Container
Component Button(ConstStringRef label,
std::function<void()> on_click,
Ref<ButtonOption> = ButtonOption::Simple());
Component Checkbox(ConstStringRef label,
bool* checked,
Ref<CheckboxOption> option = CheckboxOption::Simple());
Component Input(StringRef content, Ref<InputOption> option = {});
Component Input(StringRef content,
StringRef placeholder,
Ref<InputOption> option = {});
Component Menu(ConstStringListRef entries,
int* selected_,
Ref<MenuOption> = MenuOption::Vertical());
Component MenuEntry(ConstStringRef label, Ref<MenuEntryOption> = {});
Component Dropdown(ConstStringListRef entries, int* selected);
Component Radiobox(ConstStringListRef entries,
int* selected_,
Ref<RadioboxOption> option = {});
Component Toggle(ConstStringListRef entries, int* selected);
// General slider constructor:
template <typename T>
Component Slider(SliderOption<T> options = {});
// Shorthand without the `SliderOption` constructor:
Component Slider(ConstStringRef label,
Ref<int> value,
ConstRef<int> min = 0,
ConstRef<int> max = 100,
ConstRef<int> increment = 5);
Component Slider(ConstStringRef label,
Ref<float> value,
ConstRef<float> min = 0.f,
ConstRef<float> max = 100.f,
ConstRef<float> increment = 5.f);
Component Slider(ConstStringRef label,
Ref<long> value,
ConstRef<long> min = 0l,
ConstRef<long> max = 100l,
ConstRef<long> increment = 5l);
Component ResizableSplitLeft(Component main, Component back, int* main_size);
Component ResizableSplitRight(Component main, Component back, int* main_size);
Component ResizableSplitTop(Component main, Component back, int* main_size);
Component ResizableSplitBottom(Component main, Component back, int* main_size);
Component ResizableSplit(ResizableSplitOption options);
Component Renderer(Component child, std::function<Element()>);
Component Renderer(std::function<Element()>);
Component Renderer(std::function<Element(bool /* focused */)>);
ComponentDecorator Renderer(ElementDecorator);
Component CatchEvent(Component child, std::function<bool(Event)>);
ComponentDecorator CatchEvent(std::function<bool(Event)> on_event);
Component Maybe(Component, const bool* show);
Component Maybe(Component, std::function<bool()>);
ComponentDecorator Maybe(const bool* show);
ComponentDecorator Maybe(std::function<bool()>);
Component Modal(Component main, Component modal, const bool* show_modal);
ComponentDecorator Modal(Component modal, const bool* show_modal);
Component Collapsible(ConstStringRef label,
Component child,
Ref<bool> show = false);
Component Hoverable(Component component, bool* hover);
Component Hoverable(Component component,
std::function<void()> on_enter,
std::function<void()> on_leave);
Component Hoverable(Component component, //
std::function<void(bool)> on_change);
ComponentDecorator Hoverable(bool* hover);
ComponentDecorator Hoverable(std::function<void()> on_enter,
std::function<void()> on_leave);
ComponentDecorator Hoverable(std::function<void(bool)> on_change);
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_HPP */
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.